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Returning 33 results for 'starting changes'.
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Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Finding the Morkoth The Morkoth is sailing around a cluster of islands in the Trackless Sea known as the Purple Rocks. The shipâs precise location changes from one hour to the next and is ultimately
characters to find the Morkoth, ascertain the rough distance from the partyâs starting location to the Purple Rocks, then calculate the amount of time it would take the partyâs conveyance to travel that
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Radiant Sun Bolt (p. 131) Several adjustments have been made to the Radiant Sun Bolt feature. For clarity, the feature is reprinted with these adjustments here. Radiant Sun Bolt Starting when you
with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is radiant, and its damage die is a d4. This die changes as you gain
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the Witchlight Carnival can affect the overall mood at the carnival. When the characters arrive at the carnival, place a token in the starting space of the track in the lower right corner of the
poster map. This token moves right or left along the track as the carnivalâs atmosphere changes for better or worse. The text informs you when to raise or lower the mood. When the token is to the right
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
bliss. Your pact with that being allows you to experience the barest touch of the holy light that illuminates the multiverse. Being connected to such power can cause changes in your behavior and beliefs
together, and restore a number of hit points equal to the total. Your pool regains all expended dice when you finish a long rest. Radiant Soul Starting at 6th level, your link to the Celestial allows
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
adopted daughter close by. When determining Vlonwelvâs starting location, assume Zress accompanies her. If you have Mordenkainenâs Tome of Foes, use the drow house captain stat block in that book to
represent Zress. Otherwise, Zress is a drow champion (see appendix A), with these changes: Zress is neutral evil. She has these racial traits: She speaks Elvish and Undercommon. She has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Mapping a Dungeon Every dungeon needs a map showing its layout. The dungeonâs location, creator, purpose, history, and inhabitants should give you a starting point for designing your dungeon map. If
mind: Asymmetrical rooms and map layouts make a dungeon less predictable. Think in three dimensions. Stairs, ramps, platforms, ledges, balconies, pits, and other changes of elevation make a dungeon
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Tiers of Play With each new level, characters acquire new capabilities that equip them to handle greater challenges. As characters advance in level, the tone of the game also changes, and the stakes
tier 1, characters are apprentice adventurers, though they are already set apart from the broader populace by virtue of their extraordinary abilities. They learn their starting class features and
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
highest Charisma score among all adventurers in the party, and its starting loyalty score is half that number. If the highest Charisma score changes â perhaps a character dies or leaves the group â adjust
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
in the Monster Manual might make a good starting point for your monster. Imagine, for example, that you want to create an intelligent arboreal predator that hunts elves. There is no such monster in the
already exists. Adapting a stat block is far less time-consuming than creating one from scratch, and there are changes you can make to an existing monster that have no effect on its challenge rating, such
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Tiers of Play With each new level, characters acquire new capabilities that equip them to handle greater challenges. As characters advance in level, the tone of the game also changes, and the stakes
tier 1, characters are apprentice adventurers, though they are already set apart from the broader populace by virtue of their extraordinary abilities. They learn their starting class features and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Hound of Ill Omen 14th Shadow Walk 18th Umbral Form Eyes of the Dark Starting at 1st level, you have darkvision with a range of 120 feet. When you reach 3rd level in this class, you learn the
, you can see through the darkness created by the spell. Strength of the Grave Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. When damage
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you people think Iâm crazy?
Way of the Sun Soul Features Monk Level Feature 3rd Radiant Sun Bolt 6th Searing Arc Strike 11th Searing Sunburst 17th Sun Shield Radiant Sun Bolt Starting when you
with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is radiant, and its damage die is a d4. This die changes as you gain
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
to travel. Travel in the Outlands The Outlands is infinite in size and changes constantly. This makes the distances between locations and the time it takes to get from place to place variable. How
9th level before starting chapter 13. Levels in the Outlands Adventures Completed Advance to⊠In two gate-towns 7th level In four gate-towns 8th level In six gate-towns 9th level
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Occultant Our next kill changes everything. â Occultant divination An occultant tracks the creatures and foes that a franchise has bested or killed, weighing them against the deeds the franchise has
or poison killed a creature, or explain what that dead body is doing under your bed at the inn. The Occultant Franchise Rank Features
1 Proficiencies and Starting Equipment, Read the Kill
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Sorcerer Yes, thatâs a fine idea. We should totally put that to a vote. Hey, thatâs weird â my hands are starting to glow. Is anyone else seeing that? A sorcererâs use of magic runs the range from
8 A polo mallet carved in the shape of the tarrasque
9 A flask of liquid that changes color each time you cast
10 The antler stub of a peryton, decorated with nymph hair and pixie dust
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
light shed by the soul of every living creature. Radiant Sun Bolt Starting when you choose this tradition at 3rd level, you can hurl searing bolts of magical radiance. You gain a new attack option that
. Its damage is radiant, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. When you take the Attack action on your turn and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
life to another, or after significant life events. Leaving a home community or transitioning to live among dryfolk might constitute such life changes. Tritons also have a fluid concept of gender and
. Your size is Medium. Hereâs how to determine your height and weight randomly, starting with rolling a size modifier: Size modifier = 2d10 Height = 4 feet + 6 inches + your size modifier in inches Weight
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
bright blue as he hurries over to a table set with magical gear and mysterious devices unrecognizable to the characters, reporting that everything is ready to go. Starting the Simulation Mister Blip
he wears is a black felt bowler cap. The color of his eyes changes depending on his mood: green if heâs feeling inquisitive, blue when determined, red for angry, yellow when excited, and pink if heâs
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Score. An NPCâs loyalty is measured on a numerical scale from 0 to 20. The NPCâs maximum Loyalty Score is equal to the highest Charisma score among all adventurers in the party, and its starting Loyalty
Score is half that number. If the highest Charisma score changesâperhaps a character dies or leaves the groupâadjust the NPCâs Loyalty Score accordingly. Tracking Loyalty. Keep track of an NPCâs
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
or Terrain. The weather or terrain changes in a way that makes tracking harder. Terrain Obstacle. The trail crosses a river or similar obstacle that allows no tracks. The DC for the check depends on
can rule that tracking is impossible. Use the Search DC column of the Travel Terrain table as a starting point for setting the DC for tracking. If you prefer, you can choose a DC based on your
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
way to modify an existing race is to change its appearance. Changes to a raceâs appearance need not affect its game elements. For example, you could transform halflings into anthropomorphic mice
should be to celestials and humans what tieflings are to fiends and humans. Given that aasimar and tieflings are like two sides of the same coin, the tiefling makes a good starting point for coming up
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of fresh water. The statues stand atop stone plinths above the water, facing outward. Starting with the northernmost one and moving clockwise, the statues represent Eilistraee (god of beauty, dance
, with these changes: The Sing-Alongs are lawful good. Each has a Charisma of 14 and the following skill: Performance +4. They have these racial traits: They speak, read, and write Common and Halfling
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
faction. Their diverse character, motivations, and obligations ensure that they are not in agreement about the current threat facing Faerûn. Moreover, the standing of certain delegates changes from one
Resources: Waterdeepâs army and conscript troops Lady Laeral is present starting with the second council, at which point she becomes the Open Lord of Waterdeep. She is one of the Seven Sistersâlegendary
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
faction. Their diverse character, motivations, and obligations ensure that they are not in agreement about the current threat facing Faerûn. Moreover, the standing of certain delegates changes from one
Resources: Waterdeepâs army and conscript troops Lady Laeral is present starting with the second council, at which point she becomes the Open Lord of Waterdeep. She is one of the Seven Sistersâlegendary
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
faction. Their diverse character, motivations, and obligations ensure that they are not in agreement about the current threat facing Faerûn. Moreover, the standing of certain delegates changes from one
Resources: Waterdeepâs army and conscript troops Lady Laeral is present starting with the second council, at which point she becomes the Open Lord of Waterdeep. She is one of the Seven Sistersâlegendary
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Standing 6œ feet tall and weighing 250 pounds, each is as big as a powerfully built male human. They have the statistics of commoners, with the following changes: The children are Medium giants of
progress, all of the pieces are in their starting locations. The constructs donât attack unless one of them is attacked first, or unless they are commanded to do so by Sansuri or Thullen. A chess piece
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
plane of lawful evil. A devil does not choose to be lawful evil or tend toward lawful evil, but rather it is lawful evil in its essence. If it somehow ceases to be lawful evil, it changes into something
characteristics that you can use to spark your imagination. Youâre not bound to those options, but theyâre a good starting point.
Personality Traits Give your character two personality traits. Personality
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
agents torture him for information. Corrin is a lawful evil spy with the following changes: He is Small, has a hit point maximum of 21 (6d6), and has 10 hit points remaining. He has the following racial
, each with a toilet, and a 3-foot-high pillar at the center of the room with a cleansing stone embedded in its top. T14. Station Platform The sound of lightning rail trains stopping and starting
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Thay only if you decide she does so. Entry Points. Choose a starting location for the party from among the seven entry points in the Doomvault. Black gates in the following areas have entry points
also make changes to the abilities they can use. A reduced-threat creature is worth half the normal XP earned for defeating it.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and mops frozen stiff by the cold. As the party explores higher up in the tower, the recurring phrase changes to: âI am Ivira. Ivira is my name.â These words are written in wine stains, and the floor
, starting with its earliest memories. The wearer can sense that its memories are being stolen but canât remove the crown from its head except within an antimagic field. After wearing the crown for 1 hour
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toward the gardenâs denizens and peaceful visitors. Gorguth is a chimera with the following changes: His alignment is chaotic neutral. He speaks Common and Draconic. Gorguth enjoys flying over the garden
at its starting point. Groups that enter the maze together make this check as a group check. A creature can create a more direct route by pushing through the walls, but it risks running afoul of the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
gelatinous cube with these changes: It is immune to all damage and conditions. Its reach is 10 feet. Each round, the ooze can make one attack against each creature within its reach: a pseudopod attack against
(Perception) check. These tell the story of the cult of the medusa, starting with the capture of Gloine Nathair-Nathair, long years of sacrificial victims brought before her, and the vitrified statues now
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
is starting to fear (rightfully) that Caerhan is dead, however, and if the characters treat him kindly, he might be convinced to join them. Gorkoh carries standard goblin weapons, plus three potions
. Ten of the feet in the room are stomping feet, the lesser known and smellier cousins to the crawling claw. A stomping foot uses the crawling claw stat block with these changes: Its speed is 30 feet






