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Returning 9 results for 'specified of region down vecna'.
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Monsters
Baldur’s Gate: Descent into Avernus
attacks). This extra damage is of the same type as the weapon's damage type.
Hand of Vecna. The Hand of Vecna has 8 charges and regains 1d4 + 4;{"diceNotation":"1d4+4","rollType":"roll"} expended charges
daily at dawn. Arkhan can cast the following spells from the hand by expending the specified number of charges (spell save DC 18): finger of death (5 charges), sleep (1 charge), slow (2 charges), and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
—often by hurling a region or entire world back in time before the calamity occurred. One of these ancient Weaver obelisks appears in Icewind Dale: Rime of the Frostmaiden. No one knows anything about
the Weavers because the evil wizard Vecna stole the secrets of the obelisks and used them to erase the knowledge of the Weavers from existence. The lore of how to create the artifacts then seeped
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
century of life, adult dragons are mighty beings, akin to characters in the third tier of play (levels 11 to 16). An adult dragon’s influence can extend across a whole region or continent. Most adult
typically hunts the area around one lair for a month or more, then moves on to another lair. The dragon’s magical connection to a lair can transform the surrounding region, as represented by regional
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
warrior researches ways to assert his will over the artifact known as the Hand of Vecna, so he can use its secrets to free the evil dragon queen Tiamat from the Nine Hells. Arkhan has traveled to a nearby
whenever they hit with a melee weapon attack (already factored into Arkhan’s attacks). This extra damage is of the same type as the weapon’s damage type.
Hand of Vecna. The Hand of Vecna has 8 charges
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
in the Monster Manual. If a Humanoid creature’s kind is not specified, it can be any kind of Humanoid you choose. Giants are dangerous foes. The encounter tables in this section are most suitable for
one-sided battle. Instead, the characters could witness the giants in an altercation from a distance, foreshadowing a conflict that will threaten all the smaller folk in the region. Or you could decide
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
elemental prince, or an elder god trapped in a dungeon; build a stronghold above or near the dungeon; drive other inhabitants out of the region; and use a special magic item or ritual to free
’ activities in the surrounding region. While the characters are battling one cult in its headquarters, the other three cults might still be wreaking havoc nearby, forcing the characters to divide their
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
pay the price specified in the contract immediately suffers a penalty for breaching the contract, as specified in the contract itself. Common penalties include the following: The character’s soul is
devil’s name A powerful artifact, such as the Hand of Vecna or the Sword of Zariel Contract Forms The Contract Forms table has examples of different forms of infernal contracts. The sections that follow
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a grand scale, sending a region or an entire world back to an earlier time (effectively erasing part of history). The obelisks were constructed to counteract the effects of calamitous spells and
cataclysmic events.
An evil wizard named Vecna stole one such obelisk and used it to erase the obelisk’s creators from existence. Vecna also stole the knowledge needed to create new ones. That knowledge
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
garden their hunting ground. The outer garden has eight main sections, each with its own perils as detailed below. These encounters can occur anywhere in the areas specified. Unless otherwise stated
. Near the streamlet are two horrid plants (snapper saws) that use their tendrils to reel passersby into their bladelike leaves. S58: Swamp This flooded region has formed a swamp. Gnarled trees sink