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                        Returning 35 results for 'spells'.
                    
                
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    This pointed hat has the following properties.
Spellcasting Focus. While holding the hat, you can use it as a Spellcasting Focus for your Wizard spells. Any spell you cast using the hat gains a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Spells If a magic item allows its user to cast any spells from it, you must have all those spells prepared every day you spend crafting the item.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Spells Well, darn. Whatever could have happened to the spells Mordenkainen’s Bountiful Back-Patting, Heward’s Hot Air, and all the rest? I’m sure I submitted the spells they insisted I include herein
                                                
                                            
                                                
                                                    . Seems they got lost in the shuffle. Shame.
 Tasha
 This section contains new spells that the DM may add to a campaign, making them available to player character and monster spellcasters alike. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Spells The following spells are referenced in the adventure.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Spells Spells the monsters and premade characters in this product can cast are presented below as they appear in the 2024 Player’s Handbook.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                    Spells The Spells table lists the two spells in this section and the levels of those spells. The table also notes the school of magic of a spell and which classes have access to it. (The artificer
                                                
                                            
                                                
                                                     class is presented in Tasha’s Cauldron of Everything.) Spells  Level Spell School Class   2nd Air Bubble Conjuration Artificer, Druid, Ranger, Sorcerer, Wizard 5th Create Spelljamming Helm Transmutation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Spells This chapter gives rules for casting spells. It also includes descriptions of common spells in the worlds of Dungeons & Dragons. Those spells are used by many class features, magic items, and monsters.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
                                                    
                                                
                                            
                                                    Spells Some creatures have magical actions, bonus actions, and reactions. When these features should be considered spells (for the purpose of counterspell, dispel magic, and similar effects), the
                                                
                                            
                                                
                                                     spell level is noted in parentheses. If the spell requires concentration, this is also noted in parentheses. Unless otherwise noted, these spells have somatic and verbal components.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Spells I am less guarded with my spells than I am with my recipes. Magic shared is soon improved. But when it comes to my pudding, well, you can’t fix perfect.
 -Fizban
 This section contains new
                                                
                                            
                                                
                                                     spells that the DM may add to a campaign, making them available to player characters and monster spellcasters alike. The Spells table lists the new spells, ordering them by level. The table also notes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Spells A number of spells allow direct or indirect access to different planes of existence. Gate and Plane Shift can directly transport adventurers to any other plane, with different degrees of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Spells This section contains spells DMs can make available to characters and creatures in their campaigns. The Spells table lists these spells, ordered by level; it also notes each spell’s school of
                                                
                                            
                                                
                                                     magic, whether it requires concentration, whether it bears the ritual tag, and which classes have access to it.  Spells   Level Spell School Concentration Ritual Class   2nd Spray of Cards Conjuration
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Spells Some magic items allow the user to cast a spell from the item. The spell is cast at the lowest possible spell and caster level, doesn't expend any of the user's spell slots, and requires no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Spells Sarya raised her hands and began to declaim the words of a very powerful spell, one of the most dangerous she knew, a spell designed to breach the barriers between the planes and create a
                                                
                                            
                                                
                                                     appeared. With one smooth step he crossed from his infernal plane into the mythal chamber.
 — Richard Baker, Farthest Reach
 A number of spells allow direct or indirect access to other planes of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Spells Created at Strixhaven, the spells presented in this section are available to the backgrounds offered in this chapter. The spells also appear on the class spell lists indicated in the Spells
                                                
                                            
                                                
                                                     table below. Spells  Level Spell School Class   1st Silvery Barbs Enchantment Bard, Sorcerer, Wizard 2nd Borrowed Knowledge Divination Bard, Cleric, Warlock, Wizard 2nd Kinetic Jaunt Transmutation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    Spells The Spells table shows which classes can cast the spells in this section and the levels of those spells. The table also notes the school of magic of each spell.  Spells   Level Spell School
                                                
                                            
                                                
                                                     for the duration. Spells and other effects that allow planar travel or open portals, such as gate or plane shift, fail if used to enter or leave the area. The cube is stationary. At Higher Levels. When
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    Spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Gaining Spells Before you can cast a spell, you must have the spell prepared in your mind or have access to the spell from a magic item, such as a Spell Scroll. Your features specify which spells you
                                                
                                            
                                                
                                                     have access to, if any; whether you always have certain spells prepared; and whether you can change the list of spells you have prepared.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Preparing Spells If you have a list of level 1+ spells you prepare, your spellcasting feature specifies when you can change the list and the number of spells you can change, as summarized in the
                                                
                                            
                                                
                                                     Spell Preparation by Class table.  Spell Preparation by Class   Class Change When You... Number of Spells   Bard Gain a level One Cleric Finish a Long Rest Any Druid Finish a Long Rest Any Paladin Finish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Gaining Spells Before you can cast a spell, you must have the spell prepared in your mind or have access to the spell from a magic item, such as a Spell Scroll. Your features specify which spells you
                                                
                                            
                                                
                                                     have access to, if any; whether you always have certain spells prepared; and whether you can change the list of spells you have prepared.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Cleric Spells  Cantrips (0 Level)
 Toll the dead (necromancy)
 Word of radiance (evocation)
 1st Level
 Ceremony (abjuration, ritual)
 3rd Level
 Life transference (necromancy)
 5th Level
 Dawn (evocation)
 Holy weapon (evocation)
 7th Level
 Temple of the gods (conjuration)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Casting Spells Each spell description has a series of entries that provide the details needed to cast the spell. The following sections explain each of those entries, which follow a spell’s name.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    L Spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    R Spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Paladin Spells  1st Level
 Ceremony (abjuration, ritual)
 4th Level
 Find greater steed (conjuration)
 5th Level
 Holy weapon (evocation)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Bard Spells  Cantrips (0 Level)
 Thunderclap (evocation)
 1st Level
 Earth tremor (evocation)
 2nd Level
 Pyrotechnics (transmutation)
 Skywrite (transmutation, ritual)
 Warding wind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Paladin Spells 1st Level   Bless
 Command
 Compelled Duel
 Cure Wounds
 
  Detect Evil and Good
 Detect Magic
 Detect Poison and Disease
 Divine Favor
Heroism
 Protection from Evil and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Paladin Spells  1st Level
 Bless
 Command
 Cure Wounds
 Detect Evil and Good
 Detect Magic
 Detect Poison and Disease
 Divine Favor
 Heroism
 Protection from Evil and Good
 Purify Food and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Cleric Spells Cantrips (0 Level)   Guidance
 Light
 
  Mending
 Resistance
Sacred Flame
 Spare the Dying
 
  Thaumaturgy
1st Level   Bane
 Bless
 Command
 Create or Destroy Water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Sorcerer Spells  Cantrips (0 Level)
 Control flames (transmutation)
 Create bonfire (conjuration)
 Frostbite (evocation)
 Gust (transmutation)
 Infestation (conjuration)
 Mold earth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Druid Spells  Cantrips (0 Level)
 Control flames (transmutation)
 Create bonfire (conjuration)
 Frostbite (evocation)
 Gust (transmutation)
 Infestation (conjuration)
 Magic stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Warlock Spells  Cantrips (0 Level)
 Chill Touch
 Eldritch Blast
 Mage Hand
 Minor Illusion
 Poison Spray
 Prestidigitation
 True Strike
 1st Level
 Charm Person
 Comprehend Languages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Druid Spells  Cantrips (0 Level)
 Druidcraft
 Guidance
 Mending
 Poison Spray
 Produce Flame
 Resistance
 Shillelagh
 1st Level
 Animal Friendship
 Charm Person
 Create or Destroy Water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Ranger Spells 1st Level   Absorb elements
 (abjuration)
 
  Beast bond
 (divination)
3rd Level Flame arrows
 (transmutation)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Bard Spells Cantrips (0 Level) Thunderclap
 (evocation)
 1st Level Earth tremor
 (evocation)
 2nd Level   Pyrotechnics
 (transmutation)
 
  Skywrite
 (transmutation, ritual)
Warding wind
 (evocation)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Signature Spells When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature
                                                
                                            
                                                
                                                     spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do
                                                
                                            
                                        






