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Returning 29 results for 'starting seven'.
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Magic Items
Acquisitions Incorporated
through the mapped area in the next hour. Once you use this feature, you cannot use it again until you finish a long rest.
Map of the Moment
Starting at rank 3, you can use an action to make a DC 15
landmark. The map has information on the natural terrain within one mile of the landmark. Once you use this feature, you cannot use it again until dawn seven days later.
Possible Map Mission Landmarks
Magic Items
Acquisitions Incorporated
you lately.
Eldritch Occultant
Starting at rank 2, your occultant abacus becomes an uncommon magic item that can track lives both eliminated and saved. While holding your occultant abacus
death of a creature has unintended consequences. Within seven days of a creature’s death, you can use your occultant abacus to divine ways to reverse or mitigate events resulting from that death. As
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Starting the Adventure Prince Kirina fends off an attack by twilight dune scorpions After arriving in Anisa, the characters overhear that the city’s famed gold mine, the Goldwarren, has collapsed
following information: The Goldwarren is Anisa’s famous gold mine. It’s run by a group called the Aurum Guild. At least seven miners are trapped in the mine. Prince Simbon, the son of Anisa’s king, is not
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
proficiency with the disguise kit and the poisoner’s kit. Assassinate Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any
creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit. Infiltration Expertise Starting at 9th level, you can unfailingly
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Overland Voyage If the characters decline the sea voyage, they can consult a map at Candlekeep that shows the safest and fastest overland route, starting with the Way of the Lion, the road that leads
into the forest and eventually leads to the outskirts of the grippli village. This route, well over 100 miles in total, takes at least seven days to traverse by foot, and at the end of it the characters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Around the Outlands Zaythir can help the characters piece together that to find R04M, they must restore the Mosaic Mimir by visiting the seven gate-towns for which it’s missing data. Then, it should
exploits in the seven gate-towns where the characters need to collect information to restore the Mosaic Mimir. These seven chapters can be run in any order. Chapter 12 provides supplementary encounters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Introduction Welcome to Ghosts of Saltmarsh. This book collects seven D&D adventures, each famous for their unique challenges, for their deadly threats, and for embracing the danger and wonder of
being a starting point for incredible adventures. Historically, Saltmarsh and the dangers facing its people provided a widening sphere of adventure, with increasingly dire threats drawing heroes to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
1 Proficiencies and Starting Equipment, Tiebreaker
2 Absentee Ballot, Coin of Decisionry
3 Better Odds, Inspired Decision
4 Charming Misdemeanor, Clandestine Kit
Proficiencies
and Starting Equipment As a rank 1 decisionist, you gain proficiency with a musical instrument (horn). Head office also grants you the use of a musical instrument (your choice of horn), a voting kit
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
or poison killed a creature, or explain what that dead body is doing under your bed at the inn. The Occultant Franchise Rank Features
1 Proficiencies and Starting Equipment, Read the Kill
2 Eldritch Occultant, Bring Out Your Dead
3 Bead of Instant Karma, Death’s Omen
4 Bead of Diverted Karma, Correct the Balance
Proficiencies and Starting Equipment As a rank 1
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Features
1 Proficiencies and Starting Equipment, Gift of Words
2 Documancy Satchel, Fluent in Boss
3 Satchel of Holding, Document Flexibility
4 Scroll Humidor, Scroll Service
Proficiencies and Starting Equipment As a rank 1 documancer, you gain proficiency with calligrapher’s supplies. Head office also grants you the use of calligrapher’s supplies (ink, a dozen sheets of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a jingle extolling the virtues of your franchise. The Secretarian Franchise Rank Features
1 Proficiencies and Starting Equipment, Sending Stone
2 Portfolio Keeper, Rumor Mill
3
Cards of Sending, Improved Rumor Mill
4 Always Hiring, Charming Introduction
Proficiencies and Starting Equipment As a rank 1 secretarian, you gain proficiency with one of the following of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
leads north.
The challenge area is depicted on map 2.2 and includes seven rooms. Unlocked doors connect the spaces, all of which are filled with colorful but worthless clutter. The doors are rickety
and fit loosely in their frames, allowing tut-krogh caterpillars to move between the rooms unimpeded. Area H1 is lit by a lantern shedding dim light; the other areas are dark. Starting the Challenge
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
marks. S15c. Incanting Mongrelfolk Seven mongrels are seated in the middle of this room, forming a ring. They appear to be chanting a spell. These seven mongrelfolk are trying to cast a spell that
will cause the abbey’s bell to ring, so that dinner will be served. They are speaking nonmagical gibberish. S15d. Hungry Mongrelfolk Nine mongrel creatures stand in the middle of this room, starting at
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
recovered to power their ritual. If they recovered all seven fragments, the fanatics are joined by two disciples (see area A3). Fanatics’ Locations Obelisk Fragments Acquired Chishinix’s Location
need to rest while performing the lengthy ritual, but they still need to eat. Prior to starting the ritual, they prepared for their needs by installing these metal tubes. When a tube is touched, it
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Finding Torg’s You can randomly determine the location of the merchant company by rolling a d10 and consulting the Starting Town table (see "Starting Town"). Roll again if the result is the
adventure’s starting town. Conversely, you can forgo the roll and pick a town you like. Bremen and Dougan’s Hole are good choices because they’re small and isolated. The characters can either visit towns one
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Rank Features
1 Proficiencies and Starting Equipment, It’s a Rental
2 Spyglass of Clairvoyance, Tale of Safe Travel
3 Map of Shortcuts, Map of the Moment
4 Elder
Cartographer’s Glossography, Greater Tale of Safe Travel
Proficiencies and Starting Equipment As a rank 1 cartographer, you gain proficiency with cartographer’s tools, and your choice of vehicles (land) or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
decipher codes. Loremongers talk a lot. It’s best to let them.
— Omin Dran
The Loremonger Franchise Rank Features
1 Proficiencies and Starting Equipment, Whisper Jar
2 Need to Know
, Whispered Encyclopedia
3 Construction Permits, Whispered Warnings
4 Efficient Upgrades, Whispered Arcana
Proficiencies and Starting Equipment As a rank 1 loremonger, you gain one of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bardic colleges of the distant past, particularly the seven elder colleges: Fochlucan, Mac-Fuirmidh, Doss, Canaith, Cli, Anstruth, and Ollamh. These seven are said to be the origin of the instrument of
master bard attended each of the elder colleges, seeking to learn its musical and magical secrets. Traditionally, the colleges were attended in the order given above, starting with Fochlucan. That
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
encounters, starting with the first and proceeding in order. Wounded Pride The remnants of a deadly battle lie about this chamber: broken bits of furniture, scattered weapons, and two bodies shrouded in
Rod of Seven Parts or the priests of Osybus. It can, however, give directions to the cultists’ ritual chamber (area D38) and describe their general motives: “We wish to impress our glorious lord
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Resources: Waterdeep’s army and conscript troops Lady Laeral is present starting with the second council, at which point she becomes the Open Lord of Waterdeep. She is one of the Seven Sisters—legendary
with the Emerald Enclave. On the Council Because the Lords’ Alliance is a confederation, the order sends seven delegates to the Council of Waterdeep, each effectively representing his or her own
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Resources: Waterdeep’s army and conscript troops Lady Laeral is present starting with the second council, at which point she becomes the Open Lord of Waterdeep. She is one of the Seven Sisters—legendary
with the Emerald Enclave. On the Council Because the Lords’ Alliance is a confederation, the order sends seven delegates to the Council of Waterdeep, each effectively representing his or her own
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Resources: Waterdeep’s army and conscript troops Lady Laeral is present starting with the second council, at which point she becomes the Open Lord of Waterdeep. She is one of the Seven Sisters—legendary
with the Emerald Enclave. On the Council Because the Lords’ Alliance is a confederation, the order sends seven delegates to the Council of Waterdeep, each effectively representing his or her own
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
often visits the local shrine to Tempus, which only enhances her reputation as a pious woman. Lady Morwen’s features are only now starting to age, as though catching up with her white hair. Most folk of
seven millennia. It was eventually fragmented by increasing human settlement of the area, and repeated orc attacks spelled its doom.
Athalantar. The short-lived human kingdom of Athalantar lay south of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
progress, all of the pieces are in their starting locations. The constructs don’t attack unless one of them is attacked first, or unless they are commanded to do so by Sansuri or Thullen. A chess piece
not here, Thullen is either in his quarters (area 20) or checking on his niece and nephew in area 23. Lurking among the flora are seven awakened shrubs that guard the greenhouse and protect the other
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that were contained within; the other is not in the dogs’ reach and contains enough rations to feed four people for three days. Starting the Ascent. The wind has obliterated the tracks made by
hide armor, a greataxe, and the skulls and bones of three mountain goats. Seven other crude niches in the walls hold the frozen heads of humanoids previously decapitated by the yetis. One belongs to a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Thay only if you decide she does so. Entry Points. Choose a starting location for the party from among the seven entry points in the Doomvault. Black gates in the following areas have entry points
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
City Locations The locations detailed here can serve as a good starting point for your campaign. Use them as examples when fleshing out new locations for your game. Black Dragon Inn This three-story
recount his heroic exploits in the Battle of Emridy Meadows seven years ago, when warriors from across the Central Flanaess united to drive the forces of wickedness from the Temple of Elemental Evil (see
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
used for research in centuries past. The sculpture depicts the planet of Toril (the world of the Forgotten Realms), its moon (called Selûne), the sun, and seven other planets, as well as one comet with
swears vengeance against the characters and attempts to flee the island starting on his next turn. (He might say something like this as he takes the Disengage action and flies away: “I swear by Eldenemir
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
difficult to gauge the chamber’s true size. Slumped against one of the columns is a dead man wearing a stone breastplate.
Any creature entering the cave for the first time on a turn or starting its turn
seven small gold spikes project upward.
The crowned helmet is an ancient dwarven relic (see “Treasure” below) that radiates strong magic when scrutinized with a detect magic spell. As soon as






