Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 12 results for 'springing cold'.
Other Suggestions:
singing cold
springing core
springing could
springing cost
spinning cold
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, it undergoes a horrible transformation, springing forth from the devourer’s body to begin its new existence as an Undead servitor of the monster that spawned it. Devourer
Large Undead, Typically
)
CHA
16 (+3)
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 10
Languages Abyssal, telepathy
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
undergoes a horrible transformation, springing forth from the devourer’s body to begin its new existence as an undead servitor of the monster that spawned it. Fiendish Nature. A devourer doesn’t
178 (17d10 + 85)
Speed 30 ft.
STR
20(+5)
DEX
12(+1)
CON
20(+5)
INT
13(+1)
WIS
10(+0)
CHA
16(+3)
Damage Resistances cold, fire, lightning
Damage
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
undergoes a horrible transformation, springing forth from the devourer’s body to begin its new existence as an undead servitor of the monster that spawned it. Fiendish Nature. A devourer doesn’t
178 (17d10 + 85)
Speed 30 ft.
STR
20(+5)
DEX
12(+1)
CON
20(+5)
INT
13(+1)
WIS
10(+0)
CHA
16(+3)
Damage Resistances cold, fire, lightning
Damage
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, it undergoes a horrible transformation, springing forth from the devourer’s body to begin its new existence as an Undead servitor of the monster that spawned it. Devourer
Large Undead, Typically
)
CHA
16 (+3)
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 10
Languages Abyssal, telepathy
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, it undergoes a horrible transformation, springing forth from the devourer’s body to begin its new existence as an Undead servitor of the monster that spawned it. Devourer
Large Undead, Typically
)
CHA
16 (+3)
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 10
Languages Abyssal, telepathy
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
undergoes a horrible transformation, springing forth from the devourer’s body to begin its new existence as an undead servitor of the monster that spawned it. Fiendish Nature. A devourer doesn’t
178 (17d10 + 85)
Speed 30 ft.
STR
20(+5)
DEX
12(+1)
CON
20(+5)
INT
13(+1)
WIS
10(+0)
CHA
16(+3)
Damage Resistances cold, fire, lightning
Damage
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
valley that extends from the base of Kelvin’s Cairn. The characters cross paths with a group of 1d6 + 2 shield dwarf prospectors or fishers wearing cold weather clothing, goggles, and snowshoes. The
until the blizzard passes. The characters encounter a chwinga (see appendix C) that makes its presence known by springing out of a snowdrift or appearing from behind a frozen bush. It looks like a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
room spots the loose stone. Treasure. Bayleaf’s boots of striding and springing sit next to the bed. Under the loose stone are a spell scroll of silent image, a spell scroll of phantasmal force, a
Several large bookcases lean against the walls in this cold room, and a high chair and a scribe’s desk sit to the right of the door. The bookcases are loaded with books and scrolls. Four bedrolls are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
valley that extends from the base of Kelvin’s Cairn. The characters cross paths with a group of 1d6 + 2 shield dwarf prospectors or fishers wearing cold weather clothing, goggles, and snowshoes. The
until the blizzard passes. The characters encounter a chwinga (see appendix C) that makes its presence known by springing out of a snowdrift or appearing from behind a frozen bush. It looks like a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
room spots the loose stone. Treasure. Bayleaf’s boots of striding and springing sit next to the bed. Under the loose stone are a spell scroll of silent image, a spell scroll of phantasmal force, a
Several large bookcases lean against the walls in this cold room, and a high chair and a scribe’s desk sit to the right of the door. The bookcases are loaded with books and scrolls. Four bedrolls are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
room spots the loose stone. Treasure. Bayleaf’s boots of striding and springing sit next to the bed. Under the loose stone are a spell scroll of silent image, a spell scroll of phantasmal force, a
Several large bookcases lean against the walls in this cold room, and a high chair and a scribe’s desk sit to the right of the door. The bookcases are loaded with books and scrolls. Four bedrolls are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
valley that extends from the base of Kelvin’s Cairn. The characters cross paths with a group of 1d6 + 2 shield dwarf prospectors or fishers wearing cold weather clothing, goggles, and snowshoes. The
until the blizzard passes. The characters encounter a chwinga (see appendix C) that makes its presence known by springing out of a snowdrift or appearing from behind a frozen bush. It looks like a