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                        Returning 10 results for 'sprouting score'.
                    
                
                        
                            
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                                        shouting score
                                    
                                
                                    
                                        spotting score
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    10. Mushroom Farm This damp cave contains a large, shallow pool, around which colorful beds of moss grow. Sprouting from these mossy beds are scores of mushrooms that range in height from a few
                                                
                                            
                                                
                                                     greatclub. Characters with a passive Wisdom (Perception) score lower than 16 are surprised by the giant as it rises from the pool. Clinging to the 50-foot-high ceiling are ten piercers. As a bonus action
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Displacer Beast Deceptive Feline Stalker Habitat: Forest; Treasure: None Caio Monteiro  A displacer beast resembles a gaunt, six-legged panther with a barbed tentacle sprouting from each of its
                                                
                                            
                                                
                                                     Monstrosity, Lawful Evil
 AC 13 Initiative +4 (14)
 HP 76 (9d10 + 27)
 Speed 40 ft.
     Ability Score Mod Save 
    Str  18  +4  +4 
  Dex  15  +2  +2 
  Con  16  +3  +3 
      Ability Score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     (Goblinoid), Lawful Evil
 AC 20 Initiative +5 (15)
 HP 112 (15d8 + 45)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  17  +3  +3 
  Dex  14  +2  +5 
  Con  16  +3  +3 
      Ability Score
                                                
                                            
                                                
                                                    . 
   3  Marked with its creator’s symbol. 
   4  Similar to those of a winged humanoid. 
   5  Sprouting flowers and leaves. 
   6  Suggestive of its creator’s appearance. 
   7  Underdeveloped and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Grell Bizarre Hunter That Travels between Worlds Habitat: Underdark; Treasure: None Domenico Cava  With barbed tentacles sprouting from their brain-shaped bodies, grells hunt the lightless depths
                                                
                                            
                                                
                                                    )
 Speed 10 ft., Fly 30 ft. (hover)
    Ability Score Mod Save   Str 15 +2 +2 Dex 14 +2 +2 Con 13 +1 +1     Ability Score Mod Save   Int 12 +1 +1 Wis 11 +0 +0 Cha 9 −1 −1   
 Skills Perception +4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     growths sprouting from its upper surface, superficially resembling a beholder’s eyestalks. Death Burst. A gas spore is a hollow shell filled with a lighter-than-air gas that enables it to float as a
                                                
                                            
                                                
                                                     creature’s Constitution score, unless the disease is removed. In half that time, the creature becomes poisoned for the rest of the duration. After the creature dies, it sprouts 2d4 Tiny gas spores that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     inspection reveals roots sprouting from the ground around its base. These roots are part of the Gulthias tree in area Y4. They wrap around the statue, providing added support and durability. The roots
                                                
                                            
                                                
                                                    ,” they sleep in earthen graves hidden under covers made of sod and dead grass. Characters entering the circle who have a passive Wisdom (Perception) score of 16 or higher notice the dozen covered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     mosaic floor depicts a tall bird using its long, pointy beak to pin a monstrous frog-like creature with tentacles sprouting from its shoulders. Set into the far wall is a set of heavy stone doors
                                                
                                            
                                                
                                                     have a combined Strength score of 20 or higher to force it open. 16C. Chamber of Command An empty pedestal stands in the middle of this chamber. Six statues face it from alcoves on the walls. They
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     remains of a Humanoid. Mud-encrusted skulls protrude from the soil, with vegetation sprouting from their open jaws and eye sockets. As an action once per day, Granny Nightshade can raise eight
                                                
                                            
                                                
                                                     score of 10 and the ability to speak Common. Their names are Essaveth, Jahassi, and Sinius. They act as watchdogs, but they won’t climb stairs. If one of these snakes is wounded, it slithers into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    4. Shagambi’s Shrine A ruined shrine stands at the heart of this walled compound. Tall monoliths flank the entrance, decorated with images of a jaguar with six snakes sprouting from its shoulders. A
                                                
                                            
                                                
                                                     one or more characters must have a combined Strength score of 20 or higher to push it open. 4B. Arena Gallery When one or more characters enter the shrine, read: Steps descend into a fifteen-foot-high
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     the atropal. Perhaps the creature is just misunderstood. Deranged Wongo wants his host to attack the tentacles sprouting from the top of the Soulmonger. The Soulmonger The Soulmonger is an upright
                                                
                                            
                                                
                                                     Strength score of 22 and makes one melee weapon attack against the creature: +7 to hit, 24 (4d8 + 6) bludgeoning damage. Instead of dealing damage, a tentacle can grapple its target (escape DC 16). If the
                                                
                                            
                                        





