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Returning 12 results for 'spirit of ranch discord verdan'.
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spirit of range discord verbal
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Species
Acquisitions Incorporated
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Created by Chaos When the power of That-Which-Endures mutated the verdan, their skin was turned the color of jade and their blood began to flow black. Their ears grew pointed, and they gained a
limited form of telepathy — but at the cost of forgetting their history. The underground homes of the goblins were places of terror to the new creatures those goblins became, and the verdan quickly fled to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Poltergeist Malevolent or Mischievous Spirit Habitat: Underdark, Urban; Treasure: Any Anna Pavleeva Poltergeists are spirits that confuse and torment the living. While typically not visible, they
fractured psyches that sow discord where they haunt. Poltergeists telekinetically move objects in the places they lurk. Roll on or choose a result from the Poltergeist Activities table to inspire how
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Despair and discord Pharaoh’s Priests The priests of Har’Akir work Ankhtepot’s will, not realizing their deities are false. They keep alert for strangers and omens related to the treasure their
Muhar’s people. 6 Pieces of a jewel hidden within each of the Children of Ankhtepot. 7 The soul of a character, perhaps one with the Echoing Soul feat (see chapter 1). 8 The spirit of an innocent healer
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mound’s altars, upsetting the spirit of the chieftain. A few days before the characters arrived, Wiggan and Bertram set the barrow ablaze to lend credence to their fire witch ruse. When the characters go to
beside it. Cold. The burial hall is cold due to the presence of the chieftain’s restless spirit. This cold is extreme, as described in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
concerns that the Cult of the Dragon might try to seize control of the castle. The ogres offer no advice. Clever characters can sow discord by preying on the giant’s fears (see “Negotiating with the Cloud
anyone attempts to wrest the castle from him, Blagothkus goes to the steering tower and tries to crash the castle in the Spine of the World; see area 19 for details. If Blagothkus is killed, his spirit takes over the castle, with the same end result.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
might try to seize control of the castle. The ogres offer no advice. Clever characters can sow discord by preying on the giant’s fears (see “Negotiating with the Cloud Giant” near the beginning of
the castle from him, Blagothkus goes to the steering tower and tries to crash the castle in the Spine of the World; see area 19 for details. If Blagothkus is killed, his spirit takes over the castle, with the same end result.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
trusted?
Is the gnome lying about Loudwater’s defenses?
The primordial isn’t an all-knowing entity — quite the contrary. Its answers are motivated by a desire to sow discord, and it has no knowledge
advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. He has the create food and water spell prepared instead of spirit guardians. He speaks Common and Gnomish. A devout
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, the possession lasts until powerful magic is used to drive the demonic spirit out of its host. DEMON TRUE NAMES
Though demons all have common names, every demon lord and every demon of type 1
demons.
A mortal who learns a demon’s true name can use powerful summoning magic to call the demon from the Abyss and exercise some measure of control over it. However, most demons brought to the Material Plane in this manner do everything in their power to wreak havoc or sow discord and strife.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. T4. Happy Horse Ranch The Karnveller family raises, trains, sells, and stables horses. Three large buildings stand on their property: a two-story log house with a detached outhouse (the family
they can’t animate. The skeleton is unarmed and deals 1 bludgeoning damage on a hit. Any character who casts a speak with dead spell on Mirak’s skull and asks Mirak’s spirit how he died learns that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tunnels beneath the warehouse were dug as smugglers’ byways. Later, worshipers of That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3) excavated chambers beneath the ground
. Teeshe touched the altar when she first entered this area, and a spirit loyal to That-Which-Endures possessed her (see below). If the adventurers touch or disturb anything in this chamber (including the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations A - D Amphail Amphail lies north of Waterdeep on the Long Road. The town is named after one of Waterdeep’s early warlords, who is said to haunt the surrounding hills in spirit form
ranchers and instead raid the animal pens, making off with pigs, sheep, chicken coops, and cattle. The ranch owners have pooled their resources and posted “Adventurers Wanted!” signs that promise a