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Returning 35 results for 'starting several'.
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standing several
searing several
Monsters
Curse of Strahd
);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Silvered Sword","rollDamageType":"piercing"} piercing damage (silvered sword).Several months ago, a colorfully dressed half-elf bard came to Barovia in a
carnival wagon, with a pet monkey on his shoulder. He took over an abandoned tower on Lake Baratok before rolling into the town of Vallaki several months later. Claiming to be a carnival ringmaster
Magic Items
Tasha’s Cauldron of Everything
Mad’s several times over granddaughter, Lum the Maestro, while she reconstructed the long disassembled Mighty Servant of Leuk-o.
Dangerous Attunement. Two creatures can be attuned to the servant
sight of the servant, starting with those threatening the artifact— preferably using the servant, if possible.
Self-Destruct. By inputting a specific series of lever pulls and button presses
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Starting the Adventure The settlements nearest to the Lost Caverns are several days’ travel from the Yatil Mountains, though way stations, hunting lodges, and roadside inns dot the roads up to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Starting Town Choose one of the ten towns as the starting point for the adventure. It doesn’t matter which one, so pick your favorite or roll randomly using the Starting Town table. If you can’t
. Starting Town d10 Town Town’s Starting Quest
1 Bremen “Lake Monster”, in which the characters hunt for a monster terrorizing Bremen’s fishers.
2 Bryn Shander “Foaming Mugs”, in which the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Starting the Adventure The adventure’s default starting location is the city of Baldur’s Gate on the Sword Coast, in the Forgotten Realms setting. However, any large settlement will do. Possibilities
introductory text to the players: For the past several days, the talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
staff, as well as several homemade constructs called skitterwidgets (described at the end of the adventure). As soon as he learned about the theft of Kandlekeep Dekonstruktion, Stonky test-fired the
ship’s rockets, which triggered the earthquake. Following the test, Stonky set the Barn Door on an automatic countdown to launch. The characters have 1 hour (starting from when the earthquake ends) to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Starting Quest: Nature Spirits This is the second of two quests designed to kick off the adventure. It prompts the characters to explore the various locales in Ten-Towns, where they can pick up other
Icewind Dale. She hires them to locate and capture a chwinga, several of which she believes are located in and around Ten-Towns. Although she provides the characters with a magical means to locate chwingas, it’s up to them to figure out a way to capture one or convince it to help Dannika with her experiments.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Reaching the Peaks The Cartophile’s maps and notes guide the characters from their starting location into the Barrier Peaks, leading them as far as a series of caverns that Kwalish’s original
expedition believed would provide a shortcut to Daoine Gloine. From wherever the characters start, it takes a journey of several weeks to reach the foothills of the peaks. You might consider adding a few
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Rakish Audacity (p. 136) Several adjustments have been made to the Rakish Audacity feature. For clarity, the feature is reprinted with these adjustments here. Rakish Audacity Starting at 3rd level
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Radiant Sun Bolt (p. 131) Several adjustments have been made to the Radiant Sun Bolt feature. For clarity, the feature is reprinted with these adjustments here. Radiant Sun Bolt Starting when you
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Resurrection Ritual Once Pharaoh Ankhtepot’s ka is found, he must still heal his fractured soul. Doing so requires a ritual with several components: It must be performed in a specially prepared
chamber at the heart of Ousa’s Pyramid. It must be performed for 1 hour, starting when the full moon is at its highest point. If the ka exists within another being, it must be released at the ritual’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chapter 2: The Land of Chult When the adventurers mount their expedition into the heart of Chult, they have the option of striking out from any of several locations. Port Nyanzaru is the most
obvious starting point. It offers easy access by canoe to two major rivers, the Soshenstar and the Tiryki. Journeys up these rivers make excellent shake-down expeditions for explorers just learning the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that are represented by a special card reading detailed in chapter 1, “Into the Mists.” Before you run the adventure, you need to conduct that reading to determine the location of several items that
realm of Barovia. If the characters are 1st level, the character background in appendix A is available to them, and consider starting their time in Barovia with the mini-adventure “Death House” in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
character has 0 XP. Starting at a Higher Level. Your DM might start you at a higher level. If you start at level 3 or higher, write your chosen subclass on your character sheet. See the “Starting at
in more details about your class later. Choosing your class is the most important decision you make in creating a character, and it informs many of the decisions you make in later steps. You’ll return to your class’s description in “Character Classes” several more times before you’re done.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
has 0 XP. Starting at a Higher Level. Your DM might start you at a higher level. If you start at level 3 or higher, write your chosen subclass on your character sheet. See the “Starting at Higher Levels
details about your class later. Choosing your class is the most important decision you make in creating a character, and it informs many of the decisions you make in later steps. You’ll return to your class’s description in chapter 3 several more times before you’re done.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
includes an overview that briefly describes what the characters can expect to find there. This overview is followed by information you’ll need to run the encounters at that location.
Starting Quests
When the characters first visit the job board, there are three quests posted. Describe or show each quest so they can choose which to pursue. Gulch Quest “Leilon is threatened with invasion from several
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
of a lifetime. Negotiation of the tomb will require quite a long time, so be prepared to spend several sessions with this material. When the game ends for the day, assume the expedition is spending
is in managing to cope, and those players who do so with even moderate success will appreciate your refereeing properly and allowing them to “live or die” on their own. The starting information given
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
does so can reassemble the fabled Infernal Machine of Lum the Mad! This adventure is designed for five characters of 5th to 10th level. A Note from the D&D Team
Starting in 2017, the D&D team has
added several projects to the DMs Guild in support of Extra Life (including One Grung Above, The Lost Kenku, The Tortle Package, and last year’s Lost Laboratory of Kwalish). Funds raised from their sale
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Adventure in Red Larch Red Larch serves as the starting point for two different adventure narratives in this book. The clues and rumors provided by the NPCs in Red Larch depend on which phase of the
found drinking in the Helm at Highsun (area 3) most evenings. Speaking with the NPCs involved in these rumors provides the characters with several leads to adventure opportunities in Red Larch. These
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
dormitories located on their chosen college’s campus in their second year. Choosing a College Before starting their second year of studies, students choose one of the five colleges—Lorehold, Prismari
issue, and to supplement their academic studies with some practical martial training. The other counselor, meanwhile, might offer several ordered, rational proposals for course selection, focus on the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
repeat this pattern several times, perhaps breaching a spot here or there before the defenders push them back. Then they start trying different tactics. Smoke Screen Late in the day, the orcs start a
obscured by the smoke. The orcs use the smoke to move closer before launching their attacks. Starting a Fire During the night, the orcs sneak close enough to the buildings to set them on fire. They
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tangles of colorful yarn. Several fuzzy, kitten-sized blue caterpillars drowse on her, nestled in her clothing and hair. The gnome peers up and says, “Welcome! I am Madam Kulp. Are you here to play
descends into a dark, messy room full of boxes and furniture. Madam Kulp explains that below are a series of rooms where several tut-krogh caterpillars (use the lizard stat block) are hiding. Her
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hungry elder octopus. This creature first assaulted the ship several days before the characters arrive. Its previous rampage failed to scuttle the ship, though the octopus succeeded in devouring or
ADVENTURE
Salvage Operation was written to take place in a coastal region of any campaign setting. Aubreck’s history as a once-powerful merchant makes a port city or a large port town the best starting place for the adventure.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
residents of Baldur’s Gate didn’t hear of Elturel’s fate until refugees from Elturgard starting arriving in droves. Rumors concerning Elturel’s disappearance spread like wildfire, stoking fears that
Elturgard continue to arrive with dire claims that nothing remains of Elturel except a crater in the ground. Among those fleeing Elturgard are several Hellriders — paladins who have sworn oaths to defend
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Tracking Initiative You can use several different methods for keeping track of who goes when in combat. Hidden List Many DMs keep track of initiative on a list the players can’t see: usually a piece
’ index cards. Do the same when you roll the monsters’ initiative. Then arrange the cards in order from highest to lowest. Starting at the top, you move down through the stack. When you call out the name
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
adventurers arrive at the fortified village of Nightstone, shortly after a cloud giant attack. After securing the settlement, the characters locate several missing villagers in a monster-infested cave
sense of growing urgency and point characters in the right direction. Starting at 5th Level You can begin the adventure with 5th-level characters by skipping over chapter 1 and starting in one of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
travel time to 7 hours if they use dogsleds. As the characters pass through Bryn Shander, Caer-Dineval, and Caer-Konig, they can pick up each town’s starting quest if they haven’t gotten them already
weather is clear) see evidence of dwarf activity, such as tracks that lead up to tunnels carved into the valley’s slopes. Several hundred shield dwarves live in subterranean halls that connect to these
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
feet high and contain mundane supplies. During the attack, noncombatants hide within them. The characters don’t explore them during this adventure, so no map of interior rooms is provided. Fog. Starting
from the first wave of the attack, magical fog surrounds the fortress. This fog begins at the edge of the map and extends several hundred feet beyond the map’s edge. The area within the fog is Heavily
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Starting Quests Starting quests are available to characters from the outset of their experience with Undermountain. Any of the quest givers described below might approach the characters shortly after
their arrival at the Yawning Portal. The characters can accept as many or as few starting quests as they want. Based on the needs of your campaign, you might even introduce some starting quests of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
5th level, they will have visited several settlements in the valley, explored ruins in the Sumber Hills, and defeated a number of low- to middle-rank elemental cultists. You can transition the
characters from Princes of the Apocalypse to this adventure by having them defend the town of Triboar from a giant attack. In this scenario, Triboar becomes the starting point for this adventure (see chapter
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with smith’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice. Battle Smith Spells Starting at 3rd level, you always have
proficiency bonus (PB) in several places. You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics. In combat, the defender shares your
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Features
1 Proficiencies and Starting Equipment, Gift of Words
2 Documancy Satchel, Fluent in Boss
3 Satchel of Holding, Document Flexibility
4 Scroll Humidor, Scroll Service
Proficiencies and Starting Equipment As a rank 1 documancer, you gain proficiency with calligrapher’s supplies. Head office also grants you the use of calligrapher’s supplies (ink, a dozen sheets of
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
trolls. The trolls claw and bite each other, trying to take possession of the tasty lizardfolk remains. When the characters find the trolls, they are each at half their starting hit points. If the
characters can remain quiet, the trolls beat each other up even more, until they are all down to a quarter of their starting hit points. The first troll to die carries a sack, and in it there are three
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
fortress on level 12. Vlonwelv Auvryndar Vlonwelv controls areas 13 through 30. The adventurers might have already encountered several of her children: her son, Ranaghax, and her daughters, T’rissa
adopted daughter close by. When determining Vlonwelv’s starting location, assume Zress accompanies her. If you have Mordenkainen’s Tome of Foes, use the drow house captain stat block in that book to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
interact with, whether as allies, members, or enemies. As a starting point, decide what role you want an organization to play in the world. What is it all about? What are its goals? Who founded it and why
spellcasters and spies who advocate equality and covertly oppose the abuse of power, magical or otherwise.
The organization has risen, been shattered, and risen again several times. Its longevity and






