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Returning 35 results for 'standing of instantly bards'.
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standing of instant bards
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Grolantor. When the cradle drops to 0 hit points, its body crumbles to dirt and moss. The scion instantly appears in the space the
standing stones, a village, or a city on a scion’s back, unaware of the mighty power beneath them. Such settlements can thrive for centuries, as the scion’s magic causes crops to flourish
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Surtur. When the cradle drops to 0 hit points, its body hardens and crumbles to ash. The scion instantly appears in the space the
magma at intruders, exhales fiery gases, and causes molten stone to erupt from the ground around it.
If the cradle is destroyed, the scion of Surtur inside it awakens. Standing 60 feet tall, the scion
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Thrym. When the cradle drops to 0 hit points, its body shatters into shards of ice. The scion instantly appears in the space the
creatures standing on it.
Regional Effects
The region surrounding a scion of Thrym is altered by the giant’s magic, creating one or more of the following effects:
Biting Chill. Extreme cold
Monsters
Princes of the Apocalypse
creatures standing on the ground in that radius must succeed on a DC 23 Dexterity saving throw or fall prone.
Create Gargoyle (Costs 3 Actions). Ogrémoch’s hit points are reduced by 50 as he
breaks off a chunk of his body and places it on the ground in an unoccupied space within 15 feet of him. The chunk of rock instantly transforms into a gargoyle and acts on the same initiative count
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
agents include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty and are experts in observation, stealth, innuendo, and combat
’ Alliance ensure the safety and prosperity of civilized Faerûn by standing united against the forces that threaten civilization. They proactively eliminate such threats by any means, fighting with pride for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
like these exist in your world. Wizards (and bards and druids) might be so rare that a player character learns from a single mentor and never meets another character of the same class, in which case
own hierarchies, traditions, regulations, and procedures. For example, Materros the necromancer could be a brother of the necromantic Cabal of Thar-Zad. As a sign of his high standing within its
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
tower that speaks the command word “Esclarotta” is instantly teleported to area 21. Developments If the two ogres standing watch atop this tower begin firing the ballista or dropping some boulders
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
tower that speaks the command word “Esclarotta” is instantly teleported to area 21. Developments If the two ogres standing watch atop this tower begin firing the ballista or dropping some boulders
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, and barriers around the lunarium daises—instantly dissolve. Any creature standing on one of these surfaces falls to the courtyard 100 feet below. Orinix Arrives A portal to Lunitari opens where the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
completely reasonable and plausible explanation. Singing songs and strumming lutes might be fine for most bards. Who doesn’t like a rousing shanty now and then? But standing in a crowded tavern playing for
Bard There is nothing I would like to do more than explain to you why I’m standing here with stolen goods and my rapier sticking out of this still-warm corpse, officer. I assure you, I have a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
walls contain alcoves, and standing in each alcove is a tall, rough block of amber. Two wide cracks have opened up in the south wall, spilling rubble and shattered pieces of amber onto the floor in
death at the hands of one or more creatures that hate it. When the conditions are met, the beneficiary instantly becomes a vampire under the Dungeon Master’s control (use the stat block in the Monster
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ridiculous things to gain entrance. After a few minutes, when the characters get fed up with the nonsense, the redcaps tell them to quit standing around like idiots and come inside. Seeing the Kenku When
see you, they turn and stare in wonder.
The kenku Chukka and Clonk instantly recognize Lulu, since they’ve met her previously. Before the characters can act, Clonk squawks at them: One of the kenku
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
21. Drow Statues This cave is filled with thirty statues of drow warriors, all standing as if on guard. In her madness, Neheedra turned these warriors of her house to stone. Over long years
, and xorn) that come in contact with Ogrémoch’s Bane instantly fall under the cloud’s sway. The effect lasts as long as the enslaved elementals and Ogrémoch’s Bane are on the same plane of existence
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
heavy curtains. Resting in a wooden stand by the window is a dusty lute, and standing quietly in the southwest corner is a tall harp shrouded in cobwebs. The wedding cake is over four centuries old
doesn’t appear again. If the characters attack the ghost, it attacks them in turn. Treasure The lute, though old and covered in dust, has survived the passage of time. It is a magic instrument of the bards called a Doss lute.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
whims and ambitions. They might claim to speak for their overlords to further their own ambitions or seek to reveal rivals’ selfish goals to gain standing with their demonic masters. Yochlol Medium
, and it gains a new body instantly, reviving with all its Hit Points in the Abyss.
Magic Resistance. The yochlol has Advantage on saving throws against spells and other magical effects.
Spider
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of Azuth is rotated to the right, one creature inside the pit teleports onto the third plinth, forcing aside any other creature standing there. If multiple creatures are in the pit, randomly determine
gas that fills a 15-foot cube centered above the chest (filling the entire pit). The gas instantly corrodes and destroys all nonmagical metal that comes into contact with it, including armor and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
sensitive to holy praise. While aboard the ship, bards and other musicians are allowed to play only secular tunes.
Article 3: Coward’s Consequence. Those who abandon their post or shirk their duty
its hit points. If it moves more than 100 feet from the Last Breath, the ghost disappears and instantly reappears in the ship’s cargo hold. While away from the Last Breath, the ghost can use a bonus
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, and any creature arriving there takes 18 (4d8) force damage. Any creature that moves from outside a rune into its space is instantly teleported to area 50. A creature that uses the south rune to
heaped around Shagambi’s bones: 200 gp, five moonstones (50 gp each), the fine music box activated by the trap (250 gp), and an instrument of the bards (Canaith mandolin). The instrument turns to dust and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
them her most trusted friends. If the lich comes under attack or takes umbrage with visitors, the mimics are quick to reveal their true forms and fight alongside her.)
Animal-Headed People. Standing
butterfly swarm is an instrument of the bards (Anstruth harp). The yellow sapphires carried by the animal-headed guards fit into the pillars in area 8. Each gemstone is worth 1,000 gp.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
pools known as moonwells, their link between the natural world and the goddess, ringed by standing stone circles, raised by their ancient ancestors. In the Druid Circle class feature in the Player’s
circles in the North are often allied with the Harpers, as they have common purpose, with bards and rangers serving as go-betweens. Individual Harpers can usually expect a circle to at least grant them
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to black. While their hands prove as nimble as those of other humanoids, leonin have retractable feline claws, which they can extend instantly. This, along with their ability to produce bone-shaking
focused on the pride lean toward lawful good. Size. Leonin are typically over 6 feet tall, with some standing over 7 feet. Your size is Medium. Here’s how to determine your height and weight randomly
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Bare hooks and pale rectangles mark places on the walls where paintings once hung. Standing in the southwest corner near a single door is a stuffed wolf, its glassy gaze fixed on a stone staircase
minutes and disappear instantly when slain. (Graz’zt speaks only to those he considers worthy of his attention; the characters don’t qualify in this regard.) C6: Mezzanine This wooden mezzanine encircles
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
became the anvil against which they were smashed. The great drawbridge allowed none to pass except welcomed guests, and such guests were few indeed. Standing unconquered, it was the bastion of dwarven
known written copies have ever been reported. Only a privileged few non-dwarves have ever heard the Dirge in its entirety, and dwarf bards who want to perform this epic must demonstrate great skill in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
feeling of jolting awake from a dream, then emerge into the Drought Elder standing up. Read the following description: The air is dense and humid. Slick, chitinous walls rise around you, forming a space
pod are destroyed instantly. Maw. A gap lined with dull mandibles opens into area D5. The tiny mouth-parts twitch occasionally but are harmless. D5: Mandible Walk Massive mandibles extend from the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
tree visible from outside breaks through the ruin’s marble floor and stretches through the collapsed ceiling. Around it, broken statues line the remaining walls, standing in crumbling alcoves.
The
statues as you deem appropriate. The character instantly recognizes the statue of the god whose symbol they just found. Divine Manifestation Soon after the characters enter the room, a faint glow
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
invisible.
Stomp (Costs 2 Actions). Ogrémoch stomps the ground, creating an earth tremor that extends in a 30-foot radius. Other creatures standing on the ground in that radius must succeed on a DC
space within 15 feet of him. The chunk of rock instantly transforms into a gargoyle and acts on the same initiative count as Ogrémoch. Ogrémoch can’t use this action if he has 50 hit points or fewer
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
instantly and leave behind no remains. This does not destroy the servant permanently. Rather, 2d6 days later, its parts—left arm, left leg, right arm, right leg, lower torso, and upper torso—drop from
is reduced to 0 hit points, this trait doesn’t function until an attuned creature spends 24 hours repairing the artifact or until the artifact is subjected to lightning damage.
Standing Leap. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Amidor and Gleam This encounter should take place before the characters have their first random encounter in Yon or reach any of the marked locations on the map of Yon. You see two figures standing
evident only when the creature is in bright or dim light. A remove curse spell or similar magic ends the curse on a shadowless creature, reuniting it with its shadow instantly.
Creatures native to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, cowslips, and hyacinths suffuse this vast garden. Ahead, a ring of standing stones rises from the flower beds. Glittering streams divide the garden and connect with a large pond shaded by willows. The garden
the Feywild, they petitioned spellcasters to transport them to the palace, arriving in the ring of standing stones (area P4). They had hoped to receive audiences with Zybilna upon their arrival but
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
identical to the door of area X33a. This room has amber-glazed walls, a blue marble floor, and three amber sarcophagi standing in alcoves. The ceiling here is 10 feet high. Characters who touch the amber
dark gift of Dahlver-Nar, He of the Many Teeth. Dahlver-Nar’s gift is the power to live many lives. Upon receiving this dark gift, the beneficiary instantly reincarnates when it dies, as though it was
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
whom has had her face scratched over with ink.
The portrait depicts a younger Quill standing next to a second figure that has been defaced. A character who examines this figure closely and succeeds
ballroom’s stage is filled with set pieces, props, and costumes. Treasure. Among the many other instruments stored here is Quill’s instrument of the bards (Cli lyre), which is kept in an ornate wooden case
Magic Items
Infernal Machine Rebuild
cut an astral projection’s silvery cord—the user suffers a sudden burst of feedback from the machine that kills them instantly.
Any effect of the Infernal Machine that requires
on a d20, you have disadvantage on your next d20 roll.
43
Grass, moss, and flowers instantly grow in your footsteps. You are also unaffected by difficult terrain created by plants.
Any harm that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Although some of the dancing is wanton and performed for show, large-scale ring dances in the street for all ages are also popular. All the dancing ends at dusk, after which bards and minstrels perform at
area is closely watched by merfolk guardians, whose standing orders are to kill anyone attempting to disturb it. Rumors abound that the chests have magical protections; one story tells of thieves who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
than one character succeeds on this save, the one who rolled highest is the one who catches it. If the flask shatters, its contents evaporate instantly. Only one such flask can be created, after which
enters the room, read: An illusory figure appears upside down in the far corner of the room, standing on the ceiling. It appears to be the same long-faced human wizard depicted in the statues just inside
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
bartender is an ice devil named Oganath, who uses its frigid claws to instantly chill the drinks it serves. At any given time, 2d4 horned devils relax in the lounge. Oganath’s Cocktails. An expert in arcane
. N4: Windfall’s Office The door to the office is locked and guarded by two pit fiends. Each pit fiend standing guard also carries a key to the office door for emergency purposes. Opening the door