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Returning 35 results for 'standing of rogues draw version'.
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Monsters
Bigby Presents: Glory of the Giants
only), mage hand, prestidigitation
1/day each: chain lightning, cone of cold (6th-level version), fireball (6th-level version), fly, plane shift (self only)Before their banishment to the Underdark
of entitlement. Karontor exploited these qualities, tempting them with promises of higher standing in the ordning, and incited his descendants to launch an assault on the Feywild. When the assault
Backgrounds
The Book of Many Things
successful life even more glorious—only to draw a destructive card that changed your destiny forever.
Your desperation has driven you to the career of adventurer. You don’t seek out dark dungeons
containing 13 gp
Feature: Still Standing
You have weathered ruinous misfortune, and you possess hidden reserves others don’t expect. You gain the Alert, Skilled, or Tough feat (your choice). Your
Monsters
Spelljammer: Adventures in Space
spells, using Wisdom as the spellcasting ability (spell save DC 16):
2/day each: cure wounds (8th-level version), hold person
1/day each: divination, sending, word of recallStar
priests draw their strength from the pantheon of elven gods and oversee religious practices in astral elf society. It’s common for them to serve aboard spelljamming ships, not only as emissaries
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Character Creation Options Next are four chapters of character-focused content: Chapter 6: Rogue. This chapter provides advice and new magic items suited to bards, rangers, rogues, and other
characters who prioritize their skills. The “Rogues’ Gallery” section presents treacherous adversaries for when a player draws the Rogue card from the deck. Chapter 7: Sage. This chapter focuses on sorcerers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
any case, use the Group Status table to determine your party’s standing within the organization. Group Status d4 Status 1 Favored. You have access to the leadership of the house, owing to your
record of faithful service. 2 Reliable. You are reliable contributors to the house, and can count on it for help in difficult situations. 3 Oddballs. You don’t quite fit in, and tend to draw strange
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Adventure Maps The maps in this adventure are for the DM’s eyes only. These maps show secret doors and other elements the players aren’t meant to see. Map 1: Stormwreck Isle View Player Version When
the characters arrive at a location marked on a map, describe it to give them a clear mental picture of the location. You can also draw what they see on paper, copying what’s on your map while
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
either location. Also review the “Goliaths” entry in appendix C, in particular the “Spine of the World Goliaths” section. There is also a list of goliath names you can draw from, as needed. Characters
might visit Skytower Shelter to resolve a long-standing dispute between the two goliath clans (see “Tall Tales in Ten-Towns” and “A Goliath Problem”). Or a goliath player character who hails from
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
deck also has twenty-two named cards known as the major arcana. The Dungeon Master’s Guide also introduced the idea that there was more than one version of the deck; there was also a more common and
less powerful version with only thirteen cards. Dragon and Dungeon Magazines A different version of the deck appeared in 1983 in the pages of Dragon 77. “The Tarot Deck of Many Things,” written by
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Fool’s Needle MIKE SCHLEY Map: Fool’s NeedleView Player Version In the wilds of Anauroch, nestled among the Plain of Standing Stones, a time gate at a place called Fool’s Needle leads to the flying
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
are clever shapeshifters that can disguise themselves as members of other races. Exceptional spies and rogues, they live in the shadows of humanity. Kalashtar are humans bound to spirits from the
plane of dreams, imbued with wisdom and telepathic talent. Shifters draw on their distant lycanthropic heritage to manifest bestial traits for short periods of time. A diverse race shaped by the beasts
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
whole site is swampy, and large pools of standing water dot the clearing. The castle was built on exposed bedrock, so its foundation is sound and mostly dry even a century after the flooding. Tangled
brush and trees grow to within twenty feet of the walls on three sides of the castle. Only the front (southern) face is clear. Bullywugs live in crowded, hastily made reed huts. The lizardfolk have sturdier, roomier reed longhouses. Map 6.1: Castle Naerytar – Ground LevelView Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a set of sturdy iron gates with a pair of shadowy figures standing behind them. Planted in the ground and flanking the road outside the gates are a half-dozen pikes with wolves’ heads impaled on them
palisade twelve feet off the ground, enabling guards to peer over the wall there. Map 5.1: Vallaki (Area N)View Player Version
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
whole site is swampy, and large pools of standing water dot the clearing. The castle was built on exposed bedrock, so its foundation is sound and mostly dry even a century after the flooding. Tangled
brush and trees grow to within twenty feet of the walls on three sides of the castle. Only the front (southern) face is clear. Bullywugs live in crowded, hastily made reed huts. The lizardfolk have sturdier, roomier reed longhouses.
Map 6.1: Castle Naerytar - Ground Level
View Player Version
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
: Starter Deck. This version of the Deck of Many Things is meant for low-level characters, potentially as low as 1st level: Comet, Fates, Fool, Key, Knight, Rogue, Ruin, Sage, Talons. Roleplaying Focus
cards in this deck bestow benefits on those who draw them, and the few exceptions are relatively easily recovered from: Comet, Fates, Fool, Gem, Jester, Key, Knight, Moon, Ruin, Sage, Star, Sun, Throne
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Approaching the Fen Once the party arrives at Bittergrass Fen, show your players map 6.2. Read the following to describe the scene: Dyson Logos Map 6.2: Bittergrass Fen View Player Version Rising
from the fen are two rows of standing stones, each one a rough-carved pillar twenty feet high and ten feet thick. Floating inches above each standing stone is a ten-foot-diameter boulder. West of the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Baerald Map 2.17: Innsmouth View Player Version Innsmouth Locations Location Description Blind Observatory Within a ring of bismuth monoliths called the Blind Observatory, the clouds vanish
Cthulhu’s Vault. Map of the Eclipse Hollows in a series of standing stones depict the progression of a crumbling constellation. Cultists believe that a force capable of moving the stars left this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
unless otherwise noted. All the gates leading to and from level 10 are mirror gates. Standing Gate. This gate forms between two standing stones or pillars. Unless otherwise noted, these columns are 15
. Elder Runes on Gates When a gate opens, a random elder rune appears within its vertical plane. Draw a card from the Elder Runes Deck to determine which rune appears. Halaster usually has the rune
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
using any of your speed. Standing up takes more effort; doing so costs an amount of movement equal to half your speed. For example, if your speed is 30 feet, you must spend 15 feet of movement to stand
your movement and action:
draw or sheathe a sword open or close a door withdraw a potion from your backpack pick up a dropped axe take a bauble from a table remove a ring from your finger stuff
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Phantom (Rogue) Embrace Death and Wield Ghostly Power Ignatius Budi Phantom Rogue Some Rogues traverse the veil between life and death, shepherding opponents to the grave and slipping through the
deathly energy and stealing knowledge from souls who have passed on. Thieves’ guilds value Rogues of this persuasion as highly effective information gatherers and spies. Level 3: Wails from the Grave
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
terrain (see “Difficult Terrain” in the Basic Rules). Intact buildings are rundown, ramshackle stone cottages that are otherwise still standing. Their wooden doors are swollen and require a successful
. Trees average 30 to 40 feet tall and provide cover. Brush consists of large bushes that count as difficult terrain. Ruins of Thundertree View Player Version
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Garden Denizens Fey creatures, awakened animals and plants, and wanderers both Humanoid and otherwise call the garden home. Some of its long-standing residents were once visitors from faraway places
violent actions such as damming a river, clear-cutting a forest, or slaughtering pixies draw the Gardener’s ire. The Gardener demands an explanation for transgressions worthy of their attention, and if
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
using any of your speed. Standing up takes more effort; doing so costs an amount of movement equal to half your speed. For example, if your speed is 30 feet, you must spend 15 feet of movement to stand
your movement and action:
draw or sheathe a sword open or close a door withdraw a potion from your backpack pick up a dropped axe take a bauble from a table remove a ring from your finger stuff
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Vine Blight Appearing as masses of slithering creepers, vine blights hide in undergrowth and wait for prey to draw near. By animating the plants around them, vine blights entangle and hinder their
foes before attacking. Vine blights are the only blights capable of speech. Through its connection to the evil spirit of the Gulthias tree it serves, a vine blight speaks in a fractured version of its
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
tower in the village might see the characters as a path to earning Mekkalath’s goodwill. Heroes might confront the death tyrant trapped within the abbey’s tower, draw it into a fight with Mekkalath, or
infesting the ruins of Gardmore Abbey won’t pursue characters who retreat from the hill to tend their wounds. Characters have the opportunity to return another day, with a new plan to defeat Mekkalath and obtain the deck. Mike Schley Map 16.1: Ruins of Gardmore Abbey View Player Version
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 4: Revenge for the “C” Team You are standing just inside the front door to the Dran & Courtier. The place is deserted, the tables empty. Everything is in shadow, except where a purple light
pulses from the four open bedroom doors above the bar.
This version of the Test Market is empty except for the rooms rented by the “C” Team. When the characters make their way to the second floor, read
Compendium
- Sources->Dungeons & Dragons->Monster Manual
world. With broad circles of friends, adult copper dragons delight in introducing people to one another and helping people find places where they can flourish. When disaster strikes, these dragons draw
. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 4 version).
Rend. Melee Attack Roll: +11, reach 10 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual
using Charisma as the spellcasting ability (spell save DC 16):
At Will: Detect Magic, Detect Thoughts, Invisibility (self only), Mage Hand, Major Image
1/Day Each: Blight (level 8 version
), Cloudkill (level 6 version), Fly, Plane Shift, Tongues
Bonus Actions
Shape-Shift. The slaad shape-shifts into a Small or Medium Humanoid, or it returns to its true form. Other than its size, its game
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Astral Elf Star Priest Star priests draw their strength from the pantheon of elven gods and oversee religious practices in astral elf society. It’s common for them to serve aboard spelljamming ships
-level version), hold person
1/day each: divination, sending, word of recall
Bonus Actions
Starlight Step (2/Day). The elf magically teleports up to 30 feet, along with anything it is wearing or carrying, to an unoccupied space it can see.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
worn smooth by wind and sand. Two large trebuchets stand atop the ruins. Where cheers once rang out across a great city, now a solemn fortress stands before you, waiting for you to draw near. The dry
unfolds; it’s simply a reflection of Iymrith’s mood. Storm giants who stride boldly toward the amphitheater with weapons in hand draw fire from the trebuchets (see area 1). The characters can let the storm
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Abominable Yeti Devious mountain folk sometimes use the yetis as unwitting weapons. A warlord might lay down slaughtered sheep or goats to draw yetis into an enemy’s camp, sowing chaos and thinning
annexed in the aftermath. Abominable Yetis. An abominable yeti is larger than a normal yeti, standing three times as tall as a human. It typically lives and hunts alone, though a pair of abominable
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
group of stealthy characters moving slowly might be able to sneak past enemies that clumsier characters would alert. A pair of rogues moving at a slow pace are much harder to detect when they leave
group from becoming lost, making a Wisdom (Survival) check when the DM calls for it. (The Dungeon Master’s Guide has rules to determine whether the group gets lost.) Draw a Map. The character can draw
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
treasures.
Second Entry. Sorvina’s digging revealed strange standing stones. Mirabel worries about her sister, who’s started whispering to herself as she obsesses over learning more about the stones
.
Third Entry. Sorvina discovered the bones of some monster at the center of the standing stones. All three sisters are having nightmares from which they wake up ravenous. Sorvina claims the hunger is
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics in the service of gods wield mace and spell, questing against the terrifying powers that threaten the land
makes an ability check, an attack roll, or a saving throw. Spending inspiration gives the character advantage on the roll. A clever player might spend the inspiration to counteract disadvantage on a roll.
A character can have only one inspiration at a time.
Map of the Sword Coast View Player Version
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Renown in Kalakeri Judgment follows everything the characters do in Kalakeri. Those who support either of the domain’s factions earn enemies and allies. Those who don’t support a faction draw
suspicion. Those who play the factions against one another might earn the favor of both—but for how long? Using the renown system from the Dungeon Master’s Guide, track the characters’ standing with
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
in recent years have imperiled her lofty station. To resecure her standing in the ordning and prove that she is still the greatest smith among giants, Brimskarda has reclaimed the legendary Star Forge
matters is the Star Forge’s most recent master, a red dragon named Akaanvaerd. Brimskarda’s nephews have managed to draw Akaanvaerd away from his lair for now, but it’s unclear how long they can keep the