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Returning 29 results for 'starting of realize delving verdan'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Adventure Hooks Adventurers who hang around the Yawning Portal often find work delving into Undermountain on the errands of others. The characters might have their own reasons for venturing into the
Mad Mage’s dungeon, but the adventure hooks described in this section can be used as further motivation. These hooks are divided into two categories: starting quests and future quests. Adventurers are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and
using magic items you normally couldn’t employ. Fast Hands Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and
using magic items you normally couldn’t employ. Fast Hands Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your
classes
Player’s Handbook
, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
Light armor
Starting Equipment
Choose A or B: (A) Leather;Leather
multiverse. They often begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Intimidation, Investigation, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training Light armor Starting Equipment Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb
delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where the influence of these beings can be felt. In no time, each
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
1 minute, allowing you to pass yourself off as a native speaker of a particular land, provided that you know the language. Master of Tactics Starting at 3rd level, you can use the Help action as a
or hear you. Insightful Manipulator Starting at 9th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Master of Tactics Starting at 3rd level, you can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be
within 30 feet of you, rather than within 5 feet of you, if the target can see or hear you. Insightful Manipulator Starting at 9th level, if you spend at least 1 minute observing or interacting with
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Personalities To customize the lizardfolk in the lair, use the personality traits, ideals, bonds, and flaws from the character backgrounds in chapter 4 of the Player’s Handbook as a starting point
the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. 8 You enjoy eating your food while it’s still raw and wriggling.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Charisma Skill Proficiencies Choose 2: Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training Light armor Starting Equipment
multiverse. They often begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
goodness still burns within the planetar. If the characters can make Fazrian realize that it has become what it sought to destroy, the planetar will end itself and, with its self-sacrifice, earn
roses mixed with sulfur. Characters who try to track the breeze to its source are led toward Fazrian in area 23b. Warm blood oozes from the walls and drips from the ceiling, starting and stopping for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Adbar, heading west in the hope of finding mithral deposits hidden in the southern spurs of the Spine of the World. These they found, and so began the delving of Mithral Hall, with Clan Ironshield
founding Settlestone nearby as a means of buffering the market for the products of the hall’s ore. Mithral Hall enjoyed centuries of profit before its delving permitted the shadow dragon, Shimmergloom, to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
creature can’t make opportunity attacks against you for the rest of your turn. SWASHBUCKLERS AND TWO-WEAPON FIGHTING
The Swashbuckler relies on a good understanding of the D&D rules to realize its
bundles a more limited version of Disengage within your attack. This allows you to use your bonus action to fight with two weapons, and then safely evade each foe you attacked.
Rakish Audacity Starting
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the Mere. Characters who succeed on a DC 15 Intelligence (Nature) check realize the gas is present and understand its danger. A pit of snakes opens to the right of the characters as they pass, and
trolls. The trolls claw and bite each other, trying to take possession of the tasty lizardfolk remains. When the characters find the trolls, they are each at half their starting hit points. If the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Yawning Portal. Some of the magic Durnan looted on his successful foray into Undermountain granted him a life span that exceeds even that of an elf. And for decades Durnan left delving into
. In the Free City of Greyhawk stands the Green Dragon Inn, which has been the starting point for some of the most successful expeditions to Castle Greyhawk and beyond. The place is crowded and smoke
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
grouped, Glasya established a new category of “legion” to realize her plans for profit and power: the coin legions. The members of Glasya’s coin legions operate in the manner of thieves’ guilds on the
of Influence To make Glasya’s workload even more onerous (and to serve as an ironic form of punishment), Asmodeus decreed that Glasya could entice souls into the Nine Hells only through delving into
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Divergent Paths There are several ways to begin Part 3. If you are playing with reduced time, the starting point depends on which NPC the characters gained favor with; refer to their respective
. They hardly look like cult members, much less hardened scoundrels. Their young faces betray surprise, eyes widening as they realize their visit was anticipated. Then, with instincts honed by too many
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
secretly starting to enjoy the bouts.
2 A young topaz dragon found and ate a dead sahuagin on the beach, unwittingly incurring the wrath of the sahuagin’s community.
3 A flock of harpies
dragon to tolerate the djinni’s presence by driving off a clan of cyclopes harassing the dragon.
4 Reunited after years apart, an adult topaz dragon parent and young dragon child realize they
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
hierophant decides to sow unrest by hiring mercenaries to trouble the region, summoning monsters to the outskirts of town, or starting destructive fires. The hierophant then points to these events as signs of
realize they’re partially responsible for the group’s success. Use these ideas to inspire adventures that feature the Heralds of the Comet as a patron or ally: Heroes Foretold. When the characters
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and succeed on a DC 15 Wisdom (Insight) check realize Mickey’s plight. They can then attempt to remove the bone fragment without permanently inhibiting Mickey’s stride. A successful DC 15 Wisdom
a redcap, Grubba, grab it and run off. Barnabas is too embarrassed to tell Mad Maggie about it, though she suspects something is amiss because Barnabas has starting whistling when he speaks. He
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
diameter. Mist clings to the looming stone tentacles and swirls around in the pit. Familiar shapes appear and recede in the pit’s mists. In a flash, you realize the mists mimic the town of Phandalin in
need to rest while performing the lengthy ritual, but they still need to eat. Prior to starting the ritual, they prepared for their needs by installing these metal tubes. When a tube is touched, it
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
characters realize something is strange about the Domains of Dread, or is the Land of the Mists all they’ve ever known? Scale of Experience. Do the characters know about a single domain—perhaps one
explores ways to implement Darklords in your campaign. Starting Your Campaign Start your campaign in a way that establishes an ominous tone or highlights the nature of the Domains of Dread. Consider
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(see "Wyrmdoom Crag") Dannika Graysteel, a scholar whom the characters might know from an earlier quest (see “Starting Quest: Nature Spirits”), asks the characters to bring her some white dragon
is genuine, Dannika doesn’t realize that consuming dragon bone stew also causes madness, inflicting upon those who drink it the greed and paranoia of a dragon, which can be cured only by a greater restoration spell or similar magic.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
difficult to gauge the chamber’s true size. Slumped against one of the columns is a dead man wearing a stone breastplate.
Any creature entering the cave for the first time on a turn or starting its turn
the crowned helmet in the Temple of Black Earth but failed to realize its significance. Reulek later stole it and was sneaking toward area G5 when he fell prey to the specters in this cave. Reulek
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
breathing. After earning the tribe’s trust, Rasqel altered the terms of the deal in stages, starting by offering less money in a “slow market,” then taking the algae with a promise to pay later, saying his
among the looted goods, worth 50 gp in Phandalin. Alternatively, the characters can get 200 gp for it in Waterdeep, where patrons won’t realize that ice mead is just normal mead in Luskan. THE MAGIC OF
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
triumph without Aidron’s help. You don’t need to encourage one course of action or the other. Make sure the players realize they have a choice, though. You can use Mek and Minn (the kobolds from area
swears vengeance against the characters and attempts to flee the island starting on his next turn. (He might say something like this as he takes the Disengage action and flies away: “I swear by Eldenemir
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(see area K20) 4 1d3 giant rats 5 Drosnin and her guards (see area K15) 6 Reash and his guards (see area K9) The commoners are helpful, especially if they realize the characters plan to take on the
reavers linger here. They spend most of their time gambling, dozing in their bunks, tending to their gear, practicing in the yard just outside, or starting pointless quarrels with each other. At night
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tunnels beneath the warehouse were dug as smugglers’ byways. Later, worshipers of That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3) excavated chambers beneath the ground
is starting to fear (rightfully) that Caerhan is dead, however, and if the characters treat him kindly, he might be convinced to join them. Gorkoh carries standard goblin weapons, plus three potions
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the Counting House — but anyone who succeeded would likely be set for life. Eastway Expeditions Eastway Expeditions used to buy dubious exploration and dungeon-delving gear on the cheap — often from
among those who drink it. Many never realize what’s happening, knowing only that they deeply crave his tea above all others, and for those who do uncover the scam, it’s often too late, leaving them
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
House — but anyone who succeeded would likely be set for life. Eastway Expeditions Eastway Expeditions used to buy dubious exploration and dungeon-delving gear on the cheap — often from hollow-eyed
-elf proprietor’s special blend. Jopalin includes sable moonflower leaves in his tea, creating a subtle, slow-building addiction among those who drink it. Many never realize what’s happening, knowing