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Returning 13 results for 'spotting several'.
Other Suggestions:
setting several
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
auctioned off to help fund the masquerade. Characters might learn about the event by hearing about it from other students or spotting flyers posted around campus. Fashion Show Timing Events related to
the fashion show play out over the course of several weeks. Characters might decide to design their own fashions, model designs at the show, or sell their works at the auction. Other students might get
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
remarkable about Kala at the moment, but characters who notice her now might recall spotting her later when they hear descriptions of the woman. The milling crowd stymies characters who try to pursue Kala
attacking is named Arel Avim. He uses the noble stat block, has 0 hit points, and is dying. After the Attack Once the merchant is dealt with, several people move to help the wounded man, Arel Avim. One of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the blights from up to 10 feet away. Alternatively, a character within 10 feet of the doorway can look for signs of danger and make a DC 13 Wisdom (Perception) check, spotting the blights on a
debris. Several young trees have grown within the ruins.
The overgrowth conceals a deadly threat: two twig blights lurking in the foliage. Characters who have a passive Wisdom (Perception) score of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
make out a steep, narrow road or track that runs back and forth across the face of the mountainside.
Refer to map 2.1. The characters have several options: follow the path, scout the area, or wait and
up camp at least 90 feet from the path and doesn’t take any action that might draw attention, the returning orcs pass by without spotting the campsite. Otherwise, the orcs notice the camp when they
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
piles of debris. Several young trees have grown up in the midst of the ruins.
The overgrowth conceals a deadly threat—six twig blights lurking among the ordinary foliage. Spotting them requires a
leads into the cottage, and several arrow-slit windows are visible in the tower. You can’t help but notice an eerie quiet in the area and a strange, acrid smell in the air.
The corpses of two hideous
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
shaped like horseshoe crab shells. K7. Bathhouse Two big wooden washtubs occupy the middle of this room, and a row of curtains along the west wall provides privacy for several privies.
K8. Barracks
someone’s private quarters, and several straw pallets lie on the floor near the door. A capstan stands against the north wall, with a heavy chain disappearing through a pipe to the northeast. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Var (area 10) has a key in his possession. Steel Orb. A magic steel orb is hidden in a recess in the ceiling 20 feet up. Spotting it requires a successful DC 20 Wisdom (Perception) check. The steel
rings (200 gp each). In the westernmost closet, hooks hold several items of jewelry, including a simple gold necklace and bracelet (250 gp each), a silver necklace with a garnet pendant (250 gp), and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
hidden in the ruined ceiling. Spotting the tripwire requires a search of the area and a successful DC 20 Wisdom (Perception) check. Once spotted, the tripwire is easily avoided and disarmed (no
targets outside. When characters enter the room, the goblins switch to attacking in melee. C4: Ruined Quarters The southwest tower of the castle is little more than a heap of rubble. Several ragged
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Components. Brewer’s supplies include a large glass jug, a quantity of hops, a siphon, and several feet of tubing. History. Proficiency with brewer’s supplies gives you additional insight on
make it easier to copy a person’s seal or signature. Components. A forgery kit includes several different types of ink, a variety of parchments and papers, several quills, seals and sealing wax, gold
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of a closet. Spotting that door requires a successful DC 15 Wisdom (Perception) check. Beliard Beliard is a market-moot for local cattle drovers. It surrounds the intersection of the dusty Dessarin
an inn: the venerable, popular, and several-times-expanded Watchful Knight. The inn was named for an inoperative helmed horror that once stood in the common room. The creature mysteriously vanished
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the ruined ceiling. Spotting the tripwire requires a passive Wisdom (Perception) score of at least 20, or a successful DC 10 Wisdom (Perception) check if characters are actively searching for traps in
Barracks The Cragmaw goblins make use of every bit of available space in the castle. The southwest tower of the castle is little more than a heap of rubble. Several ragged bedrolls are scattered
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
View Player Version Ancient Relic Casting detect magic on the altar reveals a faint aura of divination magic originating from underneath it. The slab weighs several tons and is too large to be lifted or
from the adventuring party at the start of the encounter — and the characters have no prior knowledge of it. So masterfully crafted is the secret door that spotting it requires a careful search of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
successful DC 13 Wisdom (Survival) or Intelligence (Investigation) check. Following the tracks allows the party to discover the door automatically. Otherwise, spotting the door requires a successful DC
. Banquet Hall Five unarmed lizardfolk are preparing this area for a feast, setting tables with wood and stone utensils.
Several long wooden tables are placed end to end in the center of the hall, with






