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Returning 35 results for 'starting come'.
Other Suggestions:
starting core
Classes
Player’s Handbook
, History, Insight, Investigation, Medicine, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) 2 Dagger;Daggers, Staff
used across the multiverse.
The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or
Monsters
Curse of Strahd
as he can, starting with evil Vistani.
Man with a Plan. Van Richten doesn’t know that his former protégé, a good-aligned Vistana named Ezmerelda d’Avenir, has come to Barovia
hunting evil monsters.
The Waiting Game. Van Richten isn’t a young man anymore. He knows his road is coming to an end, but his work isn't done. He has come to Barovia to kill Strahd von Zarovich
Monsters
Fizban's Treasury of Dragons
squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey.
Topaz dragons often come into conflict with bronze dragons when
young topaz dragon engages in repeated aerial battles with a young gynosphinx to determine territory. Both of them are secretly starting to enjoy the bouts.
2
A young topaz dragon found and ate a
Backgrounds
Guildmasters’ Guide to Ravnica
. You can choose your secondary guild or roll to determine it randomly. This secondary guild membership determines a portion of your starting equipment and is also where most of your contacts come from
;Disguise kit
Languages: One of your choice
Equipment: A Dimir insignia, three small knives, a set of dark-colored common clothes, and the starting equipment of the background described in this
Backgrounds
Guildmasters’ Guide to Ravnica
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Creativity. Half the world’s troubles come from stodgy thinking, stuck in the past. We need innovative
I’m incapable of admitting a flaw in my logic.
Contacts
The laboratories of the Izzet League are constantly starting up new projects and dissolving old ones, so it’s easy for
backgrounds
Wicker. Healers and guardians alike may seek out the Old Ways for remedies and protective charms to ward off evil. Not all who come to the wicker craft do so with noble intent—some, broken by spite
.
Wicker Weaver Trinkets. When you make your character, you can roll once on the Wicker Weaver Trinkets table instead of on the normal starting Trinkets table.
Wicker Weaver Trinkets
1d6
Thread
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Flash of Genius Starting at 7th level, you gain the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Flash of Genius Starting at 7th level, you gain the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Flash of Genius Starting at 7th level, you gain the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Flash of Genius Starting at 7th level, you gain the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Starting with The Lost City, guide your players through the adventures in the order presented in this book. Each one provides sufficient XP that, on completing the adventure, the characters should be
staircase spans the multiverse, the adventures it can lead to are limitless, whether those tales come from this book or another.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Starting Point: Morgrave University Morgrave University is the largest institute of learning in Breland. While it’s not as prestigious as Arcanix or the Library of Korranberg, Morgrave is known for
college of tomb robbers, and much of its endowment does come from the sale of artifacts recovered on its expeditions. Morgrave University can be a useful resource in any style of campaign. It’s an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
adventuring? Where did you get the money to purchase your starting gear, or, if you come from a wealthy background, why don’t you have more money? How did you learn the skills of your class? What
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Visiting the Night Market Before starting the adventure, use the following hooks or work with players to determine why the group has come to the Dyn Singh Night Market: Connoisseur. The group seeks a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
adventuring? Where did you get the money to purchase your starting gear, or, if you come from a wealthy background, why don’t you have more money? How did you learn the skills of your class? What
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Starting with The Lost City, guide your players through the adventures in the order presented in this book. Each one provides sufficient XP that, on completing the adventure, the characters should be
staircase spans the multiverse, the adventures it can lead to are limitless, whether those tales come from this book or another.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Visiting the Night Market Before starting the adventure, use the following hooks or work with players to determine why the group has come to the Dyn Singh Night Market: Connoisseur. The group seeks a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Starting the Adventure The adventure begins as the characters near the walls of Yeonido. Read or paraphrase the following description as the party draws close to the city gates: The curving walls of
the city of Yeonido come into view. Atop the walls, tall, colorful flags and ribbons flutter from poles. Traders, guards, and workers come and go through a grand gate, passing from the surrounding
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a recent arrival? Where did you come from? Why did you come to this area? Are you tied to any of the organizations or people involved in the events that kick off the campaign? Are they friends or
enemies? Listen to the players’ ideas, and say yes if you can. Even if you want all the characters to have grown up in the starting town, consider allowing a recent arrival or a transplant if the player’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a recent arrival? Where did you come from? Why did you come to this area? Are you tied to any of the organizations or people involved in the events that kick off the campaign? Are they friends or
enemies? Listen to the players’ ideas, and say yes if you can. Even if you want all the characters to have grown up in the starting town, consider allowing a recent arrival or a transplant if the player’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Starting the Adventure The adventure begins as the characters near the walls of Yeonido. Read or paraphrase the following description as the party draws close to the city gates: The curving walls of
the city of Yeonido come into view. Atop the walls, tall, colorful flags and ribbons flutter from poles. Traders, guards, and workers come and go through a grand gate, passing from the surrounding
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
adventuring? Where did you get the money to purchase your starting gear, or, if you come from a wealthy background, why don’t you have more money? How did you learn the skills of your class? What
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Starting Point: Morgrave University Morgrave University is the largest institute of learning in Breland. While it’s not as prestigious as Arcanix or the Library of Korranberg, Morgrave is known for
college of tomb robbers, and much of its endowment does come from the sale of artifacts recovered on its expeditions. Morgrave University can be a useful resource in any style of campaign. It’s an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
adventuring? Where did you get the money to purchase your starting gear, or, if you come from a wealthy background, why don’t you have more money? How did you learn the skills of your class? What
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creatures and objects within 10 feet of you that are within line of sight. Greater Portent Starting at 14th level, the visions in your dreams intensify and paint a more accurate picture in your mind of what is to come. You roll three d20s for your Portent feature, rather than two.
select this school at 2nd level, the gold and time you must spend to copy a divination spell into your spellbook is halved. Portent Starting at 2nd level when you choose this school, glimpses of the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creatures and objects within 10 feet of you that are within line of sight. Greater Portent Starting at 14th level, the visions in your dreams intensify and paint a more accurate picture in your mind of what is to come. You roll three d20s for your Portent feature, rather than two.
select this school at 2nd level, the gold and time you must spend to copy a divination spell into your spellbook is halved. Portent Starting at 2nd level when you choose this school, glimpses of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sacrifices of one kind or another, no respite from winter’s fury seems forthcoming. For adventurers such as yourselves, Ten-Towns is a place to test one’s mettle and, in the spirit of heroes who have come
before, leave one’s mark on this frigid, blighted land.
Having set the stage, you can now describe the adventure’s starting town using the information presented later in this chapter, and the poster
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sacrifices of one kind or another, no respite from winter’s fury seems forthcoming. For adventurers such as yourselves, Ten-Towns is a place to test one’s mettle and, in the spirit of heroes who have come
before, leave one’s mark on this frigid, blighted land.
Having set the stage, you can now describe the adventure’s starting town using the information presented later in this chapter, and the poster
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Appendix A: Random Dungeons This appendix helps you quickly generate a dungeon. The tables work in an iterative manner. First, roll a starting area, then roll to determine the passages and doors
can grow. The most obvious limit to a dungeon’s size is the graph paper it’s drawn on. If a feature would exceed the boundaries of the page, curtail it. A corridor might turn or come to a dead end at
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Starting the Adventure Castle Djaynai monitors the arrival of travelers to the fog-shrouded port of Djaynai The adventure begins with the characters arriving in the city of Djaynai. Whoever arranged
for the adventurers to come to the city has paid for their ship’s passage, as well as for rooms at a fine inn on arrival. Read or paraphrase the following text: The ship passes through swirling fog
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Appendix A: Random Dungeons This appendix helps you quickly generate a dungeon. The tables work in an iterative manner. First, roll a starting area, then roll to determine the passages and doors
can grow. The most obvious limit to a dungeon’s size is the graph paper it’s drawn on. If a feature would exceed the boundaries of the page, curtail it. A corridor might turn or come to a dead end at
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Starting the Adventure Castle Djaynai monitors the arrival of travelers to the fog-shrouded port of Djaynai The adventure begins with the characters arriving in the city of Djaynai. Whoever arranged
for the adventurers to come to the city has paid for their ship’s passage, as well as for rooms at a fine inn on arrival. Read or paraphrase the following text: The ship passes through swirling fog
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
normal starting equipment. You have two common magic items and two uncommon magic items. All magic items are subject to the approval of the DM, and the DM may choose whether to assign these items or to
allow you to select the items you want. Either way, take a moment to come up with the story behind these items. How did you acquire them? Were they treasures found on your adventures? Heirlooms from
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
each fairy has a special physical characteristic that sets the fairy apart. For your fairy, roll on the Fey Characteristics table or choose an option from it. You’re also free to come up with your own
. You are a Fey. Size. You are Small. Speed. Your walking speed is 30 feet. Fairy Magic. You know the druidcraft cantrip. Starting at 3rd level, you can cast the faerie fire spell with this trait
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
normal starting equipment. You have two common magic items and two uncommon magic items. All magic items are subject to the approval of the DM, and the DM may choose whether to assign these items or to
allow you to select the items you want. Either way, take a moment to come up with the story behind these items. How did you acquire them? Were they treasures found on your adventures? Heirlooms from