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Returning 12 results for 'staring of interest both'.
Other Suggestions:
saving of interact both
starting of interests both
saving of interests both
standing of interests both
searing of interests both
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
interest in you.
4 You survived a near-death experience—but shouldn’t have. Ever since, death and ill omens follow you.
5 You are out of sync with time or reality. Anything you touch is
grappled by it, the creature takes 1d10 necrotic damage.A dwarf occultist finds herself watched by the Staring Cats of Uldun-Dar
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the tunnel below your position. Twelve of the creatures are identical. Each has a round body, spindly arms and legs, a pair of fluttering wings rising above its arms, and a single eye staring out over
thought about whether the Orderer might provide a solution to the modrons’ predicament. If the characters express an interest in investigating this possibility, the tridrone leads the party to the center of the Labyrinth where the Maze Engine is found.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
blissfully unaware of the party’s intrusion or show no interest in the characters. A shy or reclusive archfey might not want to be disturbed at all. How and when the archfey crosses paths with the
might feel it’s in their best interest to ally with one or both of them. By swearing allegiance to either queen, an archfey gains the privilege of audiences with the queen and faint assurances that the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
along the edges of the pool, staring at a corpse floating in it.
Five bulezaus drowned a night hag in the pool. The hag, Yiggleblight, was working with Trantolox to find Crokek’toeck until the
despondent if her advice is ignored. Lulu refuses to do anything but the bare minimum to help the characters until her confidence in their good judgment is restored. If the characters mention their interest in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
express interest in restoring Ythryn to its former glory, he laments, “Many powerful minds have tried.” If the characters mention Veneranda’s plan to use Iriolarthas’s staff of power and the obelisk
characters have not yet encountered Iriolarthas, the demilich and three nothics are present: Perched on the edge of the pit are three aberrant creatures, each one staring at you with a singular, hideous
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
death. Alongside the road, a lizardfolk is pleading with a male human dressed in black leather. Behind the dark figure, two bugbears stand with their morningstars drawn, staring at the lizardfolk with
Hoobur do so in ways that aren’t covered by dominate monster.
If the characters develop a strong interest in creating undead horses or summoning will-o’-wisps to their service, you can decide to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
minded by an oni bouncer named Vez. The oni ensures that only those who meet Shemeshka’s thresholds for wealth and interest are admitted to area F3. He has orders to welcome the characters. F1a: Bar
accompanied by a brassy band of ten lawful good skeletons. F10: Security Room Three nothics sit in this dim room, staring at screens connected to invisible sensors spread throughout the casino. The nothics
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
know how many pieces of the obelisk exist. The mind flayers direct characters who express interest in worship to the adjacent feeding room (area X11). The mind flayers don’t prolong the discussion, and
slaadi came through the rift from a Far Realm site they call Spawn Hollow. The denizens of Illithinoch don’t have much interest in this room and thus leave the slaadi alone. The slaadi mistake this
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, but they hold nothing of interest. Beyond the Rubble. It takes several days of labor to clear the rubble so creatures can pass through it, but Shanzezim is right about there being nothing relevant
parts include a gold-colored flywheel that isn’t a part of the clock Shanzezim is trying to assemble. The flywheel thus doesn’t interest the marid, who gives it to the characters. The gold-colored
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lean against the rail mid-deck, staring toward the coast. Between them at deck level is a roll of canvas or rope.
To fore and aft, below the upper decks, stand vague outlines of doors. You can also
a foul smell. The sea chests contain clothes and other personal effects. The garments are all stained, grubby, and in poor condition. Of minor interest among the remaining items are the following: A
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
rise from the hardwood floor to a balcony, and a glass chandelier hangs above the center of the room. Below the chandelier, the pelt of an owlbear has been made into a fine rug, its head staring at the
return to her human form. Zala has no interest in Markos’s current activities and little knowledge about them. Zala speaks Common, Deep Speech, and Elvish. If the characters attack her, Zala responds in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
surprise her new husband with the gift. Likewise, the player running Rala does not share her goal with anyone having an interest in what’s in the vaults. In any free time between events, or by sneaking away
characters inhabiting the wedding couple, letting them know everyone is staring at them. If they don’t guess what’s happening, one of the guests leans forward and reminds the couple to join Jormun on the