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Returning 4 results for 'specified cave'.
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Weapon Property
The sound of the weapon (typically a firearm) discharging alerts all hearing creatures within a number of feet as specified by the number in parentheses after the loud property. This range is doubled in echoey locations, such as cave systems, and where sound travels faster, such as underwater.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Oozing Temple A tremor causes a cave-in and traps the adventurers in a maze of tunnels with no obvious way out. With a dwindling air supply and water rising in the tunnels, the characters are
FEATURES
As characters explore the Oozing Temple, keep in mind the following features.
Light. Except where specified otherwise, the tunnels and chambers are dark.
Air. The air is stale and perceptibly
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
near-perfect right angles, and all floors are level (except in the cave portion of cave 60, which has been left natural, and parts of area 19). The uppermost dry level has an eerie, clinical air
Rooms All corridors are 10 feet wide and 15 feet high. All the rooms are 20 feet high except for areas 37, 41, and 42 (30 feet high), area 53 (about 60 feet high), and area 60 (45 feet high in the cave
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
above for Areas G1-G9, which have the following general features unless otherwise specified: Ceilings. The grotto has a large, central cave. The ceiling encompassing Areas G2, G5, and G8 is 50 feet
in Dim Light while areas underwater are in Darkness. Underwater. Areas G6, G7, and G9 are completely submerged. Areas G5 and G8 are filled with water but part of a larger cave which extends above the