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Returning 11 results for 'speak of instinct both'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
can’t communicate directly with their quori spirits. Rather, kalashtar might experience them as a source of instinct and inspiration, drawing on the spirits’ memories when the kalashtar sleep. This
telepathy with a range in feet equal to 10 times your level. When you’re using this trait to speak telepathically to a creature, you can take a Magic action to give that creature the ability to speak
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Sovereigns can be seen in all things. What others take to be intuition or instinct, you see as the voice of the Sovereigns offering guidance. You don’t need absolute proof; the fact of a
Onatar. A midwife might symbolically speak for Arawai and Boldrei. Typically, the faithful are united by their shared beliefs; no central authority seeks to enforce a singular creed. As a Vassal—a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
seems to go on to the horizon in every direction. Regular travelers through the area speak of the “whispers of the dead,” the popular term for the sound that results when a breeze rustles the grass. The
. Occasionally, one of the barrows bulges and vomits forth undead, wakened by some instinct known only to them, or a patch of terrain buckles and collapses in on itself, revealing a sinkhole to warrens beneath.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
. Survival Instinct. You gain proficiency in the Survival skill. Tortles have finely honed survival instincts. Languages. You can speak, read, and write Aquan and Common.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fire and a cloud of smoke that quickly dissipates. Magical Servants. Magen make ideal servants. At creation, each is instilled with an instinct to protect itself and its creator, and it follows its
Languages understands the languages of its creator but can’t speak
Challenge 2 (450 XP)
Fiery End. If the magen dies, its body disintegrates in a harmless burst of fire and smoke, leaving behind anything
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
predator. Battle damage can cause this instinct to fail, however, causing the steel predator to linger in the area, hunting and killing other creatures that resemble its target, that fit the target’s
understands Modron and the language of its owner but can’t speak
Challenge 16 (15,000 XP)
Innate Spellcasting. The steel predator’s innate spellcasting ability is Wisdom. The steel predator can
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
steel predator slays its target and then voluntarily returns to Sigil, where it’s broken down into parts that can be used in another steel predator. Battle damage can cause this instinct to fail, however
., darkvision 60 ft., passive Perception 17
Languages understands Modron and the language of its owner but can’t speak
Challenge 16 (15,000 XP) Proficiency Bonus +5
Magic Resistance. The steel
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Flaw 1 I act based on instinct, rarely with a plan. 2 I am cowed by threats, and even preposterous ones make me pause. 3 Deep down, I know I am doomed to anonymity. 4 My natural inclination is to
demon’s next turn. 13 Thick Lead Skull. The demon can’t use telepathy or be contacted by telepathy. It can’t be charmed, frightened, or stunned. 14 Worm Tongue. The demon can’t speak any language. 15
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Driven by instinct and intuition, most satyrs prove unpredictable, following their sense of wonder wherever it leads. Very Odd Indeed Satyrs are known for their eccentricities. Some people spend too
jump. This extra distance costs movement as normal. Reveler. You have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice. Languages. You can speak, read, and write Common and Sylvan. (JOHANNES VOSS)
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
surprisingly clean. One human slave (commoner) named Elmo lies dying in the northwest corner of this room. Elmo is too weak to call out to the characters, though he can speak with them if they approach. Elmo the
the northeast corner.
Unless work has been stopped and the slaves that were working in area 19 have been confined in that area, the characters hear hammering coming from the east. By instinct or
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
attack intruders, but Ahooshathan has a strong survival instinct. If both nothics are slain, or if Ahooshathan is badly injured and plainly outmatched, the mind flayer surrenders. Ahooshathan offers what
malignant faith, resulting in his physical transformation. He can’t speak above a hoarse whisper, and black eyes continually sprout and close across his face. Larnon has been slower to accept the