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Returning 19 results for 'spectral of instantly both'.
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spectral of instant both
Spells
Player’s Handbook
instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
Sensory Effect. You create a harmless sensory effect, such as falling leaves, spectral dancing fairies, a gentle breeze, the sound of
Magic Items
Dungeon Master’s Guide
accepted by the weapon and try to attune to it, you become attuned to it instantly, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade
The Moonblade has the properties of a Ring of Spell Storing.
100
You can take a Magic action to conjure a spectral entity that resembles a shadowy elf if you don’t already have one
Monsters
Mythic Odysseys of Theros
force it to make a DC 18 Constitution saving throw if she isn’t incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, on a
).
Hythonia causes spectral snakes to erupt from a point she can see within 150 feet of her. Each creature within 20 feet of that point must succeed on a DC 19 Constitution saving throw or take 5 (2d4
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round. Bloom. You instantly make a
flower blossom, a seed pod open, or a leaf bud bloom. Sensory Effect. You create a harmless sensory effect, such as falling leaves, spectral dancing fairies, a gentle breeze, the sound of an animal
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round. Bloom. You instantly make a flower blossom, a seed pod open, or a leaf bud bloom. Sensory
Effect. You create a harmless sensory effect, such as falling leaves, spectral dancing fairies, a gentle breeze, the sound of an animal, or the faint odor of skunk. The effect must fit in a 5-foot Cube. Fire Play. You light or snuff out a candle, a torch, or a campfire.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Ghost Ship As the party’s ship gets closer to the Thunder Cliffs, the spectral ship that the characters heard about approaches. Use the following read-aloud text to set the scene: The skies darken
can even register, spectral figures emerge from the mist, swooping up onto the decks.
One allip per three adventurers (rounded down) and two specters per character, excluding sidekicks, use the cover
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If you’re accepted by the weapon and try to attune to it, you become attuned to it instantly
spectral entity that resembles a shadowy elf if you don’t already have one serving you. The entity appears in an unoccupied space within 120 feet of you. It uses the Shadow stat block with these
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
statues as you deem appropriate. The character instantly recognizes the statue of the god whose symbol they just found. Divine Manifestation Soon after the characters enter the room, a faint glow
begins emanating from the statue of the god whose symbol they just discovered. The glow coalesces around the ruined statue, creating a spectral semblance of what the statue looked like in the past
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
smaller creature takes this damage, it is also grappled (escape DC 15). Hythonia causes spectral snakes to erupt from a point she can see within 150 feet of her. Each creature within 20 feet of that point
, Hythonia can force it to make a DC 18 Constitution saving throw if she isn’t incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creatures and objects on the Ethereal Plane sees the hags as spectral figures huddled in the middle of the room. See “The Sewn Sisters” sidebar for more information. Hag Dolls Each hag has created a
. The cage’s prisoner is a degenerate clone of one of the player characters and is instantly recognizable as such. It was created from blood or strands of hair obtained by one of the hags while the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is more than 200 feet from where Nass died, the ghost instantly returns to that spot, regardless of whether the wizard’s corpse is still there. If the ghost is reduced to 0 hit points, it fades away
when its creator dies, but Zelennor has somehow formed a bond with Nass’s spectral undead form. If Nass’s ghost is destroyed, even temporarily, the weasel ceases to exist. Treasure. Characters who dig
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, oven, and washbasin. Several spectral hands prepare and plate food as the chef serves a party of smiling customers. 22–25 A harpy decked out in colorful ribbons flies overhead, calling, "Get the
to the household staff. 43–44 A magewright offers to shine your shoes instantly with magic for 2 gold galifars, saying, "You can't be seen with those dirty things up here." 45–46 A human wearing the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your Sorcerer spells.
OLIVIER BERNARD Clockwork Sorcery Subclass
Manifestations of Order 1d6 Manifestation
1 Spectral cogwheels hover behind you.
2 The hands of a clock
entirely in the Cube are repaired instantly. Dispel. Every spell of level 6 and lower ends on creatures and objects of your choice in the Cube. Draconic Sorcery Breathe the Magic of Dragons Your innate
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
sentient magic item until the character leaves the region. Randomly generate the item’s properties as described in the “Sentient Magic Items” section of the Dungeon Master’s Guide. 71–75 A spectral force
. 86–90 Over the next 24 hours, whenever any creature in the region regains hit points from a spell, the healing magic leaves scars. This might be accompanied by a purging of black bile or a spectral
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
many rare tomes on necromancy, but most of the books were here when he arrived. The patches of webbing on the floor are difficult terrain. These webs burn up instantly when touched by flame, but flames
staff. “I hope you’ve made peace with your gods.” Gremorly fights until he is destroyed. Treasure. The staff Gremorly holds is a spectral reflection of his real Staff of Withering, which leans against
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
instantly assume snake form and attacks the party. Glyph Key. The Red Wizard has a glyph key attuned to this zone. 99. Temple of Suffering Stripes of red mist appear in the air in this white marble
. A deathlock wight (see appendix B) keeps watch here. One wraith and four shadows circle around the shrine, streaks of crimson trailing from their spectral forms. Web of Pain. Whenever a non-undead
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
creature that enters one of these 10-foot-square spaces is instantly teleported away, switching places with one of the wights in crypt 14. The wight materializes in the creature’s previous location and
visage, a spectral elf maiden twisted by the horror of her undead existence. She wails, and the very sound claws at your soul. The spectral elf is a banshee that attacks the characters on sight, using
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, taking 27 (5d10) radiant damage on a failed save or half as much damage on a successful one. A creature not in its true form has disadvantage on this save; if it fails its save, the creature instantly
runes to activate the door. V4: Halls Four ghostly soldiers patrol these hallways. Their eyes are red, and each wears spectral, ridged armor and carries a hollowed-out goat horn.
The creatures are four
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
vases and purple tapestries that bear Xanathar’s symbol. Jutting from the curved roof of the alcove is a spectral eyestalk (scrying sensor). A secret door is hidden in the south wall. If Xanathar is
underlings, Xanathar is impressed enough to grant the party an audience, during which it tries to subjugate them (see “Facing Xanathar”). Scrying Sensor. The spectral eyestalk is a magical sensor, which