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Returning 35 results for 'stand of insight both'.
Other Suggestions:
stone of insight both
staff of insight both
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Mimicry. The leucrotta can mimic Beast sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.
Stench. Any
delightful squeals of a suffering victim.
A leucrotta is so loathsome that few outside of its own kind can stand to be around one for long. Its horrific, hodgepodge body oozes a foul stench. This
Magic Items
Baldur’s Gate: Descent into Avernus
!
5
I allow nothing to stand in the way of my crusade to eradicate evil from the multiverse.
6
I ignore those who do not support my plans, for my calling is higher than all others
by transmitting emotion to the creature carrying or wielding it.
Truth Seer. While holding the sword, you gain advantage on all Wisdom (Insight) checks.
Destroying the Sword. Zariel can destroy the
Backgrounds
Sword Coast Adventurer's Guide
organization that gave you your start in life. In any event, the abilities that you honed while serving as a courtier will stand you in good stead as an adventurer.
Skill Proficiencies:
;Insight, PersuasionLanguages: Two of your choiceEquipment: A set of fine clothes and a pouch containing 5 gp
FEATURE: COURT FUNCTIONARY
Your knowledge of how bureaucracies function lets you
classes
Player’s Handbook
: Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion
Weapon Proficiencies
Simple and Martial weapons
Armor Training
Light, Medium, and Heavy armor and Shields
Starting
Equipment
Choose A or B: (A) Chain Mail, Shield, Longsword, 6 Javelin;Javelins, Holy Symbol, Priest's Pack, and 9 GP; or (B) 150 GP
Paladins are united by their oaths to stand against the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
much a fixture in the taproom as the well. Durnan is a man of few words. He expects to be paid for his time, and will offer insight and rumors only in return for hard cash. “We know the odds and
to fend for themselves. Self-sufficiency is the only path to success. Ideal: Independence. Someone who can stand alone can stand against anything. Bond: The Yawning Portal. This place is my only home
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. “Now, now, settle down,” she yells to an exceptionally loud parrot.
Merriweather the dryad showcases her collection of birds from this stand. She has owls, chickadees, hawks, hummingbirds, and more
out of concern he doesn’t feel the same way. Characters acting on Hugo’s request to get an introduction to Merriweather can tell she reciprocates his feelings by succeeding on a DC 12 Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
air and inform the characters that Garagai isn’t home. The wolves offer to stand guard outside while the characters enter the lodge and free the prisoners. Characters who suspect treachery can, with
a successful DC 15 Wisdom (Insight) check, tell that the wolves are lying about Garagai—the frost giant is in fact inside the lodge. Are they afraid to face their master, perhaps, or is there another
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
follows: Hoard. Treasure is piled in the middle of the room.
Statues. Three statues stand in shallow alcoves. Each depicts a monstrously warped humanoid.
Each statue is roughly 6 feet tall and
(5,000 gp) A tiny, incandescent blue sphere easily mistaken for a magic gemstone (actually an ioun stone of insight) A child’s rocking horse, half scorched by fire, with a gold music box (750 gp) tucked in a small compartment under the hinged saddle
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
constables and police forces, and even smaller communities have sheriffs and bailiffs who stand ready to protect their community. Skill Proficiencies: Athletics, Insight Languages: Two of your choice Equipment
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
organization that gave you your start in life. In any event, the abilities that you honed while serving as a courtier will stand you in good stead as an adventurer. Skill Proficiencies: Insight, Persuasion Languages: Two of your choice Equipment: A set of fine clothes and a pouch containing 5 gp
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
plead their case for being the best ship and crew for the job. Stands in Tar staggers slightly as she stands. A successful DC 15 Wisdom (Insight) check reveals that the tabaxi has been in the rum
more violent of late. He goes on to reveal that he’s heard rumors that the once-safe caves at the base of the Thunder Cliffs have recently become more dangerous. Stand in Tar scoffs at that idea. A
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Card Collector “Come one, come all!” A satyr wearing a velvet cloak beams at you from a stand full of card decks. He waves with a dramatic flourish, and a set of cards appears in his hand … or did he
pull it from his sleeve?
A satyr named Hugo Clovenhorn sells card decks from this stand, performing card tricks as he talks. He might pause a conversation to pull a card from behind a character’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Fated Shaker Fated shakers are bullies who shake down those indebted to the faction’s tax collectors and evictors. These enforcers use their magic to intimidate and subjugate those who try to stand
(+2)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws Int +5, Wis +6
Skills Insight +6, Investigation +5, Perception +6
Senses passive Perception 16
Languages Common plus two more languages
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
— five dwarves in leather armor and a human in wizard’s robes. They appear to be sitting on the edge of the bridge, facing north and enjoying the view. When they see you, they stand, move away from
to make haste and catch up with him!”
Characters who have reason to suspect Gargosh might be lying or holding back information can make a DC 16 Wisdom (Insight) check. A character who succeeds on
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Charisma Skill Proficiencies Choose 2: Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and
Shields Starting Equipment Choose A or B: (A) Chain Mail, Shield, Longsword, 6 Javelins, Holy Symbol, Priest’s Pack, and 9 GP; or (B) 150 GP Paladins are united by their oaths to stand against the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Ivana’s genius and cynicism, in combination with the Dark Powers’ aid, grant her insight into the nature of Borca’s people that borders on precognition. She’s always one step ahead of her rivals and has
prepared the perfect situation, stand-in, or poison accordingly. However, Ivana has a facile understanding of true love and companionship, so those who behave in an unexpectedly selfless manner might
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
they like. They can try to find clues with the following actions: Search. A character can take the Search action and make a DC 16 Wisdom (Insight or Perception) check. On a success, the character
300 GP. If they answer the riddle correctly, she makes the same offer without demanding a gift. Passphrase. Oliekintara confirms that she knows how to enter Haskasori: one must stand before the gates
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
on my watch—unless they stand against what I hold dear.” Ideal. “Truth begets art and beauty, while deceit does nothing but tear the fabric of our souls.” Bond. “Evildoers beware! Valor’s Call is
)
CHA
17 (+3)
Saving Throws Wis +5, Cha +5
Skills Insight +5, Medicine +5
Senses passive Perception 13
Languages Common, Dwarvish
Challenge 3 (700 XP) Proficiency Bonus +2
Special
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Insight, Intimidation, Medicine, Persuasion, or Religion Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and Shields Starting Equipment Choose A or B: (A) Chain
Mail, Shield, Longsword, 6 Javelins, Holy Symbol, Priest’s Pack, and 9 GP; or (B) 150 GP Paladins are united by their oaths to stand against the forces of annihilation and corruption. Whether sworn
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
alchemist’s supplies grants additional insight into any chemicals or other substances that might have been used in the area. Alchemical Crafting. You can use this tool proficiency to create alchemical
. Components. Brewer’s supplies include a large glass jug, a quantity of hops, a siphon, and several feet of tubing. History. Proficiency with brewer’s supplies gives you additional insight on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
subtlety and precision over simply busting heads. Add in your knowledge of the more cerebral aspects of combat, including all-important insight into the strengths and weaknesses of the enemy, and it’s
fighter. As a champion, you quickly master your role within your franchise, because that role is simple. Lift heavy things. Stand in front of monsters. Hit them till they drop. Eldritch Knight
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wine for days, and the next delivery is long overdue. If the characters force their way into town using magic or strength of arms, Dmitri tells his guards to stand down, hoping to avoid bloodshed, and
does everything he can to expedite the characters’ departure. A character who succeeds on a DC 12 Wisdom (Insight) check can discern that Dmitri is trying to hide the fact that he is distraught. He is grieving over the natural death of his youngest son, Ilya—the last of his children (see area S3).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters might sense that the monks are exchanging furtive glances with a successful DC 10 Wisdom (Insight) skill check. Recruits or Members? The Sacred Stone monks might be persuaded to let the
cultists don’t have an organized response to an attack. Most of the monastery denizens are fatalistic, inclined to stand their ground and fight it out with intruders instead of trying to escape and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stand on either side of the stream, waving makeshift weapons and howling threats at each other in a hissing language.
The group of creatures closest to you has a captive lashed between two stalagmites
learns what drives the conflict. Otherwise, a successful DC 13 Wisdom (Insight) check can provide a general sense of what’s going on. The troglodytes ambushed and killed a drow scouting party whose
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
14 (+2)
CHA
10 (+0)
Saving Throws Str +3, Dex +4, Int +3, Wis +4
Skills Insight +4, Perception +4
Senses passive Perception 14
Languages Gith
Challenge 2 (450 XP)
Innate
forms and creating oases and sanctuaries within the maelstrom.
Githzerai fortress-monasteries stand resolute against the chaos that surrounds them, virtually impervious to the turmoil of their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
resemble Halaster (see “Stonecloaks”) stand east of the two columns of rock that support the 20-foot-high ceiling of this otherwise empty cave. Characters who enter the area through the northwest tunnel
Charisma (Deception) check contested by the golems’ Wisdom (Insight) check, with advantage on the check if the portrayal is particularly convincing. On a successful check, the golem won’t attack that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with werebat lycanthropy in the Underdark and the tribe’s subsequent ordeals. Any character who studies the chalk drawings and succeeds on a DC 10 Wisdom (Insight) check can ascertain as much. Among the
. Two goblin werebats (see appendix A) in humanoid form stand guard near the cave entrance.
Chests. At each end of the cave is a wooden chest so packed with “treasure” that its lid can’t be closed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
leucrotta can mimic the delightful squeals of a suffering victim. A leucrotta is so loathsome that few outside of its own kind can stand to be around one for long. Its horrific, hodgepodge body oozes a
successful DC 14 Wisdom (Insight) check.
Stench. Any creature other than a leucrotta or gnoll that starts its turn within 5 feet of the leucrotta must succeed on a DC 12 Constitution saving throw or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those
resilient sphere 9th greater restoration, Rary’s telepathic bond Implement of Peace 1st-level Peace Domain feature You gain proficiency in the Insight, Performance, or Persuasion skill (your choice
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Chamber Two bugbears stand guard in this empty room. When confronted by any threat, they retreat along the curved northern tunnel to area 28c, gather reinforcements, and make their stand in area 28b
of subdued madness in them with a successful DC 15 Wisdom (Insight) check. (The obelisk was created by Halaster and sounds just like him.) The obelisk’s “vision” refers to the secret passage at area
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
braziers flank the entrance, burning with an unnatural aquamarine light. Pillars stand in two rows, each carved with the visages of otherworldly creatures. A fountain flows quietly at the far end of
stand guard in this chamber. If the characters made any obvious noise as they descended the stairs (including talking), these guardians try to hide along the walls adjacent to the stairs, behind the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
first, you began to hear a voice calling you to stand against death’s endless hunger. Certain of your deity’s wishes, you resigned your post and set out on your quest. Personal Goal: Banish a Shadow
possess great wisdom—or possibly supernatural insight. The cloister holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice. Maybe Elder Runara can help you
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pursue the life of an adventurer, your insight into the world of commerce brought you into the sphere of Acquisitions Incorporated — and a franchise just might be in your future. Skill Proficiency
, and even eternal life. Nothing will stand between me and money. (Evil)
5 Stability. The mercantile trade was too chaotic for me. I need a nice stable profession, like adventuring. (Lawful
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fulfillment in a particular direction. You stand among the heroes of the present age; surely you have a role to play in the unfolding prophecy.
In order for the Draconic Prophecy to work as a patron, one or
crumbling ruins, or the patterns of moons, stars, and the Ring of Siberys (best interpreted at an observatory). A dragonmarked character might gain insight into the Prophecy from the marks on their
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
mince words: “A dangerous army is headed for Vogler. The Ironclad Regiment will do what it can to defend Vogler, but we must be ready to flee.”
Following the mayor’s report, the locals stand in
past the Ironclad Regiment, the villagers have protection. Becklin’s Request During the conversation about battle plans, the character with the highest passive Wisdom (Insight) score realizes Becklin