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Returning 35 results for 'starting of rulers desire variants'.
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Monsters
Planescape: Adventures in the Multiverse
moving through its front. Anything that does so is transported to the destination, appearing in the unoccupied space nearest to the portal. Deities and other planar rulers can prevent portals created
by the dragon from opening in the rulers’ presence or anywhere within their domains.The dragon can take up to three reactions per round but only one per turn.
Reactive Rend. After using
classes
Player’s Handbook
’s Tools or Musical Instrument
Armor Training
None
Starting Equipment
Choose A or B: (A) Spear, 5 Dagger;Daggers, Artisan’s Tools or Musical Instrument chosen for the tool
to fuel their determination and discipline.
Monks generally view adventures as tests of their physical and mental development. They are driven by a desire to accomplish a greater mission than merely
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Borca Domain of Desire and Deceit Darklords: Ivana Boritsi and Ivan Dilisnya Genres: Gothic horror and psychological horror Hallmarks: Political intrigue, poison, revenge Mist Talismans: Dram of
their idealized vision of noble life leads them to mimic the aristocrats’ callousness and appetite for empty fads. These starry-eyed innocents provide ready pawns for corruption. And those who don’t bend to the whims of Borca’s rulers face humiliation before they’re inevitably crushed.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
The Fiend You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of
/deafness, scorching ray
3rd
fireball, stinking cloud
4th
fire shield, wall of fire
5th
flame strike, hallow
Dark One’s Blessing Starting at 1st level, when you reduce a hostile creature to 0
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Fiend You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of
, scorching ray 3rd fireball, stinking cloud 4th fire shield, wall of fire 5th flame strike, hallow Dark One’s Blessing Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
broodguards, and new kinds of yuan-ti malisons appear in chapter 3. Two new malison variants are presented in the “Yuan-ti Malison Variants: Types 4 and 5” sidebar in this chapter. Yuan-ti Anathemas The
-ti as the rulers of a region. Yuan-ti Abominations Mostly ophidian, but with humanlike arms that can wield weapons and use tools, abominations closely resemble the perfect form that the serpent gods
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
for years by those who view them, and some spectators have had their lives forever changed because of the experience. If your character is just starting out, your ultimate defining work is likely in
Defining Work 1 “The Three Flambinis,” a ribald song concerning mistaken identities and unfettered desire 2 “Waltz of the Myconids,” an upbeat tune that children in particular enjoy 3 “Asmodeus’s Golden
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
House Xorlarrin destroy its enemies, starting with the dwarves who cast the drow out of Gauntlgrym. For their part, the drow are more interested in supporting Zalto’s plan to wage war on dragonkind, for
such a war would spell certain doom for the human, dwarven, and elven civilizations of the North — something the Xorlarrin drow desire above all else. By the time the characters begin their journey to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Skill Variants A skill dictates the circumstances under which a character can add his or her proficiency bonus to an ability check. Skills define those circumstances by referring to different aspects
the following variants. Choose whichever one best suits your campaign. Ability Check Proficiency With this variant rule, characters don’t have skill proficiencies. Instead, each character has
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
patron, and a desire to wander that paradise for the rest of your days. But you know that your mission is among mortals for now, and that your pact binds you to bring light to the dark places of the world
together, and restore a number of hit points equal to the total. Your pool regains all expended dice when you finish a long rest. Radiant Soul Starting at 6th level, your link to the Celestial allows
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
The Cartophile The starting point for the adventure has a big impact on establishing the full identity of the Cartophile. In Waterdeep, Anaxi Zephries might be a member of that city’s Surveyors’, Map
costs, and any hirelings accompanying the party attempt to complete this secret agenda over any others. Even if his goals are legitimate, the Cartophile’s desire to trace the original expedition of his
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
urge to stand against evil. Ability Score Increase. Your Wisdom score increases by 1. Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing
this trait, you can’t use it again until you finish a long rest. Scourge Aasimar Scourge aasimar are imbued with a divine energy that blazes intensely within them. It feeds a powerful desire to destroy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Initiative Variants This section offers different ways to handle initiative. Initiative Score With this optional rule, creature don’t roll initiative at the start of combat. Instead, each creature
spell and gains a +2 bonus for using a light weapon, for a total modifier of +0. The table is only a starting point. You can refer to it when adjudicating any actions a character takes that you think
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(see “Equipment”) Armor Training None Starting Equipment Choose A or B: (A) Spear, 5 Daggers, Artisan’s Tools or Musical Instrument chosen for the tool proficiency above, Explorer’s Pack, and 11 GP; or
view adventures as tests of their physical and mental development. They are driven by a desire to accomplish a greater mission than merely slaying monsters and plundering treasure; they strive to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Choose one type of Artisan’s Tools or Musical Instrument (see chapter 6) Armor Training None Starting Equipment Choose A or B: (A) Spear, 5 Daggers, Artisan’s Tools or Musical Instrument chosen for the
fuel their determination and discipline. Monks generally view adventures as tests of their physical and mental development. They are driven by a desire to accomplish a greater mission than merely slaying
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
desire to live outside the courts, humans have always existed in the wilds. These humans include resilient and resourceful hunters, foresters, and artisans, and they often pick up some of the
Garenbrig and Embereth, fire giants and stone giants served as mighty knights and strong laborers. In the wilds, hill giants have always been hostile to the rulers of the realm, even when elves governed
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
city, with individuals serving as tyrants over city districts. The city’s rulers rarely meet in council, and when they do, the quarrelsome tyrants rarely find common cause or any basis for agreement
starting point, they pursue their vision of a better way of life, aspiring to nobler principles than senseless slaughter and better governance than iron-fisted tyranny. Under the leadership of the temple’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
free from oppression by the elite. The group’s name originates from its members’ desire to drain the greed from Zinda like blood from a wound. Under the leadership of Captain Adann, the group works in
Smiths’ Trade. The Kings of Coin keep order using their vast wealth, their societal influence, and the Silent Verse—the rulers’ police force. The Silent Verse protects the Kings of Coin, collects
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those
additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know. Natural Recovery Starting at 2nd level, you can regain some of your magical energy by
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
characters discover a trap, be open to adjudicating their ideas for defeating it. The trap’s description is a starting point for countermeasures, rather than a complete definition. To make it easier
for you to describe what happens next, the players should be specific about how they want to defeat the trap. Simply stating the desire to make a check isn’t helpful for you. Ask the players where their characters are positioned and what they intend to do to defeat the trap.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Emerald Enclave is looking for adventurers to help patrol Goldenfields’ borders. If the characters take the bait, Goldenfields becomes the starting point for this adventure (see chapter 2). Although you
. Blagothkus bears no ill will toward small folk, but his desire to rekindle the ancient war between giants and dragons could have devastating consequences for small folk settlements up and down the Sword Coast.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
emotional state of their rulers. The following sections describe a handful of the best-known Domains of Delight. Fablerise The domain of a story-spinning spider archfey named Yarnspinner, Fablerise is a
in the Palace of Heart’s Desire, situated where the three portions of her realm meet. As its name suggests, the palace is fabled as a destination for anyone seeking their heart’s desire. On some
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those
additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know. Natural Recovery Starting at 2nd level, you can regain some of your magical energy by
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Devils on the Material Plane use their influence to manipulate humanoid rulers, whispering evil thoughts, fomenting paranoia, and eventually driving them to tyrannical actions. Obedience and Ambition
unswerving loyalty, without which that fiendish plane would become as anarchic as the Abyss. At the same time, it is in the nature of devils to scheme, creating in some a desire to rule that eclipses
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
every chapter: Stewardship. We are custodians of the worlds, not rulers, and we work to preserve what has been entrusted to our care. Protection. Smaller and weaker peoples deserve our protection, not
, learning, and enlightenment. Peace. We foster peace among all peoples. All who desire to live peaceably together are welcome among us. Knights of the Stewards of the Eternal Throne are mostly giants
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
contrast to the stiff regimentation of the rest of the Nine Hells, the laws that govern Abriymoch allow the place to operate as a carnival in which any wanton desire can be fulfilled. Justice in All Its
. The flames either bring searing agony that reduces a devil to a weaker form, or ecstatic joy that transforms it into a mightier being. Soul Searching Like the rulers of the other layers, Belial and
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
rulers of old. Neverwinter Wood The forest east of Neverwinter seems to have a magical quality about it, or at least an air of mystical secrecy. Reclusive spellcasters are rumored to dwell deep within
. Phandalin This nondescript mining settlement, nestled in the foothills of the Sword Mountains, serves as the starting location for the adventure. For more information, see “Welcome to Phandalin
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
players for thoughts about the campaign. Indirect Input. The choices a player makes, starting at character creation, can indicate what they want to see in the game. For example, a Rogue player likely wants
following categories: Goal. A character’s goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
, either unwittingly or with the intent of exploring, apply the effects described below according to the areas they enter. Unless otherwise noted, creatures can leave an area whenever they desire, by either
they came to be here and why they are here. A spellcaster also forgets how to cast one level of spells for each point by which the saving throw is failed, starting with the highest level the character
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
:
Very good thimble (fingertip not included)
Mug of Bumble Beer (has a nice sting to it)
Duskmallow pie (with decorative bite marks)
Bundle of dry wood (great for starting fires)
Ink portraits
desire: Trinket demands the color from the buyer’s eyes. If the buyer agrees to the trade, Trinket produces a small marble that drains the color from the buyer’s eyes when she utters the phrase, “Hue be
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of Aristocrats From the heads of scheming merchant families to immortal sorcerer-queens, each member of the aristocracy holds a measure of wealth and power—and they desire more. The rulers of a barony
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
careful and determined planning, the Diggermattocks led a force back to Blingdenstone to reclaim it. While they have not yet been crowned, everybody treats them as the de facto rulers of the settlement
is starting to become a problem. There are far more ghosts in the ruined settlement than anyone expected, and each ghost is different. Some are harmless, appearing only as echoes of the event that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
often visits the local shrine to Tempus, which only enhances her reputation as a pious woman. Lady Morwen’s features are only now starting to age, as though catching up with her white hair. Most folk of
the High Forest in territory claimed by its self-styled Stag King thirteen centuries ago. Its rulers were briefly supplanted by magelords, but then reclaimed the throne, only to be wiped out by orcs
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
them a starting point for seeking the information they need. The characters can learn the name and location of the Fishbone tavern in any number of ways, including talking to other tavern owners
encourage cooperative roleplaying, so give the players lots of space to discuss how to help characters like Noriel and Dabahl — and then run with the players’ ideas. A desire to help Noriel could lead to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
succumbed to its enchantment. As a result, she has no desire to keep a treasure hoard. She’s content to swim and frolic in the river, occasionally venturing onto its banks. Vuuthramis cautiously observes
stretch of woods. Sonna and Yvra were once knights in service to rival Fey courts who fell in love. As punishment for defying their rulers to pursue a relationship, they were bound to oak trees and