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Returning 35 results for 'spring of raised direction verdan'.
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Species
Acquisitions Incorporated
bred by empathy that helps them eventually sort out those who are sincere from those who are not.
Verdan Names
The oldest verdan names spring from goblinoid traditions, but more recent names reflect
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Verdan Names The oldest verdan names spring from goblinoid traditions, but more recent names reflect the character of the different cultures these folk have encountered since coming out into the
sunlight. When a group of verdan live near dwarves, they might take on more dwarven-sounding names, only to change those names when they wander into a human area. A verdan is also not hesitant to change
Monsters
Fizban's Treasury of Dragons
spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident
, the largest cavern serves as the dragon’s sleeping chamber. A raised section studded with sapphire crystals offers a vantage from which the dragon can keep an eye on the chamber’s access
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Druid When making a druid, consider why your character has such a close bond with nature. Perhaps your character lives in a society where the Old Faith still thrives, or was raised by a
an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring? Perhaps your homeland was befouled by evil, and you took up an adventuring life in hopes of finding a new home or purpose.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
—rather, it presents an opportunity to take the game in a new direction. Consider these possibilities. A Fresh Start Everyone makes new characters, and the campaign starts anew. This might be the most
to the world of the living. Imprisoned The characters wake up in cells, kept alive and imprisoned by their foes for some purpose. Raised by Another A powerful individual finds the adventurers’ bodies
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
water given to them by Professor Totsky into an underwater spring somewhere in area S7. Doing so should prevent future flare-ups of the wild magic that tainted the eldritch balm behind all the strange
following to set the scene: Your expedition has brought you to one of the more dismal parts of Sedgemoor, the bayou that encompasses the Witherbloom campus. Muddy swamp water flows between raised islets
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Levitate Level 2 Transmutation (Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a metal spring)
Duration: Concentration, up to 10 minutes
One creature or loose
allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
spring flows here. If the characters are quiet for a moment when they are within 20 feet of this area, they can hear the spring burbling (and tell which direction the sound is coming from). After the
Sedgemoor Locations The following locations are keyed to map 3.6. All descriptions assume the characters are exploring this area during the day. Area S7 holds the contaminated spring that is the root
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Levitate Level 2 Transmutation (Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a metal spring)
Duration: Concentration, up to 10 minutes
One creature or loose
allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move
Monsters
Fizban's Treasury of Dragons
the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
sleeping chamber. A raised section studded with sapphire crystals offers a vantage from which the dragon can keep an eye on the chamber’s access points. The dragon’s most valuable treasures
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
known as the Beast Lord. Malar’s goal is to assume dominance over the forest—particularly the area around the Pool of Eternal Spring—and his agents have been hard at work brutally killing animals of all
newly claimed domain. It is this effort that the characters must foil if they are to see their role in the story of Lore of Lurue end happily. Map 10.2: Pool Of Eternal Spring View Player Version Cult
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Lair of the Spirit Nagas All the caves of area 15 are either dry or have their floors covered with 1 foot of muddy water. An alarm raised in any of these areas attracts all nearby creatures: the
damp, 10-foot-high cave. 15e. Spring A steady stream of water pours out from a crack in the wall of this alcove. The water fills up a natural stone basin, which in turn overflows onto the muddy ground
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Druid When making a druid, consider why your character has such a close bond with nature. Perhaps your character lives in a society where the Old Faith still thrives, or was raised by a
an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring? Perhaps your homeland was befouled by evil, and you took up an adventuring life in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, standing at the edge of the pool are six wolf-like humanoids, their backs to the characters. With faces raised up in supplication, they chant ominously. Read: You have come upon the Pool of Eternal Spring
leads five werewolves in chanting “Water into blood, earth into bones!”
In less troubling times, the Pool of Eternal Spring was a little slice of Mount Celestia on earth. Its crystal-clear waters
classes
Basic Rules (2014)
character lives in a society where the Old Faith still thrives, or was raised by a druid after being abandoned in the depths of a forest. Perhaps your character had a dramatic encounter with the spirits of
becoming a druid was part of your character’s destiny.
Have you always been an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
contain only one fire elemental at a time. 2. Harpoon Gun A spring-loaded harpoon gun, fashioned from burnished bronze with iron fittings, is bolted to the forward upper deck. It has a 90-degree arc of
, the other Direction (in Common). Behind the hatch is a steel-walled compartment that holds a magically bound air elemental. The air elemental powers the aft propeller. Moving the Thrust lever to the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
hold the dead, and there is some measure of truth to that — many of the hillocks are indeed barrows, raised to house the fallen dead of one faction or nation on either side of a war. I have seen more
seems to go on to the horizon in every direction. Regular travelers through the area speak of the “whispers of the dead,” the popular term for the sound that results when a breeze rustles the grass. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cult isn’t a choice, it’s something you fall into due to madness. New cults can spring up anywhere, as seeds of madness take root and spread. Cults of the Dragon Below often appear as antagonists
. However, your character could be a member of a relatively benign cult. You might have been raised in a cult but broke free from its influence. If your character was or is part of a cult, work with your DM to develop the details of your sect.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
direction of destiny to one side or another. The verse of the Prophecy that begins this introduction is typical, in that each line is open to multiple interpretations. Consider these possibilities
line, with notable scions arising from a family in decline; their “reaching to the sky” could reflect their lofty aspirations or their literal piloting of an airship. “Embers spring to life.” Hope
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
High Road, the party can easily get to town. They may also decide to approach from a less conspicuous direction. Either way, they can get to the edge of town without being spotted. When they reach Leilon
her hands to the sky, and dark clouds appear in response. Before the tiefling, at the end of the swampy water, stand a small number of humans, greataxes raised in the air, who chant in response to her
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tugging the character in the direction it wants the party to go. If the characters follow the dog, it leads them to the front door of a modest dwelling. The dog barks and scratches at the door
was to lead them up the mountain. Garret took six dogs and a sled with him. Boy, here, was Garret’s favorite. Raised him from a pup. Boy would never leave Garret’s side unless something terrible had
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
drawbridge is lowered, they ride to the square and call out for Kella Darkhope. If the characters raised the drawbridge, the Zhents call out for someone to lower it. If she’s still alive, Kella tries to let
other than their weapons and armor. If the drawbridge is lowered, they rush toward it and try to storm the village, killing other creatures in their path. If the drawbridge is raised, the orcs swim
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
skill made her think you would be a good champion? The Nylea’s Favor table offers a handful of suggestions. Nylea’s Favor d6 Circumstance
1 You were born at dawn on the spring equinox, a sign
onlookers who compared your skill to Nylea’s.
4 Lost in the forest as a child, you were raised by wolves. Nylea intervened to teach you language and enable you to one day take your place in society as
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
that a traveling priest of Eldath has come into town, the faithful seek her out at the holy spring dedicated to the goddess at the edge of town. A family or business might maintain a shrine or a chapel
can accommodate groups of acolytes, each learning under the direction of one or more mentors responsible for training them in the duties and skills of the priesthood. Once acolytes complete their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
was an estate in the Sea Ward. Their relationship faltered as Dagult’s visits to Neverwinter became more frequent and extended. He made promises to Kalain that he failed to keep, and when she raised
. Art Imitates Life (3/Day). Kalain touches one of her paintings and causes its subject to spring forth, becoming a creature of that kind provided its CR is 3 or lower. The creature appears in an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Machinery. The engine is a quasi-magical machine that controls the submarine’s propulsion and depth and powers the fins and rudder that control direction. A detect magic spell or similar magic reveals
each chair can be adjusted to accommodate a Small or Medium creature. Between the two chairs is a bronze periscope that can be raised or lowered whenever the submarine is detached from the Eyecatcher
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
rare or better magic item, the dragon shares this fact and points the characters in the right direction. She then advises them to follow the bats, adding a few barbs about how they’d be doomed without
from a main road toward a narrow canyon. The canyon widens into a small, secluded vale with meadows dotted with spring-fed ponds and stands of trees. The valley is home to a reclusive community of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
door contains a mechanical trap with a magical sensor. When a creature enters this area, giant spring-loaded gears hidden in the walls cause blocks of stone on either side of the hall to slam
creature between the colliding blocks of stone must make a DC 13 Dexterity saving throw. On a success, the creature leaps out of the way in whichever direction it prefers, north or south. On a failed
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Slanty Tower Characters might travel to Slanty Tower because they headed in that direction after one of them saw the balloon crash shortly after their arrival. Otherwise, they stumble across this
, the honorable Wigglewog, did not survive. I’ve been trapped up here for a while now. Help me. I must tell my queen of the fall of Prismeer!”
If the characters speak in raised voices, Sir Talavar
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer
. 7 I feel far more comfortable around animals than people. 8 I was, in fact, raised by wolves. d6 Ideal 1 Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
side and do not see or hear intruders who don’t give themselves away. Thus, whether the alarm is raised or not depends on a number of factors: from which direction the boat approaches the ship
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
raised from the dead while the curse lasts. A monster hunts the victim relentlessly. Even if the monster dies, it rises again or a new one takes its place 24 hours later. Resolution Sometimes a curse can
place where it once rested Slaying the head of a dynasty that has long held power in the region Accomplishing a seemingly impossible task, such as raising a castle above the clouds or making the sun cross the sky in a different direction
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
elevated by the gods to the pinnacle of giantkind. Chief Guh Guh, a gluttonous hill giant chief, has raised an enormous timber steading in the hills northeast of Goldenfields, in the central Dessarin
lost trove has not been going well. Frustrated, Sansuri has used powerful magic and guile to capture a bronze dragon named Felgolos. She is torturing the wyrm for information. The dragon’s terrible roars can be heard emanating from Sansuri’s cloud castle for miles in every direction.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mourning redefined the geography of Cyre. The cataclysm raised land, swallowed lakes, and moved whole cities. In some areas, the earth has been torn and gouged as if by some colossal beast. In others, it has
location, and those that spend any significant time near the Glowing Chasm mutate further, becoming more twisted and misshapen than before. Crimson Water. Before the Mourning, a spring in the eastern
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
from the hoard want to return to the dragon’s lair and cause characters to accidentally stray in that direction. Verdant Influence. If coins from the hoard are placed in soil, they encourage lush plant
imprisoned by the slain dragon’s spirit, preventing the creature from being raised from the dead.
In general, ending the curse on a dragon’s hoard is not as simple as casting a single spell