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Returning 8 results for 'spell empowerment'.
feats
D20 Test, you can add a +2 bonus to the roll. Once you use this benefit, you can’t do so again until you finish a Long Rest.
Diabolic Empowerment. You always have the Magic Weapon spell
prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. When you cast it without a spell slot using this feature, the spell&rsquo
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Skill Empowerment 5th-level transmutation Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 hour Your magic deepens a creature’s understanding of its own talent
. You touch one willing creature and give it expertise in one skill of your choice; until the spell ends, the creature doubles its proficiency bonus for ability checks it makes that use the chosen skill
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
house increases by 1. Dragonmark Empowerment (Requires Any Dragonmark Feat). When you finish a Long Rest in your Bastion, you gain one extra spell slot of level 2. You can use this spell slot to cast
only a spell you have prepared because of a Dragonmark feat. Empower: House Favor. When you issue the Empower order to this facility, you instruct your hireling to call in a favor from your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
their Bastion on a given Bastion turn, the Bastion acts as though it were issued the Maintain order on that turn unless the owner can communicate with the Bastion hirelings using the Sending spell or
. Empower The special facility confers a temporary empowerment to you or someone else. Harvest Hirelings gather a resource produced in the special facility. During the time required to harvest a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
conventional way; you appear to produce wonders from mundane items and outlandish inventions. Tools Required You produce your artificer spell effects through your tools. You must have a spellcasting
focus—specifically thieves’ tools or some kind of artisan’s tool—in hand when you cast any spell with this Spellcasting feature (meaning the spell has an “M” component when you cast it). You must be
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
in a conventional way; you look as if you’re producing wonders using mundane items or outlandish inventions. Tools Required You produce your artificer spell effects through your tools. You must have
a spellcasting focus—specifically thieves’ tools or some kind of artisan’s tool—in hand when you cast any spell with this Spellcasting feature. You must be proficient with the tool to use it in this
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to produce wonders from mundane items and outlandish inventions. Tools Required You produce your artificer spell effects through your tools. You must have a spellcasting focus — specifically thieves
’ tools or some kind of artisan’s tool — in hand when you cast any spell with this Spellcasting feature (meaning the spell has an ‘M’ component when you cast it). You must be proficient with the tool to
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. Arcane Empowerment. When you attack with a magic weapon, you can use your Intelligence modifier, instead of your Strength or Dexterity modifier, for the attack and damage rolls. Weapon Knowledge
Dodge action. Restoring or Replacing the Defender. If the defender has died within the last hour, you can take a Magic action to touch it and expend a spell slot. The defender returns to life after 1