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Returning 35 results for 'speaking of red disaster verdan'.
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stealing of red disaster verdan
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Monsters
Dragonlance: Shadow of the Dragon Queen
surrounding Sanction are closely related to red dragons, resembling them in scale coloration and general shape. They are cruel and selfish creatures trained by the Dragon Armies to serve as mounts for
trusted dragon army officer;officers. While they lack a red dragon’s destructive breath, these dragonnels are inured to fire, and their vicious teeth and claws flare with embers.
Dragonnels
Monsters
The Book of Many Things
Whisperer. A purple star whose guidance and minions seem to help for a time but whose influence inevitably leads to disaster.
Hadar, the Dark Hunger. A cinder-red dying star that siphons life from its
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
ways, or that they are heading down a path with disastrous consequences. The Apocalyptic Warnings table provides ideas for warnings that foretell disaster. Apocalyptic Warnings d12 Warning
1
of what is coming, just as a red sunrise is often an indicator of coming storms. Subtler warnings might need special understanding to be interpreted properly; they are often meant to encourage people
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
found drinking in the Helm at Highsun (area 3) most evenings. Speaking with the NPCs involved in these rumors provides the characters with several leads to adventure opportunities in Red Larch. These
Adventure in Red Larch Red Larch serves as the starting point for two different adventure narratives in this book. The clues and rumors provided by the NPCs in Red Larch depend on which phase of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Hazlan Domain Doomed by Magic Darklord: Hazlik Genres: Dark fantasy and disaster horror Hallmarks: Amoral spellcasters, magic-ravaged environment, magical experiments, wild magic Mist Talismans: Eye
of Hazlik amulet, gremishka foot, scrap from a red robe In Hazlan, magic is authority, justification for any excess, and—for those without it—the specter of inevitable doom. This domain is less a
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Hazlan Domain Doomed by Magic
Darklord: Hazlik
Genres: Dark fantasy and disaster horror
Hallmarks: Amoral spellcasters, magical experiments, magic-ravaged environment, wild magic
Mist
Talismans: Eye of Hazlik amulet, gremishka foot, scrap from a red robe
Aligned Tarokka Card: Diviner
Opposed Tarokka Card: Ghost
Pam Wishbow Hazlan is a domain drained of vitality, frayed by
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
potential and hope where others expect disaster. Key An inflexible person with power over you threatened to bring about disaster, but your decisive action prevailed. Knight The defenders of a religious
whispers advice to you in dreams or visitations, taking on different guises and speaking through others. Skull You were returned to life through resurrection magic, divine intervention, or a mysterious
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
occasionally enchanters and alchemists, frequent the central market. Astra Vorn Astra Vorn Lawful good half-elf florist (age 78) Astra has pale skin, shoulder-length red hair streaked through with white, and
child when their family left Vermeillon, so their knowledge of the forgotten village is clouded by time and the hazy memories of the very young. They remember the disaster at the mine, bits of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragonnels Dragonnels are distantly related to chromatic and metallic dragons and resemble them in basic form. Intelligent enough to understand speech but incapable of speaking themselves, they are
willful creatures largely motivated by the desire for food. Dragon Army Dragonnel Dragonnels from the volcanic mountains surrounding Sanction are closely related to red dragons, resembling them in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
or sphere Gods of Neutrality
Alignment
Province
Symbol
Gilean N Knowledge Open book Chislev N Nature Feather Lunitari N Neutral magic Red circle or sphere Reorx N Craft Forging
Evil dragons, hatred, night Spiral of five dragon claws Chemosh LE Undead Yellow skull Hiddukel CE Greed, lies Broken merchant’s scales Morgion NE Disease, secrecy Hood with two red eyes Nuitari LE Evil
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
by the concubine Neema and courts disaster by visiting her in the dead of night. Neema browbeats the other concubines to cover up her affair. Doppelganger Spy The doppelganger infiltrated the temple by
killing and assuming the form of a male yuan-ti pureblood named Ishmakahl (pronounced ISH-mah-kawl). It has been sent by Zagmira, a Red Wizard, to spy on Ras Nsi. Unfortunately for its employers, the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
drow warrior stands behind the desk against one wall. Burning red candles are set about the room in holders made from skeletal hands.
Continual flame spells have been cast on the dozen candles in the
room, filling the area with bright light. If anyone other than Gromph enters the chamber without speaking the word tyrnae (“quench”), a fire elemental appears and attacks the intruders. Casting dispel
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
only if the characters arrive here after speaking to the fiends in the cleanup crew (see “Spawning Trees” above). If the characters arrive when the Tower of Urm is present, read or paraphrase the
following boxed text to the players: An iron tower rises atop an island on a lake of boiling blood. No windows penetrate the tower’s walls, and its only visible door opens onto a high balcony. Red lightning
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
star-shaped handle, two dials in red and blue, and two buttons of the same colors. Wall engravings behind the control panel show five groups of circles, with a small crystal embedded in the wall under
asserts that the blue controls are helpful and the red controls are baleful. (This is pure guesswork on his part.) Fretful Unkh thinks she can figure out what the controls do by studying them. If her
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
heart) being turned to creative pursuits after years of violence in the Last War. “When towers rise from rubble.” These words could be a general reference to buildings rebuilt after a disaster, or
, destructive fire raging to life after long lying dormant, or perhaps even the hatching of a red dragon’s egg. “Five shall rise to cause a dragon’s fall.” The best way to read this line is as a reference
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
guidance and minions seem to help for a time but whose influence inevitably leads to disaster.
Hadar, the Dark Hunger. A cinder-red dying star that siphons life from its minions to avert its own
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Phoenix District meets the Haetae District. The characters might learn about Young-Gi from Chin-Hae at the Tea Shop or by speaking with Kun Ahn-Jun. Four guards at the gate to Young-Gi’s estate
also haughty. As he ages, however, he remembers the few true friends he once had and regrets how he treated Dae Won-Ha. The elderly dragonborn’s red scales aren’t as lustrous as they once were, and he
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M12. Parts Storage The secret tunnel from Brigganock Mine leads here. If the characters enter Motherhorn this way, read: The tunnel ends at a wall of loose-fitting stones. Red light shines through
marionette always turns its head to face whomever it is speaking to. Break-a-leg was Endelyn’s first experiment with living puppetry. A flaw in its creation process kept it from having the sadistic
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters react to this scrutiny or as the characters prepare to leave the gate. An official wearing a red and blue outfit embroidered with phoenix designs approaches. “I apologize for my impertinence
contact the magistrate by speaking with the guards at the Seat of Dragons, the city’s center of government.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
made a vow during the Last War, pledging your devotion if a disaster was averted … and it was. 5 You’re devoted to your religion, but you’ve never been formally educated in its ways. You follow your own
dragon Boldrei Community, home Life Fire in a stone hearth or copper dragon Dol Arrah Honor, sunlight Light, War Rising sun or red dragon Dol Dorn Strength at arms War Longsword crossed over a shield or
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
A Great Frog Race Characters following the student who invited them to the frog race are led to the fireside lounge (area F5) of Firejolt Café. As in the scene above, the student speaking in this
been pushed toward the wall and its chairs haphazardly tossed out of the way. In the middle of the room hop four unusual frogs. Each is glowing in vibrant colors—red, blue, violet, and orange—and has
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
communicate emotions. To be understood by most speaking creatures, he must “shout” a scent. Dragonbait’s known scents include: brimstone (confusion), roses (sadness), lemon (pleasure or joy), baked
inches tall, weighs 150 pounds, and has a dry, wrinkled hide. He wields a holy avenger longsword and carries a blue, red, and white shield. Though he has traits in common with paladins, Dragonbait isn’t a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, though they don’t venture near Hellgate Keep, considering it a taboo place.
Black Lion and Red Tiger. North of Blue Bear territory, in the Glimmering Wood, is Beorunna’s Well, a settlement of some
size that near the ancient ancestral mound of the Red Tiger tribe. The settlement was founded some time ago by members of the Black Lion tribe, who put down roots here rather than continuing to live
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Rings piercing crest or wing edges
11 Draped in some semblance of clothing, from a stole to a full robe
12 Unusual coloration (for example, a red dragon with an orange, brown, or purple cast
1 Rotates head from side to side when listening or speaking
2 Tail writhes constantly in a snakelike fashion
3 Slowly and constantly fans wings
4 Lowers head to speak eye-to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Strength check. A living blade of disaster is a powerful, annihilating spell given a will of its own. Y19k. Dome The following boxed text assumes that the characters arrive by moving up the shaft from
is glowing, the wall of force can’t be dispelled. Two living blades of disaster (see appendix C) guard the double door that blocks the way to area Y19l. The blades attack intruders that move in range
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
from a thri-kreen named Sor’kur. Each pack includes the following gear: A red-level cadet uniform (plus spare), and a toiletry bag A 50 gp requisition voucher to spend at the academy stores A blue
mottled with patches of brilliant blue, and matching blue eyes.
Quote: “Academy accounts payable, Sor’kur speaking, please hold.”
Bridge Quarters Security Level: Gold (Bridge Rank) Only These opulent
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fireplace burns with purple flame. Swinging from the chandelier above the center of the common room is a red-haired figure in a green shirt and red cape. He appears to be having a grand time.
Sigil the
attack. Luna, Thalen, Sigil, and Whiskey are hosts for four intellect devourers, having been overcome by those creatures’ Body Thief action. Speaking to any of them and succeeding on a DC 12 Wisdom
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Map: Tyvern’s Workshop. Squares with rubble or flames in them are Difficult Terrain. Sudden Disaster. An explosion of white energy transports the characters to the center of the first floor. They have
is damage from the phaerimm attack on the city. Trapped under the rubble, Tyvern (Medium Mage), a red-haired human, begs to be freed and promises a rich reward. Tyvern fled upstairs when the phaerimm
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Red Dragon Army, reducing them to inanimate bones. Any other threats the characters are contending with remain, but the characters have succeeded in their primary mission. Now they must escape the
to flee the citadel as swiftly as possible. Soth’s End The characters witness Lord Soth consumed by disaster. If he is in area S23 or area S25, the ground opens beneath the death knight and he falls
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
disaster. A trail of debris, some of the stones larger than a castle, extends from the corpse’s lower end. The city of Tu’narath is built on and in the corpse’s upper body, with a central district in the
labyrinth. Guarded by two red dragons, Vlaakith sits upon her Throne of Bones and holds court over her supplicants. Glathk District. A muddy field that extends as far as the eye can see is the githyanki
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
an oversized red hat. He speaks precisely, but in a volume so low that it forces people to pay close attention to him. Faerl uses the noble stat block with the following changes: He speaks Common and
nothing happen to me. If it’s necessary that others sacrifice themselves for my security, so be it.” Speaking of the Past As long as the characters approach in a nonthreatening way, Faerl is willing
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the Giant Snails table. Giant Snails Number Name Team Color 1 Shellymoo Pink 2 Nimblefoot Blue 3 High Road Purple 4 Quickleaf Green 5 Flowerflash Yellow 6 Whizzy Orange 7 Breakneck Red 8 Queen’s
itself. Without riders, the snails are an even match, but a jockey can try to improve a snail’s performance by patting its shell or speaking words of encouragement at it. Initiative rolls are
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Planning to Evacuate Once the village leaders agree to prepare for evacuation, the people of Vogler have much to do. Becklin focuses on getting information about the Red Dragon Army and shoring up
of the crowd by speaking in support or explaining evacuation plans. Otherwise, it takes the mayor over an hour to placate the community and get evacuation preparations underway. At your discretion
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
runes to activate the door. V4: Halls Four ghostly soldiers patrol these hallways. Their eyes are red, and each wears spectral, ridged armor and carries a hollowed-out goat horn.
The creatures are four
can respond by standing before his sphere and speaking. When he does, his helmeted face manifests, but it’s composed of the sphere’s silvery goo. (For more about Lord Soth, see appendix B.) Unknown to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
) psychic damage on a failed save or half as much damage on a successful one. K3: Receiving Room An armored knight with red, glowing eyes stands on the dais at the far end of this vaulted chamber.
The
is open to speaking with them, though he is bored by any topic of conversation that doesn’t involve his own predicament. As long as he is shackled, Kas’s speed is 5 feet, and he is unable to leave