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Returning 30 results for 'state of rangers discern variants'.
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Magic Items
Guildmasters’ Guide to Ravnica
insects or spiders. Applying the paint in this way takes 1 minute.
For the next 8 hours, the marks change to reflect your mental state. A creature that can see you and makes a successful DC 10 Wisdom
(Insight) check can discern whether you are happy, sad, angry, disgusted, surprised, or afraid, as well as the main source of that emotion. For example, you might communicate fear caused by a monster you
Monsters
The Tortle Package
legs come out of a small opening in the bottom of its shell. A geonid can draw its limbs into its shell and close the opening. When it does so, the creature looks like a small boulder. In this state, the
. Geonids can attune to stone in a way that lets them discern what other creatures have been in the area recently. Geonids use this ability to track prey and to determine whether other creatures have
Monsters
Mordenkainen Presents: Monsters of the Multiverse
move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the trapper isn’t part of the floor, wall, or ceiling.
Spider Climb. The trapper can climb
stay in one place, making them a threat along well-traveled dungeon corridor and on routes through the wilderness that see a lot of traffic. When prey is scarce, a trapper enters a state of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Weight: 5 lb. Utilize: Mimic 10 or fewer words of someone else’s handwriting (DC 15), or duplicate a wax seal (DC 20) Gaming Set (Varies) Ability: Wisdom Weight: — Utilize: Discern whether someone is
cheating (DC 10), or win the game (DC 20) Variants: Dice (1 SP), dragonchess (1 GP), playing cards (5 SP), three-dragon ante (1 GP) Herbalism Kit (5 GP) Ability: Intelligence Weight: 3 lb. Utilize
Actions
Make a Wisdom (Insight, Medicine, Perception, or Survival) check.When you take the Search action, you make a Wisdom check to discern something that isn't obvious. The Search table suggests which
skills are applicable when you take this action, depending on what you're trying to detect.SearchSkillThing to DetectInsightCreature's state of mindMedicineCreature's ailment or cause of deathPerceptionConcealed creature or objectSurvivalTracks or food
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Weight: 5 lb. Utilize: Mimic 10 or fewer words of someone else’s handwriting (DC 15), or duplicate a wax seal (DC 20) Gaming Set (Varies) Ability: Wisdom Weight: — Utilize: Discern whether someone is
cheating (DC 10), or win the game (DC 20) Variants: Dice (1 SP), dragonchess (1 GP), playing cards (5 SP), three-dragon ante (1 GP) Herbalism Kit (5 GP) Ability: Intelligence Weight: 3 lb. Utilize
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Search [Action] When you take the Search action, you make a Wisdom check to discern something that isn’t obvious. The Search table suggests which skills are applicable when you take this action
, depending on what you’re trying to detect. Search Skill Thing to Detect Insight Creature’s state of mind Medicine Creature’s ailment or cause of death Perception Concealed creature or object Survival Tracks or food
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Search [Action] When you take the Search action, you make a Wisdom check to discern something that isn’t obvious. The Search table suggests which skills are applicable when you take this action
, depending on what you’re trying to detect. Search Skill Thing to Detect Insight Creature’s state of mind Medicine Creature’s ailment or cause of death Perception Concealed creature or object Survival Tracks or food
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group A head of state like Prince Oargev requires a variety of adventurers to do the range of tasks they require. Depending on the kinds of work you do, your party might include some or
all of these roles: Prince Oargev ir’Wynarn Civil Servant. The vast majority of work performed on behalf of a head of state has very little to do with deadly adventure: it’s about prosecuting and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the bottom of its shell. A geonid can draw its limbs into its shell and close the opening. When it does so, the creature looks like a small boulder. In this state, the geonid can’t see and relies on
lets them discern what other creatures have been in the area recently. Geonids use this ability to track prey and to determine whether other creatures have trespassed in their territory. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
accomplish tasks like the following: Get a gut feeling about what course of action to follow Discern whether a seemingly dead or living creature is undead Spellcasting Ability Clerics, druids, and rangers
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
accomplish tasks like the following: Get a gut feeling about what course of action to follow Discern whether a seemingly dead or living creature is undead Spellcasting Ability Clerics, druids, and rangers use Wisdom as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
that see a lot of traffic. When prey is scarce, a trapper enters a state of hibernation that can last for months, though it is still aware when prey comes near. A trapper on the verge of starvation might
advantage on its initiative roll. Moreover, if a creature hasn’t observed the trapper move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the trapper isn’t
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
through the wilderness that see a lot of traffic. When prey is scarce, a trapper enters a state of hibernation that can last for months, though it is still aware when prey comes near. A trapper on the
discern its presence.
Spider Climb. The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Smother. One Large or smaller
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Last War, stands accused of stealing state secrets, sabotage, and one count of murder—though an anonymous source suggests that he is guilty of many more killings.
A spokesperson for the King’s
of assassination, abduction, or gathering information. A combination of combat prowess with stealth and interaction skills makes for well-prepared Hunters. Rangers and rogues prove particularly adept
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Emerald Enclave The Emerald Enclave takes an interest in characters who seek to preserve the balance within Waterdeep (particularly clerics of nature, druids, and rangers). Any such character is
haven for enclave members and their friends. In her disembodied state, Jeryth can’t be harmed. If the need arises, Jeryth can cast any spell on the druid spell list. She uses her spells in defense of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
initiative roll. Moreover, if a creature hasn’t observed the mound moving or acting, that creature must succeed on a DC 15 Wisdom (Perception) check to discern that the mound is animate. Granny Nightshade
an executioner’s hood must succeed on a DC 12 Constitution saving throw or fall into a cataleptic state that is indistinguishable from death. This magical effect is identical to that of the feign death
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
overstuffed chair near the fire. You can’t discern a gender, because only the person’s head emerges from under a heavy blanket draped over the chair, and an embroidered hood and silver mask conceal the
explorers’ journals, I assembled everything known about the current state of Chult into one map. I’ll provide it to you if you undertake my mission.” “When you’re ready to depart, I will teleport us all to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
their tentacles to interpret the writing, which provides technical schematics for the psipods. A comprehend languages spell or similar magic reveals as much, enabling characters to discern what the
17 Constitution saving throw or fall unconscious, lulled into that state by a soothing psionic vibration that the ulitharid produces. A creature that succeeds on the saving throw must repeat it at the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
outside the globe. While inside a globe, a trapped creature can’t contest for control of the globe. Dungeon State. If the characters free the aboleth, it wanders the dungeon and attacks anyone it runs
of rock rise 20 feet above the floor and exude the otherworldly slime. Their sides are slick and smooth, difficult to climb. Dungeon State. If freed and given a glyph key, Thaxalia allows the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(Perception) check to discern that the swarm is animate.
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a 1-foot
) check to discern that the broom is animate.
Flyby. The broom doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Actions
Multiattack. The broom makes two melee attacks
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
forces. Dungeon State. The nature of this area means the gargoyles can’t be permanently slain. White Gates. A white gate lies in the corridor to the north that connects with the Hatchery. Another white
pillars, their seemingly dead eyes open wide as if in a state of intense focus.
Silver Pillars. Exuding enchantment magic that dulls will and perception, the silver pillars cause any creature in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
staff cordial. The tavern is a popular hangout for rangers and scouts, most of whom sell their services as wilderness guides. One of Nemyth’s “regulars” is a friendly and capable guide named Zindra
tracking, is said to visit this mystical forest. Rangers who venerate Gwaeron or Mielikki, the goddess of forests, come here for inspiration. Some claim to have seen Gwaeron walking among the trees
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Gate. A black gate is set into the northeastern edge of the area, not immediately visible from the entrance. Contact Stone. A contact stone is on the wall just north of the black gate. Dungeon State
crushed neck vertebrae, which someone can discern with a successful DC 15 Wisdom (Medicine) check. Creatures. Six chokers (see appendix B) live here, two lurking in each of the two treed areas near the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
determine a map’s age, whether a map includes any hidden messages, or similar facts. Calligrapher’s Supplies Activity DC Identify writer of nonmagical script 10 Determine writer’s state of mind 15
Determine a map’s age and origin 10 Estimate direction and distance to a landmark 15 Discern that a map is fake 15 Fill in a missing part of a map 20 Cobbler’s Tools Although the cobbler’s trade
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the tunnel to area N1 for 10 minutes to find out if anything emerges. N6: Kobold Cave As the characters approach this cave, high-pitched chatter issues from within. Characters who know Draconic discern
”). Sequestered Maestro. Lying atop the stone slab is the human Yemi Moonsybil (Medium, Chaotic Good Performer Maestro). Yemi has the Invisible condition and is in a state of suspended animation, both
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
side of the table is pulled, the dragon figurine “flies” over Ten-Towns on its preset course. Any character who pays close attention can discern the flight path of Xardorok’s chardalyn dragon (see
there are no other creatures in the room that they can attack on their turn, the suits of armor deactivate and revert to their inanimate state. Elevator. A box-shaped iron elevator car constantly goes
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
) check to discern that the guardian is animate. Guardian’s Challenge. When a character comes within 5 feet of the statue, the guardian animates and says: “Oblivion is nigh! State your intent or leave
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
character’s drunken state ends, whether after 1 hour or several hours, the drinker suffers one level of exhaustion. Treasure. This wine is a gift to Chief Nosnra, in return for his good services, from the
it. A character who succeeds on a DC 15 Wisdom (Perception) check can discern the edge of the trapdoor. In addition, someone who prods a pit lid forces the pit open with a successful DC 10 Strength
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hours as the gargoyle’s innate demeanor exerts itself. In this state, the creature tries to orchestrate the characters’ deaths, going so far as to attack lone characters. K14. Servants’ Quarters This
character can detect the shelf and discern how to open it with a successful DC 15 Wisdom (Perception) check. Tugging on the book causes the compartment to pop open, revealing Duhlark’s wand of binding hidden