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Returning 35 results for 'spell golorr'.
Magic Items
Waterdeep: Dragon Heist
spell does so automatically.
Sentience. The Stone of Golorr is a sentient lawful evil magic item with an Intelligence of 18, a Wisdom of 15, and a Charisma of 18. It has hearing and darkvision out to a
The Stone of Golorr is a glossy, greenish-gray stone that fits in the palm of your hand. The stone is actually an aboleth named Golorr, transformed by magic into an object.
Random Properties. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
least 25 gp to the cleric’s temple for each casting of the spell. They must also provide a list of questions they want answered. A speak with dead spell can pry some or all of the following
information from Dalakhar’s corpse if the right questions are asked: Dalakhar stole an artifact called the Stone of Golorr from the lair of a beholder known as Xanathar, in a dungeon deep below the city
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
least 25 gp to the cleric’s temple for each casting of the spell. They must also provide a list of questions they want answered. A speak with dead spell can pry some or all of the following
information from Dalakhar’s corpse if the right questions are asked: Dalakhar stole an artifact called the Stone of Golorr from the lair of a beholder known as Xanathar, in a dungeon deep below the city
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
least 25 gp to the cleric’s temple for each casting of the spell. They must also provide a list of questions they want answered. A speak with dead spell can pry some or all of the following
information from Dalakhar’s corpse if the right questions are asked: Dalakhar stole an artifact called the Stone of Golorr from the lair of a beholder known as Xanathar, in a dungeon deep below the city
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
least 25 gp to the cleric’s temple for each casting of the spell. They must also provide a list of questions they want answered. A speak with dead spell can pry some or all of the following
information from Dalakhar’s corpse if the right questions are asked: Dalakhar stole an artifact called the Stone of Golorr from the lair of a beholder known as Xanathar, in a dungeon deep below the city
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. The outer door is locked when the characters arrive in search of the Stone of Golorr. A successful DC 20 Intelligence (Investigation) check reveals that it has been opened recently, as evidenced by
dirt smears on the door. A character can try to pick the lock using thieves’ tools, doing so with a successful DC 15 Dexterity check. A knock spell or similar magic also opens the door. Human footprints
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. The outer door is locked when the characters arrive in search of the Stone of Golorr. A successful DC 20 Intelligence (Investigation) check reveals that it has been opened recently, as evidenced by
dirt smears on the door. A character can try to pick the lock using thieves’ tools, doing so with a successful DC 15 Dexterity check. A knock spell or similar magic also opens the door. Human footprints
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Cellar Complex: Spring The characters have learned that a halfling necromancer named Losser Mirklav took the Stone of Golorr. He lives in a cellar complex under a powdered wig shop in the Trades Ward
counterspell and greater invisibility. All his spell slots are currently expended. Losser carries a spellbook bound in stitched flesh that contains all his prepared spells. He also has a key to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Cellar Complex: Spring The characters have learned that a halfling necromancer named Losser Mirklav took the Stone of Golorr. He lives in a cellar complex under a powdered wig shop in the Trades Ward
counterspell and greater invisibility. All his spell slots are currently expended. Losser carries a spellbook bound in stitched flesh that contains all his prepared spells. He also has a key to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Cellar Complex: Spring The characters have learned that a halfling necromancer named Losser Mirklav took the Stone of Golorr. He lives in a cellar complex under a powdered wig shop in the Trades Ward
counterspell and greater invisibility. All his spell slots are currently expended. Losser carries a spellbook bound in stitched flesh that contains all his prepared spells. He also has a key to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. The outer door is locked when the characters arrive in search of the Stone of Golorr. A successful DC 20 Intelligence (Investigation) check reveals that it has been opened recently, as evidenced by
dirt smears on the door. A character can try to pick the lock using thieves’ tools, doing so with a successful DC 15 Dexterity check. A knock spell or similar magic also opens the door. Human footprints
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. The outer door is locked when the characters arrive in search of the Stone of Golorr. A successful DC 20 Intelligence (Investigation) check reveals that it has been opened recently, as evidenced by
dirt smears on the door. A character can try to pick the lock using thieves’ tools, doing so with a successful DC 15 Dexterity check. A knock spell or similar magic also opens the door. Human footprints
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
when a fireball detonates near their new residence. The characters are swept up in the aftermath of this horrific event and can try to get to the bottom of it. Who cast the fireball spell and why? Who
target: Lord Neverember’s spy, Dalakhar. Whoever killed the gnome now has the Stone of Golorr, the key to finding the lost cache of dragons. One way or another, depending on the alliances — and the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Cellar Complex: Spring The characters have learned that a halfling necromancer named Losser Mirklav took the Stone of Golorr. He lives in a cellar complex under a powdered wig shop in the Trades Ward
counterspell and greater invisibility. All his spell slots are currently expended. Losser carries a spellbook bound in stitched flesh that contains all his prepared spells. He also has a key to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
when a fireball detonates near their new residence. The characters are swept up in the aftermath of this horrific event and can try to get to the bottom of it. Who cast the fireball spell and why? Who
target: Lord Neverember’s spy, Dalakhar. Whoever killed the gnome now has the Stone of Golorr, the key to finding the lost cache of dragons. One way or another, depending on the alliances — and the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
when a fireball detonates near their new residence. The characters are swept up in the aftermath of this horrific event and can try to get to the bottom of it. Who cast the fireball spell and why? Who
target: Lord Neverember’s spy, Dalakhar. Whoever killed the gnome now has the Stone of Golorr, the key to finding the lost cache of dragons. One way or another, depending on the alliances — and the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Old Tower: Autumn The characters come to this crumbling tower in the Dock Ward looking for the Stone of Golorr. Members of Bregan D’aerthe follow them invisibly. Superstitious locals think the tower
is haunted, so they avoid it. Antimagic Field The interior of the tower is subject to a permanent antimagic field spell. Consequently, no magic functions inside the tower. This effect was left behind
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Old Tower: Autumn The characters come to this crumbling tower in the Dock Ward looking for the Stone of Golorr. Members of Bregan D’aerthe follow them invisibly. Superstitious locals think the tower
is haunted, so they avoid it. Antimagic Field The interior of the tower is subject to a permanent antimagic field spell. Consequently, no magic functions inside the tower. This effect was left behind
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
when a fireball detonates near their new residence. The characters are swept up in the aftermath of this horrific event and can try to get to the bottom of it. Who cast the fireball spell and why? Who
target: Lord Neverember’s spy, Dalakhar. Whoever killed the gnome now has the Stone of Golorr, the key to finding the lost cache of dragons. One way or another, depending on the alliances — and the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Old Tower: Autumn The characters come to this crumbling tower in the Dock Ward looking for the Stone of Golorr. Members of Bregan D’aerthe follow them invisibly. Superstitious locals think the tower
is haunted, so they avoid it. Antimagic Field The interior of the tower is subject to a permanent antimagic field spell. Consequently, no magic functions inside the tower. This effect was left behind
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Old Tower: Autumn The characters come to this crumbling tower in the Dock Ward looking for the Stone of Golorr. Members of Bregan D’aerthe follow them invisibly. Superstitious locals think the tower
is haunted, so they avoid it. Antimagic Field The interior of the tower is subject to a permanent antimagic field spell. Consequently, no magic functions inside the tower. This effect was left behind
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
harbor to keep it from falling into enemy hands. A character can recover the sunken stone by using a detect magic spell to help pinpoint its location. Big Belchy A mechanical dragon turtle, dubbed Big
exertion. If the drow are defeated while on Big Belchy’s back, the Stone of Golorr tumbles off the mechanical dragon turtle’s shell and drops into Deepwater Harbor. If the water is deep enough, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
harbor to keep it from falling into enemy hands. A character can recover the sunken stone by using a detect magic spell to help pinpoint its location. Big Belchy A mechanical dragon turtle, dubbed Big
exertion. If the drow are defeated while on Big Belchy’s back, the Stone of Golorr tumbles off the mechanical dragon turtle’s shell and drops into Deepwater Harbor. If the water is deep enough, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
harbor to keep it from falling into enemy hands. A character can recover the sunken stone by using a detect magic spell to help pinpoint its location. Big Belchy A mechanical dragon turtle, dubbed Big
exertion. If the drow are defeated while on Big Belchy’s back, the Stone of Golorr tumbles off the mechanical dragon turtle’s shell and drops into Deepwater Harbor. If the water is deep enough, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
harbor to keep it from falling into enemy hands. A character can recover the sunken stone by using a detect magic spell to help pinpoint its location. Big Belchy A mechanical dragon turtle, dubbed Big
exertion. If the drow are defeated while on Big Belchy’s back, the Stone of Golorr tumbles off the mechanical dragon turtle’s shell and drops into Deepwater Harbor. If the water is deep enough, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Getting the Gold This event can occur only on Founders’ Day or sooner. Armed with the Stone of Golorr and the keys to unlock the Vault of Dragons, Victoro Cassalanter enters the vault, uses a
disguise self spell to appear as Lord Dagult Neverember, and tricks Aurinax the gold dragon into relinquishing the gold. A dozen House Cassalanter guards disguised as members of the City Guard stuff the gold
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Stone? If she is caught, Vevette surrenders. She’s counting on the law to protect her from serious harm, and she knows she has done nothing to warrant arrest. Vevette no longer has the Stone of Golorr
, after parting with it back in the theater. She doesn’t willingly divulge who has the stone, though the characters can pry the information from her using a charm person spell or similar magic. If the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Stone? If she is caught, Vevette surrenders. She’s counting on the law to protect her from serious harm, and she knows she has done nothing to warrant arrest. Vevette no longer has the Stone of Golorr
, after parting with it back in the theater. She doesn’t willingly divulge who has the stone, though the characters can pry the information from her using a charm person spell or similar magic. If the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Getting the Gold This event can occur only on Founders’ Day or sooner. Armed with the Stone of Golorr and the keys to unlock the Vault of Dragons, Victoro Cassalanter enters the vault, uses a
disguise self spell to appear as Lord Dagult Neverember, and tricks Aurinax the gold dragon into relinquishing the gold. A dozen House Cassalanter guards disguised as members of the City Guard stuff the gold
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Getting the Gold This event can occur only on Founders’ Day or sooner. Armed with the Stone of Golorr and the keys to unlock the Vault of Dragons, Victoro Cassalanter enters the vault, uses a
disguise self spell to appear as Lord Dagult Neverember, and tricks Aurinax the gold dragon into relinquishing the gold. A dozen House Cassalanter guards disguised as members of the City Guard stuff the gold
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Getting the Gold This event can occur only on Founders’ Day or sooner. Armed with the Stone of Golorr and the keys to unlock the Vault of Dragons, Victoro Cassalanter enters the vault, uses a
disguise self spell to appear as Lord Dagult Neverember, and tricks Aurinax the gold dragon into relinquishing the gold. A dozen House Cassalanter guards disguised as members of the City Guard stuff the gold
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Stone? If she is caught, Vevette surrenders. She’s counting on the law to protect her from serious harm, and she knows she has done nothing to warrant arrest. Vevette no longer has the Stone of Golorr
, after parting with it back in the theater. She doesn’t willingly divulge who has the stone, though the characters can pry the information from her using a charm person spell or similar magic. If the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Stone? If she is caught, Vevette surrenders. She’s counting on the law to protect her from serious harm, and she knows she has done nothing to warrant arrest. Vevette no longer has the Stone of Golorr
, after parting with it back in the theater. She doesn’t willingly divulge who has the stone, though the characters can pry the information from her using a charm person spell or similar magic. If the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mausoleum: Spring This encounter begins when the characters come to the Garloth mausoleum seeking the Stone of Golorr. The double door to the mausoleum is open when they arrive. Earlier, Grinda
they must sneak a peek at her records, which she keeps in an iron safe that can be opened with a knock spell or similar magic. To pick the combination lock on the safe, a character must succeed on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mausoleum: Spring This encounter begins when the characters come to the Garloth mausoleum seeking the Stone of Golorr. The double door to the mausoleum is open when they arrive. Earlier, Grinda
they must sneak a peek at her records, which she keeps in an iron safe that can be opened with a knock spell or similar magic. To pick the combination lock on the safe, a character must succeed on