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Returning 9 results for 'spotting of instances bonus'.
Other Suggestions:
splitting of instances bonus
setting of instances bonus
shouting of instincts bonus
soothing of instincts bonus
sprouting of instincts bonus
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
character to have more than one at a time. Moreover, a character can’t benefit from multiple instances of a Blessing at the same time. For example, a character can’t benefit from two instances of the
(Blessing) You gain a +1 bonus to AC and saving throws. Blessing of Understanding Supernatural Gift (Blessing) Your Wisdom score increases by 2, up to a maximum of 22. Blessing of Valhalla Supernatural
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character can’t benefit from multiple instances of a blessing at the same time. For example, a character can’t benefit from two instances of the Blessing of Health at once. Example blessings are
Constitution score increases by 2, up to a maximum of 22. Blessing of Protection You gain a +1 bonus to AC and saving throws. Blessing of Magic Resistance You have advantage on saving throws against spells
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, or burning all instances of something from the multiverse. Salamander Inferno Master Large Elemental, Neutral Evil
AC 18 Initiative +8 (18)
HP 256 (27d10 + 108)
Speed 40 ft., Climb 40 ft
) Fire damage at the start of each of its turns instead of the normal burning damage. The target gains 1 Exhaustion level whenever it takes this burning damage. Success: Half damage only.
Bonus Actions
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
appears to open outward, but when a character pushes against it, three arms spring out from the lintel and surround the character. Spotting these arms among the entwined serpents in the lintel
room beyond, fire. Two are aimed toward each door, and the last is aimed down the center of the two doors. The crossbows have a +6 bonus to hit, and each deals 5 (1d10) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trap’s effects. The Trap Save DCs and Attack Bonuses table provides guidelines for a trap’s saving throw DC, check DC, and attack bonus. The check DC is the default for any check used to interact with the
. Trap Save DCs and Attack Bonuses Trap Danger Save/Check DC Attack Bonus Moderate 10 +5 Dangerous 15 +8 Deadly 20 +12 Damage Severity by Level Character Level Moderate Dangerous Deadly 1–4 5 (1d10
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Door 9 Dominate Person, Modify Memory
Level 3: Invoke Duplicity As a Bonus Action, you can expend one use of your Channel Divinity to create a perfect visual illusion of yourself in an unoccupied
creature, given how distracting the illusion is to the target. Move. As a Bonus Action, you can move the illusion up to 30 feet to an unoccupied space you can see that is within 120 feet of yourself
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
from the adventuring party at the start of the encounter — and the characters have no prior knowledge of it. So masterfully crafted is the secret door that spotting it requires a careful search of
and has a +5 bonus to hit with the weapon, which deals 7 (1d8 + 3) piercing damage on a hit, plus an extra 10 (3d6) piercing damage against a sworn enemy. (See chapter 7 of the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
might miss. Vehicle Handling. When piloting a vehicle, you can apply your proficiency bonus to the vehicle’s AC and saving throws. Vehicles Activity DC Navigate rough terrain or waters 10 Assess a
additional insight when inspecting ceramics, uncovering clues others would overlook by spotting minor irregularities. Reconstruction. By examining pottery shards, you can determine an object’s original
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
that leaves them open to attack. The lowly chasmes serve more powerful masters as interrogators or taskmasters. A chasme lives to dole out torture as punishment, and has a knack for spotting demons
that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its