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Returning 14 results for 'stay of ranger diseased viable'.
Other Suggestions:
stat of range diseased visible
start of range diseased visible
stat of range diseases viable
stat of range disease viable
start of range diseases viable
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Frozenfar Expeditions Adventuring outfitter Run by a seasoned ranger named Atenas Swift (neutral good human scout), this shop sells adventuring gear. Attached to the shop is a locked wooden shed
feel the cold in his joints and ventures out less frequently than he once did. Nowadays, he prefers to stay indoors while offering Jarthra’s services as a wilderness guide.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholder’s specific actions will vary with each encounter, the creature’s behavior is largely governed by the tactics discussed below. Stay out of Range and Sight A beholder’s natural ability to fly is
example, if a beholder intends to shoot charm, slowing, and sleep rays at a ranger, and the ranger succumbs to the charm, the beholder could use its remaining rays against other targets. Use Legendary
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Kruphix’s Champions Alignment: Usually neutral Suggested Classes: Bard, cleric, druid, monk, ranger, wizard Suggested Cleric Domains: Knowledge, Trickery Suggested Backgrounds: Hermit, outlander
in defiance of Kruphix’s will Kruphix doesn’t care about the righteousness of a cause, only about upholding impartiality in both appearance and action. This sometimes means that his followers stay
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
at a wondrous time, for Neverlight Grove is on the verge of something great, something marvelous! Celebrate, as the day of joy is nigh!
Phylo invites the characters to stay as long as they wish
Sovereign Phylo. Basidia uses this time away from Phylo to express its fear that Phylo has contracted some sort of “diseased spore.” Basidia thinks that a clue to the spore’s nature might be found in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
people rose up to overwhelm the wizard's lackeys and marched on his keep, where, led by a powerful and good cleric and his ranger acolytes, they destroyed Keraptis's final guardians. The great wizard
, and he was unable to stay anywhere for long. Once again moving north, he came to the shores of the Lake of Unknown Depths, where he heard tales about haunted White Plume Mountain. After investigating
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
diseased for 1d4 hours. A creature diseased in this way can breathe only underwater. When the cloud reaches the surface, it dissipates immediately. If the coffin is opened outside the water, the mucus
discover the source of the problem and end it. Clever Ruse. Talnad and Valas stay near the top of the gorge (area C7), looking for creatures that have equipment they can steal. Allero, a giant
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
incorporeal types such as wraiths, specters, and ghosts. These restless spirits seem content to remain in the forest and rarely trouble travelers who stay away from their territory. Waterdeep The City
popular stop for weary travelers. Wealthy merchants and nobles stay here while making hunting forays into the Misty Forest. The innkeeper, Cross Wheeler (NG male Tethyrian human scout), is a retired
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
like two ghouls fighting. When the symptoms first strike, the victim takes 5 (2d4) necrotic damage. In addition, a diseased victim regains no hit points or Hit Dice from nonmagical sources, including
stay the night turned out to be a textbook case of being in the wrong place at the wrong time when the Six’s operatives attacked. The Splintfigs hid during the assault, but Drahkso Blaakberz, a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with coin to spend. Village law is whatever the local Council of Elders says it is. The current head of the council is a retired ranger and active member of the Emerald Enclave named Quinn Nardrosz (NG
Encounter Claugiyliamatar rarely meddles in the affairs of small folk. Even so, her collection of crystal balls allows her to stay abreast of events happening in the world. She is aware that giants
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to adopt the place as a full-time residence. These long-term regulars act as additional security, making the Three Old Kegs one of the safest places for visitors to stay in Baldur’s Gate. The
trade vastly outweigh the losses. Statue of Minsc and Boo. For years the Wide hosted one of the city’s most cherished landmarks: the Beloved Ranger, a statue of a powerful warrior in plate mail
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
retired Flaming Fist mercenaries to adopt the place as a full-time residence. These long-term regulars act as additional security, making the Three Old Kegs one of the safest places for visitors to stay in
vastly outweigh the losses. Statue of Minsc and Boo. For years the Wide hosted one of the city’s most cherished landmarks: the Beloved Ranger, a statue of a powerful warrior in plate mail wearing a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with fire-hurling catapults aimed toward the Evermoors. Mornbryn was a ranger of some fame in the North centuries ago, and legend has it that his treasure-filled tomb is hidden somewhere close by. The
Hunt Lords as if they are still alive, even though he has seen evidence to the contrary. He says the Hunt Lords are retired and don’t wish to be disturbed, and he warns guests to stay in the lodge at
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
” near a long-forgotten tomb a short distance outside of town. Minny has ordered the girl to stay away, but she wonders what Pell saw, and she thinks that someone ought to “make sure it’s safe.” The
the wilderness. An Emerald Enclave ranger rescued her, and she’s been a friend to faction members ever since. 16. Waelvur’s Wagonworks Ilmeth Waelvur (male Tethyrian human bandit) operates a cheaper
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
, a kobold, and one human male—a member of the lost adventuring party (Karakas the ranger). Creatures. Three giant rats occupy the area, along with a monstrously swollen female diseased giant rat