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Returning 10 results for 'splitting ceiling'.
Other Suggestions:
splitting calling
spotting ceiling
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
General Features Like the caverns above it, Arauthator’s lair is composed entirely of ice. Ceiling. The rough ceiling of the open cavern rises 40 feet above the varying height of the uneven floor
levels represented on the map of the cavern show increments of 8 feet. The elevation of the floor results from the ice splitting and splintering, so the ledges are abrupt and have a distinctly step-like
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
General Features Like the caverns above it, Arauthator’s lair is composed entirely of ice. Ceiling. The rough ceiling of the open cavern rises 40 feet above the varying height of the uneven floor
levels represented on the map of the cavern show increments of 8 feet. The elevation of the floor results from the ice splitting and splintering, so the ledges are abrupt and have a distinctly step-like
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
surface is covered with gleaming mithral plates. Each alcove is brightly lit by the yellow glow of a small crystal dome embedded in its 8-foot-high ceiling.
Key Shapes. Set into the mithral-plated
. A detect magic spell reveals a strong aura of abjuration magic engulfing each alcove, which is just spacious enough to accommodate a single Medium creature. The crystal dome in the ceiling is the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
descends from the ceiling above the altar, splitting in two before it embeds itself into the stone.
The smiling figure depicted in the frescoes is the chaotic evil storm god Talos, who can be
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
channel. As the cave mouth swallows you, you hear music over the echo of a distant waterfall.
The cave’s ceiling rises high above your heads, and dancing lights bob around hanging stalactites. The
river winds through the casino floor, splitting the cavernous chamber in two and passing under arched stone bridges at various points. Card tables and other gaming stations surrounded by chattering
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
all the way to the ceiling of the space that contains it. A teleport trap is invisible to the senses, and a permanent Nystul’s magic aura spell prevents divination spells such as detect magic from
described in their encounter locations. Splitting the Party. Teleport traps are designed to split the party — a situation that can challenge any DM. To ensure that every member of a split party gets
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
oppressive hallway reeks of mildew and rotting fish. The walls are severely stained, and the ceiling sags where pockets of water and fungus weigh it down. The sounds of creaking wood and dripping water
through the floor of the tunnel or the floor of the temple to climb up and fight in those areas. They can use both tactics, splitting the party so as to turn the encounter into simultaneous battles in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
symbol of Sylvanus running between them crying gooey, ochre tears, and a skull-splitting cry of anguish. Each creature in the cavern must succeed on a DC 16 Wisdom saving throw or take 44 (8d10
twelve legs apiece crawl across the damp ceiling.
The creatures crawling across the ceiling are two behirs. When they roar or discharge their lightning breath, thousands of gray, parasitic blood worms
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
froghemoth springs up from the depths with an ear-splitting croak. Robots. Battered robots litter the banks. Aphelion summoned these robots to the level below, but the froghemoth crushed them before they
the islet that requires a green key card, a stairway spirals down to a 30-foot-wide observation chamber with a 10-foot-high ceiling. The chamber’s windows are lined with wide, concave portholes
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
amulet’s wearer can command the bound guardian to cast the Fireball spell stored within the Construct. D8: Icicle Cave Rows of thick icicles—some long enough to connect the icy floor and ceiling—hang in
from the ceiling in this room, emitting a calm, blue glow. This room is as cold as the rest of the lair, but the chill air here feels clean and comforting rather than numbing. A precarious tripod of