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Returning 35 results for 'speed of ranges devout verdan'.
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next turn.
Ascend. The nightgaunt flies upward in a straight line, moving up to its Fly Speed. If the nightgaunt is grappling a creature, it ignores the extra movement cost to carry the creature with
it.Inscrutable, gargoyle-like fiends, nightgaunts soar over subterranean mountain ranges and the skies of alien worlds. These hunters are infamous for abducting victims and dropping them from
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollType":"damage", "rollAction":"Harpoon", "rollDamageType":"piercing"} piercing damage, and the target is grappled (escape DC 12). While grappled in this way, a creature’s speed isn&rsquo
traps or melee-oriented clockworks—and at shorter ranges, burst with explosive force.
Clockworks
Gnomes’ tinkering with magic and mechanical devices has produced many failed Constructs
Monsters
Curse of Strahd
Shapechanger. Baba Lysaga can use an action to polymorph into a swarm of insects (flies), or back into her true form. While in swarm form, she has a walking speed of 5 feet and a flying speed of 30
, Strahd’s biological mother. The second was the queen’s midwife, a devout follower of Mother Night named Baba Lysaga. Although it was the former who raised Strahd and enabled him to follow in
monsters
Speed is reduced by 10 feet until the end of its next turn.
Overwhelming Presence (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Overwhelming Presence"}. Charisma Saving
triggering attacker if it is within reach.If a devout member of a faith implores divine powers for help against an impending danger and is deemed worthy of protection, they might be assigned a guardian
Monsters
The Book of Many Things
legendary action at a time and only at the end of another creature’s turn. The medusa regains spent legendary actions at the start of its turn.
Move. The medusa moves up to its speed without
with advantage.Sometimes deeply devout people, usually either Humanoids or medusas, dedicate themselves to a cause and are transformed by a deity or magic into hierophant medusas—beings with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, each verdan undergoes a sudden growth spurt of 2 feet or more. At 1st level, you are a Small creature. When you reach 5th level, you become a Medium creature. Speed. Your base walking speed is 30 feet
Verdan Traits Verdan characters have a number of traits in common with others of their kind. Ability Score Increase. Your Constitution score increases by 1, and your Charisma score increases by 2
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Nightgaunt Faceless Fearmonger from the Far Realm Habitat: Mountain, Underdark; Treasure: Implements, Individual Inscrutable, gargoyle-like fiends, nightgaunts soar over subterranean mountain ranges
within.
Diana Franco
Nightgaunt Large Aberration, Chaotic Evil
AC 16 Initiative +8 (18)
HP 136 (16d10 + 48)
Speed 30 ft., Fly 40 ft.
Mod Save
Str 17 +3 +3
Dex 20 +5
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
-oriented clockworks — and at shorter ranges, burst with explosive force. Oaken Bolter
Medium construct, unaligned
Armor Class 16 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
12
creature’s speed isn’t reduced, but it can move only in directions that bring it closer to the oaken bolter. A creature takes 5 (1d10) slashing damage if it escapes from the grapple or if it tries and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sahuagin High Priestess A sahuagin high priestess is the most devout and ferocious of all Sekolah’s worshipers. Armed with a staff studded with jagged shark’s teeth, she can be seen leading dark
rituals in The Final Enemy. Sahuagin High Priestess
Medium humanoid (sahuagin), lawful evil
Armor Class 14 (natural armor)
Hit Points 71 (11d8 + 22)
Speed 30 ft., swim 40 ft.
STR
14 (+2
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Lizardfolk Subchief The lizardfolk subchief (seen in Danger at Dunwater) is a devout priest of Semuanya, pursuing the worship of its god in a manner similar to a cleric. It wields a dagger crafted of
armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft., swim 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
miniatures or other tokens, follow these rules.
Squares. Each square on the grid represents 5 feet.
Speed. Rather than moving foot by foot, move square by square on the grid. This means you use your speed
in 5-foot segments. This is particularly easy if you translate your speed into squares by dividing the speed by 5. For example, a speed of 30 feet translates into a speed of 6 squares.
If you use a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. An archpriest’s belief in its god is so fervent that it manifests the powers of a high cleric. The archpriest can also bestow spells to devout underlings called whips. One or more of these whips are
can strip it of its spellcasting ability, if not its life. The archpriest’s decrees are enforced by monitors, devout kuo-toa that act as the archpriest’s eyes and ears. Monitors are deadly hand-to-hand
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Movement and Position On your turn, you can move a distance equal to your Speed or less. Or you can decide not to move. Your movement can include climbing, crawling, jumping, and swimming (each
explained in the Rules Glossary). These different modes of movement can be combined with your regular movement, or they can constitute your entire move. However you’re moving with your Speed, you deduct
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, you can move a distance equal to your Speed or less. Or you can decide not to move. Your movement can include climbing, crawling, jumping, and swimming (each explained in the rules glossary). These
different modes of movement can be combined with your regular movement, or they can constitute your entire move. However you’re moving with your Speed, you deduct the distance of each part of your move
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Colossus Titanic Vessel of Divine Might Habitat: Any; Treasure: Relics Colossi are massive Constructs created by the devout to reflect the nature of a deity, which could be benevolent or wicked
.
Maxime Minard
Colossus Gargantuan Construct (Titan), Unaligned
AC 23 Initiative +16 (26)
HP 553 (27d20 + 270)
Speed 60 ft.
Ability Score Mod Save
Str 30 +10 +10
Dex 11
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with the danger of falling. If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, unless it has the ability to hover
GRID
If you play out a combat using a square grid and miniatures or other tokens, follow these rules.
Squares. Each square on the grid represents 5 feet.
Speed. Rather than moving foot by foot
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
speed your game up considerably—at the cost of an initiative order that is often predictable. Side Initiative Recording initiative for each PC and monster, arranging everyone in the correct order, and
and take them out before they have a chance to act. Speed Factor Some DMs find the regular progression of initiative too predictable and prone to abuse. Players can use their knowledge of the initiative
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tears from its victims and grafts onto itself. Over time, these creatures can accumulate many limbs. VAPRAK THE DESTROYER
Although trolls are hardly devout and seldom ponder spiritual questions
(natural armor)
Hit Points 172 (15d12 + 75)
Speed 40 ft.
STR
22(+6)
DEX
15(+2)
CON
21(+5)
INT
9(−1)
WIS
11(+0)
CHA
5(−3)
Saving Throws Wis +5, Cha +2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Wandering Monster. A bulette ranges across temperate lands, feeding on any animals and humanoids it comes across. These creatures dislike dwarf and elf flesh, although they often kill them before realizing
Large monstrosity, unaligned
Armor Class 17 (natural armor)
Hit Points 94 (9d10 + 45)
Speed 40 ft., burrow 40 ft.
STR
19 (+4)
DEX
11 (+0)
CON
21 (+5)
INT
2 (−4
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Guardian of the Gulch When the dwarves abandoned their mine, a particularly devout priest of Dumathoin called Sister Silvergranite insisted that she stay behind to guard the buried dead. She lived a
speed of 25 feet. When characters enter the inner circle of moon runes, Sister Silvergranite emerges from the moonstone to assess the situation, then withdraws and animates her sacred statue. She attacks
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Baba Lysaga Two women gave life to Strahd von Zarovich. The first was Queen Ravenovia van Roeyen, Strahd’s biological mother. The second was the queen’s midwife, a devout follower of Mother Night
+ 48)
Speed 30 ft.
STR
18(+4)
DEX
10(+0)
CON
16(+3)
INT
20(+5)
WIS
17(+3)
CHA
13(+1)
Saving Throws Wis +7
Skills Arcana +13, Religion +13
Senses
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
and permanently laying them to rest. 2 Devout Scholars. This federation prizes knowledge and texts pertaining to their god. They collect rare holy books and record the life stories of miracle-working
to further your god’s reach. That obligation ranges from proselytizing or performing religious services to meting out divine punishments or recovering lost relics. Beyond that, the needs of your
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Points 36 (8d8)
Speed 30 ft., burrow 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
11 (+0)
INT
3 (-4)
WIS
14 (+2)
CHA
1 (-5)
Skills Perception +6
, Unaligned
Armor Class 13
Hit Points 91 (14d8 + 28)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
3 (-4)
WIS
10 (+0)
CHA
1 (-5
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Dragon Queen live in hidden communities across Krynn, avoiding the eyes of their creator and her minions. Distantly related to oni, ogres, and other giant folk, irda have shimmering skin that ranges
Alignment
Armor Class 12
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
14 (+2)
CHA
16 (+3
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Hierophant Medusa Sometimes deeply devout people, usually either Humanoids or medusas, dedicate themselves to a cause and are transformed by a deity or magic into hierophant medusas—beings with
Large Monstrosity, Any Alignment
Armor Class 17 (natural armor)
Hit Points 237 (25d10 + 100)
Speed 40 ft., climb 40 ft., swim 40 ft.
STR
22 (+6)
DEX
20 (+5)
CON
18 (+4)
INT
15
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tunnels their roads, and underground streams their waterways. Isolated mountain ranges are their continents, with the vast spans of land between seen as oceans that the stone giants only rarely cross
)
Speed 40 ft.
STR
23 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (−1)
Saving Throws Dex +5, Con +8, Wis +4
Skills Athletics +12
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
party known as Fate’s Devout. Wielding divine magic, they traveled across the realm to carry out Istus’s will. They came to this keep because they heard it was holy to Istus, but Gremorly killed them. The
recent events clearly. The leader of Fate’s Devout is Moira Stonehearth, who was a priest in life. The other members are Gunter Granitefist and Ragar Onyx. When the three notice the characters, Moira
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
an elder brain. The staff serves no other purpose. Ulitharid
Large aberration, lawful evil
Armor Class 15 (breastplate)
Hit Points 127 (17d10 + 34)
Speed 30 ft.
STR
15(+2)
DEX
12
Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the ulitharid and the elder brain. The ulitharid can maintain its psychic link with the elder brain regardless
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
violent, magical outbursts that follow her failures. Lorinda’s walking tower of bones, the Gurgyl, ranges across Tepest. Those who seek her here find a distracted but deceptively cunning hag clinging
involve great sacrifices, stolen fey magic, strange adoptions, or all manner of supernatural bargains. Mother Lorinda Medium Fey, Neutral Evil
AC 18 Initiative +7 (17)
HP 105 (14d8 + 42)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the wind sweeping down from the Reghed Glacier. Six months ago, Macreadus, a sage and devout follower of Lathander (god of the dawn and rebirth), formed a plan to end Auril’s everlasting winter. He
Material Plane, or vice versa. The spirit can do the following and nothing else: The spirit can move through the Border Ethereal. It has a flying speed of 30 feet, and it can hover. It can pass through
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
eaten alive. A behir’s monstrous form resembles a combination of centipede and crocodile. Its scaled hide ranges from ultramarine to deep blue in color, fading to pale blue on its underside. Cavern
adventurers in the Lost Caverns of Tsojcanth
Behir
Huge monstrosity, neutral evil
Armor Class 17 (natural armor)
Hit Points 168 (16d12 + 64)
Speed 50 ft., climb 40 ft.
STR
23 (+6
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
trolls are rarely devout and seldom ponder spiritual questions, some fear and venerate the entity known as Vaprak the Destroyer. Vaprak’s true nature is something of a mystery, but Vaprak is always
trolls tear from their victims and graft onto themselves in this manner. Dire Troll
Huge Giant, Typically Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 172 (15d12 + 75)
Speed 40 ft
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
NPCs Augrek Brighthelm Medium Humanoid (Dwarf), Lawful Good
Armor Class 15 (chain shirt, shield)
Hit Points 13 (2d8 + 4)
Speed 25 ft.
STR
14 (+2)
DEX
11 (+0)
CON
15 (+2
Medium Humanoid (Human), Lawful Good
Armor Class 14 (leather)
Hit Points 22 (5d8)
Speed 30 ft.
STR
14 (+2)
DEX
17 (+3)
CON
11 (+0)
INT
12 (+1)
WIS
13 (+1
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
kill him for trying. Elister has the statistics of a priest, with the following changes: He is Small and chaotic neutral. He has a speed of 25 feet. He has darkvision out to a range of 60 feet. He has
advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. He has the create food and water spell prepared instead of spirit guardians. He speaks Common and Gnomish. A devout
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
armor)
Hit Points 262 (21d12 + 126)
Speed 40 ft., fly 80 ft.
STR
26 (+8)
DEX
15 (+2)
CON
22 (+6)
INT
20 (+5)
WIS
16 (+3)
CHA
22 (+6)
Saving
pounds. It moves apishly along the ground, but it climbs with great speed and agility. Barlgura
Large fiend (demon), chaotic evil
Armor Class 15 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 40