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Returning 29 results for 'springs cover'.
Other Suggestions:
springs comes
springs core
spying cover
springs cave
sprigs cover
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The springs that held the pit’s cover shut have rusted to the point of malfunction, exposing the trap. 31b. Empty Room Once used as quarters by Undermountain engineers, this room now contains nothing but dust.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
away from them, and it has three-quarters cover under the snow. When it gets within 30 feet of the party, the bulette springs out of the snow and uses its Deadly Leap. If the characters don’t kill it, the bulette gradually migrates toward Ten-Towns.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
from the fall and 11 (2d10) piercing damage from the spikes. The pit remains open for 1 minute; then its cover rises up on hidden springs and snaps shut. A successful DC 20 Strength check can pry the
is covered with breakaway stone tiles. (These tiles cover a grave.)
Tapestry. A torn tapestry hangs from an iron rod mounted to the south wall. The tapestry depicts King Melair and his guards
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
8. Library The master of the house used to spend many hours here before his descent into madness. Red velvet drapes cover the windows of this room. An exquisite mahogany desk and a matching high-back
look like a red-covered book with a blank spine. A character inspecting the bookshelf spots the fake book with a successful DC 13 Wisdom (Perception) check. Unless the secret door is propped open, springs in the hinges cause it to close on its own. Beyond the secret door lies area 9.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
patrons and staffers flee or take cover at the sight of the troll. The stirges attack the nearest characters as Durnan (see appendix B) draws his greatsword, springs over the bar, and confronts the monster
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Rewards Volo is drinking alone in the Yawning Portal while anxiously awaiting news of Floon’s fate. He springs up and runs to embrace the characters and his friend as soon as he sees them. A Good
want to pay it and they have befriended Renaer Neverember, he makes sure that Volo has a pouch of coins to cover the expense. Fine Friends Volo, Floon, and Renaer all express their gratitude through
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10 (3d6) bludgeoning damage. The pit remains open for 1 minute; then its cover rises up on hidden springs and snaps shut. A successful DC 20 Strength check can pry the pit open. Hammering spikes or
(Perception) check spots the trap. When a weight of 50 pounds or more is placed on the cover of the pit trap, the cover swings open like a trapdoor, causing any creature standing on it to fall in and take
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
addition to sand or grit. The area within the storm is heavily obscured, and a creature exposed to the storm takes 1d4 slashing damage at the start of each of its turns. Only substantial cover or
sobbing and confessions of regret Enchanted Springs Enchanted springs brim with miraculous waters, whether they tap into magical sources hidden beneath the earth or they’re blessed by eldritch beings
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
rocks, like the hot springs of the region. G8: Garden of the Hated Foe Mushrooms, moss, and other growths cover the floor of this cavernous room. A wooden rack on the south wall holds five slender
wings in a different position in each scene. The land below the knight and dragon is depicted as a raging inferno. G2: Hall of Desolation Four chambers branch from a central hub. Frescoes cover the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
former trap cover the door to this room and the wall around it. This magical trap was recently triggered by a ghoul, whose outline is visible among the scorch marks. The door is ajar and safe to open
sarcophagus, doing so with a successful DC 13 Strength (Athletics) check. If the sarcophagus is opened, Queen Zanobis—now a wight—springs from it and attacks. She wields a scepter instead of a blade
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
face half hidden by a wide-brimmed hat that has a blue jay perched on it. The woman leaps to her feet, brandishes a staff, and snarls, “Go on, git!” A fiery ray springs from her fingertip, frightening
an assortment of wizardly garments, including a robe of useful items, and her spellbook, the cover of which is splattered with dry bird droppings. The spellbook contains all the spells Topolah has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Spike or a similar object can be wedged between the pit’s lid and the surrounding floor to prevent the lid from opening, thereby making it safe to cross. The cover can also be held shut using Arcane Lock
needle is hidden in a lock. When a creature opens the lock with any object other than the proper key, the needle springs out and stabs the creature. The creature makes a DC 11 Constitution saving throw
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ship trying to sail though must make a DC 10 Intelligence check. If the check succeeds, the ship gets past the rocks safely. If it fails by 4 or less, the ship strikes a rock and springs a few leaks
the warehouse (area 4) have crenelated parapets for defense. These provide half cover. Aside from the pirate crews, Jahaka Anchorage is home to a handful of pirates who answer to the tavernkeeper
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
similar object can be wedged between the pit’s lid and the surrounding floor to prevent the lid from opening, thereby making it safe to cross. The cover can also be held shut using Arcane Lock or similar
than the proper key, the needle springs out and stabs the creature. The creature makes a DC 11 Constitution saving throw. On a failed save, the creature takes 5 (1d10) Poison damage and has the Poisoned
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
one creature Thurstwell can see within 60 feet of him. The target must succeed on a DC 13 Dexterity saving throw or take 4 (1d8) radiant damage, gaining no benefit from cover.
V3. Foyer If the
can locate the hidden compartment with a successful DC 12 Wisdom (Perception) check. Thin drapes cover the windows to diffuse the natural light, and the walls are lined with framed paintings of the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
inspecting the bookshelf spots the fake book with a successful DC 13 Intelligence (Investigation) check. Unless the secret door is propped open, springs in the hinges cause it to close on its own. Beyond the
behind total cover takes 2 (1d4) piercing damage and must succeed on a DC 15 Constitution saving throw or take 22 (4d10) poison damage and have the poisoned condition for 1 hour. A character who
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of two flumphs on the cover, their tendrils entwined. The cover is a false one, wrapping around a tome bound in dragon hide — a disguised spellbook that contains the following wizard spells: arcane
. The door is unlocked and opens into the room, which contains the following: Bits of clay, stone, bone, and metal litter the floor and cover a wooden table in the middle of the room. The floor creaks
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dried and imbued with a mote of animating magic. If you hit a creature with a ranged attack roll using this ammunition, the leech springs to life and sinks its teeth into the target, dealing 1d4
expended charges daily at dawn. Winged Ammunition Weapon (Any Ammunition), Uncommon Ranged weapon attack rolls made with this ammunition ignore half and three-quarters cover. In addition, attacking at
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
contains clockwork gears, springs, chains, and other replacement parts for the outpost’s elevators. Amid this loose junk is a flat pine box containing a Clockwork Amulet. S7: Merchants’ Concourse Seven
himself in the rubble along with an Earth Elemental he summoned from the Stone of Controlling Earth Elementals in his hoard. The elemental obeys the dragon’s commands. Both have Total Cover. While
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
cover or foliage to shine on a specific spot.
3 23 A pegasus appears and invites a character to touch it.
4 24 The sun remains in the same place in the sky for far too long.
5 25 The
clear sky.
2 42 A powerful thought springs unbidden to mind, like a shout in one’s head.
3 43 Rain produces a melody that sounds like a familiar song.
4 44 A lightning-scarred tree
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
guard in area X6 watches the icy ledge through the arrow slit, which grants him three-quarters cover against attacks made from outside the fortress. If he sees the characters approaching on the ledge
.
Arrow Slit. A duergar guard in area X3 watches this room through the arrow slit, which grants her three-quarters cover. If she sees or hears intruders inside the fortress, she shouts, “To arms!” in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
springs that come through holes in the wall to the west. The pool is 14 feet deep, and at the bottom is an outlet large enough for a Medium humanoid to pass through, The opening is finished stone
the manticores in area 30. 33. Chief’s Secret Treasure Room Beyond the secret door to this room waits a hidden pit, 30 feet deep, with a trapdoor cover that snaps shut once someone has fallen through
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
wall, and it looks like it can be removed. The first creature that touches the wand triggers a chain lightning spell (save DC 17) that springs from it, targeting that creature. The bolts that spring
functions as an Ioun stone (awareness). The books in the library amount to nearly ten thousand volumes and cover a host of subjects including arcana, history, and nature. If the characters want to sell
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pit fills and eventually clamber out. Trap C. Nearly invisible runes cover the floor in this area. The runes radiate conjuration to a detect magic spell or similar effect, or can be detected with a
. The giant spider hides in a dust-filled depression in the floor. A successful DC 17 Wisdom (Perception) check spots the arachnid before it springs from its hiding place to attack. Any characters who are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
+ franchise rank. Carriage Ejector Platforms. A carriage gains potent defensive capabilities in the form of sections of its roof and walls set with powerful concealed springs. This defensive feature can be
features (cosmetic, expansion, transportation, or weapon features). In consultation with the DM, this might cover additional features to augment the headquarters’ existing look or combat capability, or a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
debris, and the bones of small animals cover it. A rough-hewn stairwell zigs and zags down the side of the ledge, descending into darkness.
The far wall of the chasm is 250 feet to the west, and the
area 12. 12. Tomb of a Failed Dragonpriest Violet marble tiles cover the floor and walls, though all are cracked or broken, revealing rough-hewn stone beneath. Sconces are attached to the walls at each
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
only under the cover of night. Stone Stand (see map 3.12) is situated upon a lonely hill north of the High Forest. Atop this hill, the Blue Bears built a mound upon which they planted a branch of the
, countless tiny streams rise from hidden springs (usually clean and drinkable water), then flow down through crevices in the slopes to join the Dessarin River, which bisects the hills. Most locals think
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
opened without the key, a blade springs from the lid and chops down at one target, with a +11 bonus to hit and dealing 13 (3d8) slashing damage on a hit. With a successful DC 20 Wisdom (Perception
council meet in this large chamber, but the place is now empty. A long table near the center of the room has five great chairs around it. Hides cover parts of the polished black floor. Rude tapestries
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
within 20 feet of the android, it springs up and attacks, exulting about how it fooled them and “wasn’t really damaged at all,” despite the pipe in its head. Treasure. The android carries a paralysis
sabotaged beyond repair. Neither room contains anything of value. S10: Art Workshop Garish splatters of color cover the walls of this art workshop. Broken canvases, cracked sculptures, and dried-up