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Returning 13 results for 'speed all console'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
37. Console The door frame has a platinum coin wedged into it (see area 19). Bolted to the floor in the middle of the room is an iron console that resembles a pedestal with a slanted top. Protruding
from the console are three brass levers arranged side by side, with the outer levers in the up position and the middle lever in the down position. To the right of the levers are five brass buttons
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
37. Console The door frame has a platinum coin wedged into it (see area 19). Bolted to the floor in the middle of the room is an iron console that resembles a pedestal with a slanted top. Protruding
from the console are three brass levers arranged side by side, with the outer levers in the up position and the middle lever in the down position. To the right of the levers are five brass buttons
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
brass posts to form a railing around the balcony.Against the southwest wall sits a humming metal console with several switches and a flashing red bulb on its slanted top. Mounted on the wall above it is
an oval plate of dark glass. A blocky creature clutches a small ceramic card in one of its mechanical hands as it waits nervously by the console.
The creature next to the console, a Modron Duodrone
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
brass posts to form a railing around the balcony.Against the southwest wall sits a humming metal console with several switches and a flashing red bulb on its slanted top. Mounted on the wall above it is
an oval plate of dark glass. A blocky creature clutches a small ceramic card in one of its mechanical hands as it waits nervously by the console.
The creature next to the console, a Modron Duodrone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, 200 hit points, a flying speed of 60 feet, the ability to hover, and immunity to poison and psychic damage. It is not airtight. Provided it has 50 or more hit points remaining, the saucer can be
magic opens the dome, as does a successful DC 15 Dexterity check made by a character using thieves’ tools. The dome covers a cockpit that contains a padded leather seat and a slanted metal console
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, 200 hit points, a flying speed of 60 feet, the ability to hover, and immunity to poison and psychic damage. It is not airtight. Provided it has 50 or more hit points remaining, the saucer can be
magic opens the dome, as does a successful DC 15 Dexterity check made by a character using thieves’ tools. The dome covers a cockpit that contains a padded leather seat and a slanted metal console
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
block at the end of the adventure) is next to the console. She has attached an experimental jet pack to her body, giving her a flying speed of 30 feet and the ability to hover. She accuses the characters
floor near the projection is a metal console with numerous switches on it.
Control Console. The console functions like the one in the power station (area L6). Magical Projection. The projection of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
block at the end of the adventure) is next to the console. She has attached an experimental jet pack to her body, giving her a flying speed of 30 feet and the ability to hover. She accuses the characters
floor near the projection is a metal console with numerous switches on it.
Control Console. The console functions like the one in the power station (area L6). Magical Projection. The projection of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
toward you!
Have the players roll initiative for their characters. The illusory monster acts on initiative count 15 and does nothing except approach the characters, moving at a speed of 30 feet on each
the figurine causes it to walk in a straight line at a speed of 5 feet for 10 minutes. At the end of every minute of operation, the owlbear changes from walking on all fours to walking on its hind
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
toward you!
Have the players roll initiative for their characters. The illusory monster acts on initiative count 15 and does nothing except approach the characters, moving at a speed of 30 feet on each
the figurine causes it to walk in a straight line at a speed of 5 feet for 10 minutes. At the end of every minute of operation, the owlbear changes from walking on all fours to walking on its hind
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
throughout the district have been shut off. The characters can lower the bridges and turn on the streetlamps using a control console in area L6 or area L12. Mines. The mine entrances, once protected
give it a walking speed of 30 feet. Burrowing Speed. Instead of a swimming speed, it has a burrowing speed of 10 feet. Using its drill, it can burrow through solid rock, leaving a 10-foot-wide, 10-foot
Magic Items
Infernal Machine Rebuild
known today. However, its true origins derive from a planar craft that crashed in the Barrier Peaks, for the Infernal Machine once functioned as this craft’s central command console.
Explorers who
discovered the crash site removed the command console and brought it back to civilization, not understanding its true purpose or powers. In later years, the console came into the possession of Baron
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
throughout the district have been shut off. The characters can lower the bridges and turn on the streetlamps using a control console in area L6 or area L12. Mines. The mine entrances, once protected
give it a walking speed of 30 feet. Burrowing Speed. Instead of a swimming speed, it has a burrowing speed of 10 feet. Using its drill, it can burrow through solid rock, leaving a 10-foot-wide, 10-foot