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                        Returning 6 results for 'speaking cure'.
                    
                
                        
                            
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                                        speaking curse
                                    
                                
                                    
                                        speaking core
                                    
                                
                                    
                                        spreading cure
                                    
                                
                                    
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Wisdom as the spellcasting ability (spell save DC 17):
At will: light, major image (6th-level version), thaumaturgy
3/day each: cure wounds, dispel magic, lesser restoration, sending
1/day each
                                                
                                            
                                                
                                                     reach, and only those mortals who have the tenacity to complete the daunting journey to a ki-rin’s lair can prove themselves worthy of speaking with its occupant. Many of those who do end up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    ) check to spot it. Each secret door has an arcane lock spell cast on it. Speaking the proper password within 5 feet of a secret door opens it. Opening a secret door by any means other than the
                                                
                                            
                                                
                                                     uncooked remains of his svirfneblin, grimlock, quaggoth, and drow victims. XP Awards. If the characters cure Sladis Vadir’s madness, award each of them 100 XP. If he is safely returned to Morista Malkin in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     themselves worthy of speaking with its occupant. Many who seek a ki-rin’s guidance end up pledging service to the creature. They study as monks under its tutelage and serve as its agents in the world. The
                                                
                                            
                                                
                                                     following cleric spells prepared:
 Cantrips (at will): light, mending, sacred flame, spare the dying, thaumaturgy
 1st level (4 slots): command, cure wounds, detect evil and good, protection from evil and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the chance, Hathowyn tries to engage the characters in conversation, speaking Elvish or Sylvan. She hopes to keep them in the grove for as long as possible. If the characters try to leave, Hathowyn
                                                
                                            
                                                
                                                     Cure Wounds. This charm allows you to cast the cure wounds spell (3rd-level version) as an action, no components required. Your spellcasting ability for this charm is Wisdom. Once used, this charm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     the spellcasting ability (spell save DC 17):
 At will: light, major image (6th-level version), thaumaturgy
 3/day each: cure wounds, dispel magic, lesser restoration, sending
 1/day each
                                                
                                            
                                                
                                                     speaking with its occupant. Many of those who do end up pledging service to the creature. They study under its tutelage in its lair and serve as its agents in the world. These followers might travel
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     (your choice).
The cure wounds spell restores no hit points for you.
13
You have an innate sense of direction. You automatically succeed on ability checks made to avoid becoming lost.
Whenever
                                                
                                            
                                                
                                                     and understand all the languages commonly spoken within 1 mile of you, as determined by the DM.
While speaking, you occasionally use nonsense words, imposing disadvantage on Charisma checks.
70
                                                
                                            
                                        






