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Returning 17 results for 'speaker of instances battle'.
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Player’s Handbook
Inspire Valor and Smite Foes
War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of
excellence and courage. Clerics who tap into the magic of the War Domain excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers.
Gods of the War Domain watch over
classes
Player’s Handbook (2014)
War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case
, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
hunting cats. These shape-shifters hunt animals for food and do battle with other peoples only to defend their home. Most fear Chakuna and want no involvement with the Trial of Hearts, fearing the
Darklord’s wrath. However, in rare instances, Oselo’s shape-shifters might be convinced to guide, hide, or otherwise aid participants in the Trial. This displeases Chakuna, but she respects the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
themselves to ogre size, and join the battle. Dragon Damage. The dragon takes no damage. Target 5: Caer-Konig The dragon destroys every structure in town in 1½ hours. Speaker Trovus, the town’s
what power could be drawn from it.) Casualties. Twenty-five people (half of the population) are killed. The survivors, including Speaker Durmoot, flee to Bryn Shander with their most cherished
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
lurking outside the coral mountain, these creatures take this opportunity, joining the battle at the end of the the second round in the hopes of overwhelming the party. The giant shark is too big to get
blind. The encounter distance is reduced to 10 feet in these instances (see “Unusual Environments” in chapter 5 of the Dungeon Master’s Guide). For characters with a magical light source or darkvision
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of the town. Sheriff Markham Southwell leads Town Speaker Duvessa Shane to the gatehouse to speak with the angry giant. Augrek Brighthelm is already there. Beginning the Encounter The characters are in
, southwest gate)
Sirac of Suzail, an acolyte of Torm (starts at area B4)
Duvessa Shane, the town speaker (starts at area B1, southwest gate)
Markham Southwell, the sheriff (starts at area B1, southwest
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
a shapeshifting succubus, who turned many monks into willing servitors. When her machinations were at last revealed and the battle for Helm’s Hold began, other otherworldly forces came to the fore
building where the Speakers of Helm’s Hold meet. The Speakers are the duly elected representatives of the hold, numbering eight in all, plus the Chief Speaker. The current Chief Speaker is Amarandine
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
about 3 feet tall. Xvarts live in remote hills, forests, and caves. Each tribe is led by a speaker, who is usually the brightest one among them. The speaker serves as the tribe’s ambassador, and often
demigod who does little more than wander the planes, spawning ever more xvarts to ensure his continued safety. XVART SPEAKERS
A xvart tribe has one speaker that serves as its leader. The speaker has
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they thrill in the chaos of battle as they allow their Rage to seize and empower
Speaker You can cast the Beast Sense and Speak with Animals spells but only as Rituals. Wisdom is your spellcasting ability for them. Level 3: Rage of the Wilds Your Rage taps into the primal power of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
complete Copper’s quest and return. Gnoll Heads Cackling Chasm quest (see "Cackling Chasm") Trovus, the dragonborn speaker of Caer-Konig, considers gnolls to be a clear and present danger to his town
characters fight any threats they encounter on the way, nor will she enter the circle of thrones or assist in the battle against Reggaryarva’s champion. If the characters overcome the challenges posed by
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
staff to keep their secrets. 2 A graveyard city-state where all living residents are grave keepers. 3 An opulent yet abandoned library, filled with haunted artifacts. 4 The site of an ancient battle
Mummy, Swarm of Crawling Claws 4 Banshee, Death’s Head Tree,* Ghost 5 Revenant, Wraith 6 Gallows Speaker* 7 Graveyard Revenant 10 Dullahan,* Haunting Revenant 11 Relentless Nightmare* 16 Gulthias Blight *Detailed in chapter 5
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
believe he lost hope in his descendants when their ancient empires fell into ruin. Some claim he was weakened after a long battle against his brother, Memnor (who is more commonly described as one of
. Superstitious giants believe if his name is spoken, Karontor might burrow up from the Underdark to drag the hapless speaker underground to an eternity of torture. To avoid uttering his name, giants
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Domain Inspire Valor and Smite Foes War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of
excellence and courage. Clerics who tap into the magic of the War Domain excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of the War Domain watch over
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Winter, Sirac confesses to the characters after the battle that he’s the son of Artus Cimber, and says that he believes his father has the ring. Although he doesn’t know his father’s present
they are acting on his behalf. Characters can present the letter to the town speaker of any other Ten-Towns settlement and expect to receive free room and board. You can plan encounters as the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
) contain additional monsters. The closed doors and stone walls prevent sound from entering these four areas. The creatures within join the battle here at your discretion. 49. Arboretums Luminescent mist
Draconic, “Let the sorcerous power illuminate my spirit.” If anyone speaks this sentence aloud while standing on the tile, a puff of spectral flame harmlessly envelops the speaker, granting the target
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
three-foot-high lump of sickly, organic material that rises naturally from the floor.
A spectator named Jomlus reads from the book. Jomlus is a slow and pedantic speaker, but it’s not aggressive
maximum of all seven flumphs. The flumphs aren’t fanatical. They flee the characters if given obviously suicidal orders or if a battle turns against them. B12: Encephalon Lair Slime coats the walls
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rumored to accept bribes The Speaker of the Town, a citizen elected every seven years to represent the common folk in the city; currently the post is held by Vatrice Stormwright (CG female Illuskan human
mounted atop her griffon. If six or more frost giants fall in battle, the rest retreat to their ship. Left alone, the surviving frost giants (including those that didn’t participate in the initial