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Returning 35 results for 'spire of relation deep verdan'.
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Species
Acquisitions Incorporated
the color of any verdan’s hair, skin, and eyes can transform from their original jade tones to pale white, deep ebon, or any other shade in between. A verdan’s ears also undergo numerous
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Ongoing Mutations Because the verdan have not dwelled long in the world, they are still discovering new things about themselves. Chief among these discoveries is that their physical forms change as
they age, signifying that the mutative power of That-Which-Endures is not done with them. The first verdan emerged from the Underdark as creatures of goblin stature. But they soon learned that their
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, a solitary stone archway, provides a frame for the portal you just passed through. Glittering, deep-blue sand spreads before you in all directions. Great impact divots mark the passage of something
stone spire stretches from the horizon into the clouds.
The portal from Sigil opens into a nameless ruin in the Outlands that is roughly halfway between the Spire and the gate-town of Torch. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Climbing the Spire R04M’s path climbs the Spire’s interior. If the characters follow, they pass through gradually sloping tunnels that take hours or even days to traverse. Use any of the following
encounters as the characters climb. When you’re ready to conclude this section, run the “Scholar of Impossibilities” encounter. Memory from Elsewhere As the characters ascend the Spire, they witness
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Shattered Spire A broken stalagmite juts out from the Darklake about forty feet from the shore, forming the foundation of a tavern built with fungi stalks in a manner similar to a log cabin. A
Spire at the designated date and time. As modest thanks for saving him, he gives each character an obsidian gemstone worth 10 gp. He then offers them a job, delivering a sack full of raw gemstones (worth
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
) and places where characters confront the Elemental Evil cults directly. Feathergale Spire Home to the flamboyant Feathergale Society, this tall stone tower stands on a height commanding splendid views
Hatred. Cult warriors watch the surrounding area but leave travelers close to the spire alone. They want to avoid drawing attention to their activities for now. Sacred Stone Monastery This “keep” is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the spire ends at this level, which is 60 feet above ground. The pterafolk don’t use this cave, the most prominent feature of which is a 10-foot-deep pit. The shortest distance across the pit where
Firefinger Rising high above the jungle canopy is a 300-foot-tall, naturally formed spire of rock with smoke issuing from a flaming beacon at the top of it. The walls of the spire are sheer and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Landgrave’s Folly The temple at Landgrave’s Folly, shown in map 8.4, is in ruins and under 40 feet or more of water, though its weed-encrusted spire extends above the ocean surface even at high tide
into Landgrave’s Folly: descending the spire that projects above the waves, going through the front doorway, or moving through a hole in the north wall. All areas of the temple are lightly obscured by
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
to climb the stone wall to the 10-foot-wide, 25-foot-deep crag above. The space within is cramped, with a 6-foot-high ceiling. This forces the baernaloth (see Morte’s Planar Parade) inside to contort
Knowledge table or another mystery of your creation. The veracity and implications of these secrets are up to you. Impossible Knowledge d4 Secret 1 The Spire is made of countless stacked versions of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with a peculiar window display: One nearby shop stands out from the others. It has a deep purple facade, and in its window hangs a stuffed beholder. Above the door hangs a sign whose elaborate letters
painted purple, and every dusty knickknack on the shelves is dyed a deep violet. The hairless old gnome sitting cross-legged on the counter wears plum-colored robes. His cheeks are decorated with nine
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Vogler. Placing the Prelude The prelude happens at the Barb, a centuries-old spire where promising apprentice mages go to test their magic. The Barb is located anywhere in the world that befits your
during the Night of the Eye. Trial of the Barb The prelude begins with the characters nearing the Barb: Tonight is an important night. Ahead rises the Barb: a jagged, half-ruined spire of gray stone
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Encounter Locations The following encounters are keyed to the map of Zikran’s laboratory. Map 12.1: zikran’s laboratory View Player Version L1. Coral Spire A spire of coral rises from the water just
would destroy seafaring vehicles that dared sail into it. Directly east of the spire is the opening to a flooded cave.
Characters who explore the area underwater can search the submerged portions of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Spire of Iriolarthas (Y19i-Y19hq) Y19i. Force Bridge A 7-foot-tall, 4-foot-wide window at the north end of area Y19b overlooks a 35-foot-wide gap in the spire’s superstructure. On the far side of
. The air seems to hum with pent-up power.
Soon after the characters enter this area, an entity called Everlast makes its presence known. Everlast is a living spell bound to the spire. It can
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
understand the message (which is in Deep Speech) but know the direction it’s coming from. They offer the characters 250 gp to investigate the source of the signal and silence it, if only so they can get
adventurers to Karkolohk to that they can help him escape. As the DM, you get to determine Yarb-Gnock’s true intentions (see “Gnome Diplomacy” for more information). Hunt for the Red Yeti Lost Spire of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
The Stone Tooth When the characters set forth on their journey, read: As you travel north from the mining town of Blasingdell, you pass through brooding pine forests and deep vales. From where you
stand now, you catch sight of a tall, steep hill that rises to a prominent bare knob of rock—the Stone Tooth. A thin spire of smoke rises from some unseen point high on the hill’s slopes, and you can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are filled with spire-topped manors and grand estates. A host of rooftop parks and gardens provide lovely spaces to sit and reflect. Shae Lias is arguably the most remarkable district of Upper
district of Holdfast. In contrast to the residents of Highhold in Upper Dura, the dwarves of Holdfast have deep roots in Sharn and feel no strong connection to the Mror Holds or its traditions.
High
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
-tall iron statues of knights on horseback, poised to charge with swords drawn, stand in deep alcoves facing each other. The brazier sits between them.
The two statues are iron golems. Each horse and
, causing the sand within it to fall to the floor. The magic writing on the base of the hourglass reads as follows: Cast a stone into the fire:
Violet leads to the mountain spire
Orange to the castle’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters use the “Rime of the Frostmaiden” to cut a path to the dungeon. Reading the poem creates an opening in the ice wall that’s 100 feet high, 30 feet wide, and 20 feet deep. A tunnel at the back
Spire This cave might contain a psychic haunting (see “Psychic Hauntings”). The top of a partially shattered tower rests on its side in the middle of this thirty-foot-high cavern. Long icicles hang
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
gnarly face. The Nether Oak uses the treant stat block but is neutral evil and speaks Common and Primordial. When the characters arrive, the Nether Oak is in deep slumber. To complete the Rite of the
tower’s roof is missing.
A detect magic spell cast here reveals an aura of divination magic. When the characters reach the top floor of the spire, read: Large gashes in the roof allow you to see the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
texts and more bird nests.
“Here are my living quarters,” says Topolah, “where I read my books and take my meals. My autognomes have no shortage of recipes. Today’s repast is a deep-fried night scavver
to make good on their promise to kill Big Momma. Before giving them the Wildspace orrery, Topolah explains how it works: “This gizmo shows you where you are in relation to the planets, moons, and sun
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
that can be expanded to accommodate a growing family. Still, they appreciate the tactical advantages of height and usually create their lairs near a spire or cliff from which they can keep watch over
direction it intends. Sudden Sinkhole. The dragon chooses a point on the ground that it can see within 120 feet of it. A 5-foot-radius, 20-foot-deep pit forms centered on that point. A creature on the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
deep canyons lead to the dreaded Iron City of Dis. Minauros Acid falls like rain on putrid bogs and decaying cities. Phlegethos Obsidian fortresses bask in the heat of raging volcanoes and magma
is a freezing realm of ice within which cold flames burn. A frozen sea surrounds the layer, and its gloomy sky crackles with lightning. Archduke Levistus once betrayed Asmodeus and is now encased deep
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tunnels beneath the warehouse were dug as smugglers’ byways. Later, worshipers of That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3) excavated chambers beneath the ground
other kind. Directly in front of the missing door, the walls, ceiling, and floor have fallen away to reveal a deep sinkhole fissure. Inside the ruin, a hempen rope anchored firmly in the rubble
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
feet deep. For every 10 minutes a creature spends submerged in the hot spring, that creature regains 3 (1d6) hit points. Vent. Located 40 feet above the hot spring’s surface is a vent in the
the lift in area Z4, the bucket conveyor in area Z7, and the mine carts in area Z13. Characters can attempt to mine the crystal spires that line the walls. Each crystal spire has AC 15, 25 hit points
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is 25 feet above ground level, with a crumbled 10-foot-high balcony (35 feet above ground level) and a 20-foot-deep pit (5 feet above ground level). Throughout Nangalore are inscriptions written in
garden. They ignore characters in boats, attack anyone in the water, and won’t climb up the stairs. The water flowing down the main concourse is only 1 foot deep, and the current isn’t particularly strong
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
has cut deep here, and Luskan rests atop two escarpments on either side, with sheer, forty-foot bluffs of gray stone rising above the water. Around the city’s perimeter, thick stone walls with squat
inhabitants, and is named for its propensity for destroying vessels swept down the River Mirar. Harbor Arm Island is a tall spire sheltering Whitesails Harbor from the worst of the storms and waves that
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
statue is a small hexagonal indentation, about 1 inch wide and 2 inches deep—perfectly sized to accommodate the moonstone key Runara gave them. When the key is inserted into the base of either statue
bridge spans the 22-foot gap between the rotunda and this spire, unless the characters use the moonstone key to activate the energy bridge in area D2. Characters might come up with any number of ingenious
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
encased deep in the ice of Stygia as punishment. He rules this layer all the same, communicating telepathically with his followers and servants, both in the Nine Hells and on the Material Plane
-spire of Malsheem, home to Asmodeus and his infernal court. Malsheem resembles a gigantic hollowed-out stalagmite. The citadel is also a prison for souls that Asmodeus has locked away for safekeeping
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Shining White, which gets its name from a 280-foot-tall spire of white chalk that rises atop the hill. This landmark is visible for miles. The menhirs and altar that once stood atop the spirit mound were
by a griffon-shaped indentation in the earth, the form of which isn’t readily apparent until one takes to the air or climbs to the top of the rocky spire. The stone giants smashed the marble altar to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
perpetually in full bloom. The reflecting pool is 1 foot deep. Sundial. The sundial here functions identically to the one in the hedge maze (area G21), but the leaves required to operate it don’t grow within
glass arches from the tower door to another spire twenty feet away. Nothing else supports the crystal bridge.
The crystal bridges are perfectly sturdy despite their appearance and offer a safe but
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dal Quor and Eberron and disrupting the cycle of the planes. As a result, Dal Quor is always remote in relation to the Material Plane, and no manifest zones are tied to Dal Quor. The only way to reach
placed in its center. 3 An eladrin commune that holds powerful esoteric knowledge is nestled in the depths of a forest inhabited by large numbers of pixies. 4 The magic of the fey runs deep here. Saving
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
erinyes named Fernitha. Fernitha, Bromtok, and Shiroktu plan to attack the svirfneblin while the deep gnomes rest. If the characters eavesdrop on the planning before they investigate the summoning
disadvantage on Wisdom (Perception) checks and initiative rolls made in relation to the characters, since she is distracted while trying to capture the lizard and cocoon it in the chamber’s central web. W10
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
cluttered rooftops, the Temple of Pholtus gleams with pristine marble and gold filigree. A tall, narrow spire catches the sun even on cloudy days, a beacon of law and faith. Its windows are glittering
of their faith.
Rigid, Distant, and Authoritative. Disciplined to the edge of severity, they speak with calm authority and deep conviction. They believe in law above kindness, order above compromise
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
leather bag containing 25 gp 23. Champions’ Quarters The walls and floor of this room are tiled in deep blue, and the ceiling is light blue. In the center of the room is a table with a small bench
with ivory handles (200 gp) 340 sp scattered loosely inside the container A silver goblet (50 gp) with the insignia of Prince Monmurg—a spire rising against a blue ocean sky—pressed into the bottom
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
duty (see appendix C for both). A sahuagin wave shaper watches the formation from near the foot of the stairs, and two sahuagin deep divers are nearby (see appendix C for both). The group attacks the
each) A silver ring bearing the signet of the Prince of Monmurg, a spire rising against a blue ocean sky. 200 pp scattered loosely 53. Arena This area consists of two distinct sections, so the