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Returning 35 results for 'stealing of rogues discarded various'.
classes
Embrace Death and Wield Ghostly Power
Some Rogues traverse the veil between life and death, shepherding opponents to the grave and slipping through the world as undetectable as a spirit. In these
pursuits, a Rogue might discover a mystical connection to death itself. Such an individual becomes immersed in negative energy, infusing their strikes with deathly energy and stealing knowledge from
classes
Forgotten Realms: Heroes of Faerûn
and murder; and Myrkul, a god of death. While some Rogues of this subclass pledge themselves ardently to those three macabre gods, others are thrust on this path by a curse. Either way, a scion’s
power manifests as various occult gifts, as well as an uncanny talent for striking and terrifying foes.
Scions of the Three are most common in Baldur’s Gate, where the Dead Three lived as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sleight of Hand and Stealth skills. Confiscators are often rogues, and many have a history of stealing for profit rather than national interest. Hunter. The Hunter stalks humanoid prey, for purposes
cloak or disguise one’s appearance), and proficiency with skills such as Deception, Performance, and Sleight of Hand all greatly benefit the Chameleon. Bards and rogues, as well as characters with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, various townsfolk can point in the direction the verbeeg went after stealing the casks. As the characters make their way to the edge of the forest, read: A figure in cold weather clothing lurches out of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
irregular intervals as swamp gas fills it briefly before leaking out through various tears in its patchwork fabric. A bullywug stands near the top of a ladders and is using a long silver needle and a
bullywugs (neutral) watch the characters warily but pose no threat. The three giant frogs are here to prevent anyone from stealing the balloon. (Another one of Bavlorna’s balloons was stolen recently
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
deathly energy and stealing knowledge from souls who have passed on. Thieves’ guilds value Rogues of this persuasion as highly effective information gatherers and spies. Level 3: Wails from the Grave
Phantom (Rogue) Embrace Death and Wield Ghostly Power Ignatius Budi Phantom Rogue Some Rogues traverse the veil between life and death, shepherding opponents to the grave and slipping through the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the pursuit of knowledge. Bak Mei is a traditional master of the Open Hand, and other members of the order bring knowledge from various traditions. They are united in the belief that the world has
beggars or trappers to avoid attention, or they disguise themselves as traveling rangers, druids, or rogues. Members of the order are responsible for acquiring knowledge through force or thievery
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Mysterious Leadership The staff members of Rat’s Run include retired sailors as well as those working off debts to various overlords. The staff members report to a manager, who runs the establishment
Lief Cloudswell (Medium, Chaotic Neutral Pirate). With emerald eyes and a heavy smattering of tattoos, Lief is a former sailor expelled from her crew for stealing from her shipmates. On the run from
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. The chamber beyond holds the temple’s most valued prisoner, Seodra the gemsmith. This room contains a cot, a footlocker, a basin, and a worktable covered in various tools. The table is presently
assist the thieves charged with stealing the gemstone eyes from the statue of Moloch in area 25, she was captured and put to work. If the characters talk of rescuing her, Seodra refuses to leave unless
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
space within the Furygale Repository is a vast, open area filled with discarded magical creations. Elemental forces infuse the structure’s walls and numerous alcoves, the surfaces of which slowly shift
. Finding either door requires a successful DC 14 Wisdom (Perception) check. The chamber behind each secret door contains various leaking jars and boxes of used alchemical reagents. A character who spends 5
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
are held in the cell to the south, while a human boy is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks.
A heap of discarded clothing is
clothing belongs to the various captives who have been housed here over the last two months—at least a dozen people to judge by the size of the pile. Cell Doors. The cell doors feature simple locks
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
various models of the planes. Glass piping connects tanks holding strange liquids and materials, all in an ongoing state of transmutation. A miniaturized human lies in apparent stasis in a windowed
. The characters can instead travel to the tomb to either facilitate a prisoner exchange (offering Seodra for Thessalar’s missing sculptors), or to disrupt its construction by stealing Moghadam’s plans
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fountain pen stolen from the breast pocket of a royal wizard.
4 A piece of intricately woven curtain you had to cut to escape a mayor’s manor after stealing their valuables.
5 A gray cat with
far, no one has dared you to drink it.
10 A cracked mirror from a mystic’s tower, which sometimes shows you a glint of another realm in one of its shards.
Old Business Ties Many rogues
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underworld—their treasures proving useless in the realm of the dead. The dunes of discarded coins that pile up on the Underworld’s shores might be enough to tempt mortal treasure hunters, even at the
Athreos becomes annoyed with the dead returning and sends armies of clergy to secure the mortal side of the crossing.
6 A satyr reveler (see chapter 6) seeks to throw an eternal revel! By stealing coins from the dead, the satyr traps souls at his morbid, Tartyx-side bacchanal.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to higher-ups; however, any reply is slow in coming. As the characters further explore the Dessarin Valley, they meet other NPCs affiliated with various factions. The factions also become more helpful
city’s Waterbaron. The Harpers work to maintain the balance of power between the various groups competing to influence the city. In the Sumber Hills, the Harpers warn travelers and adventurers to stay
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Jarad’s sister, Savra, took control of the guild before him. Various groups of people and monsters coexist within the swarm, their relative power waxing and waning with the years, and through it all
adventurous members might enjoy intrigue and politics, or might unwittingly become tangled up in the schemes of the guild’s leaders. Jarad maintains a council of shamans and rogues to serve as a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, padlocks, and keys lie discarded on the floor outside them. Inside each cell are fragments of the shell of a bluish-white egg that must’ve been as large as a halfling. Any character who examines these
pounds of fresh meat are stored here. The meat, which comes from various beasts such as polar bears and elk, is safe to cook and eat. The characters can sell the meat in Ten-Towns for 5 sp per pound. Q8
Magic Items
Infernal Machine Rebuild
used by Baron Lum, the Infernal Machine was known for its ability to unleash terrible monsters within the world. Specific combinations of its controls can still recreate the effects of various spells
hand cantrip at will.
A disembodied spirit follows you around, stealing and scattering coins from you, crumbling your food, and playing with your weapons and gear.
30
You are able to decipher
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
earth elementals to help defend Blingdenstone. They also use their magic to aid in various engineering tasks, such as widening burrows, closing off tunnels, or establishing spell gem emplacements and
his penchant for stealing and hoarding food until it rotted … and then talking to it. The shunned deep gnome eventually struck out on his own. He spent years living among the oozes of the region
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
mayhem, slaughtering adults and stealing children before retreating back into the woods. Others have tried to combat the werewolf menace, with little success. The Misty Forest lies thirty miles east
stationed members of the order at various inns and homesteads east of Daggerford, so that locals need not fear the night. Now they’re counting on you to find the werewolves’ lair in the Misty Forest
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sails the Azure Sea, stealing wealth and arms from merchant and navy vessels alike. Vigr wears a suit of magic plate armor, granting him supernatural strength and speed while allowing him to cast his
slaves to clean and repair his magic automatons. Dreadnaught's crew includes twelve automatons (animated armor) brought to life by Vigr’s magic. Various tools, weapons, and implements (flying swords) flit
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
immunity to fire damage), and four young fire giants (use the ogre statistics, plus immunity to fire damage). All are armed with various weapons, even the young, and there are twenty throwing rocks
his forge, in various stages of completion, are three giant-sized swords, some pieces of armor, and several axe and spear heads. Treasure. The weaponsmith has in his possession a special +2 mace, made
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
various denizens of Rivergard going about their business. Check for random encounters once per 5 minutes during the day or once per 15 minutes at night. Roll a d20; if the result is 18 or higher, a
leads to a hidden boat landing under the keep (area K22). K14. North Tower This tower stands on top of the bluff, overlooking the Dessarin River and the castle harbor below. Filthy furs and discarded
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
as colorfully painted as the outside. Blues, greens, yellows, reds, purples, and colors that can’t even be named cover every corner of its wooden walls. Dozens of chimes of various sizes and shapes
gives them a tour, talks about various parts of town, and rambles about anything unimportant that strikes her fancy. Friends? Laevella offhandedly notes if the characters have not already done so, they
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
table rests an assortment of tools—saws, knives, scrapers, a hand-cranked drill, sewing thread and needles, and awls—around several taxidermic subjects in various stages of completion. A shelf that looks
“spittlespew” written on it in Common. (This is the password to open the cauldron in area D18.) Bavlorna keeps various mementos and trinkets in the cupboard, including: Loose buttons of various shapes, colors
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
reserved for community feasts and gatherings on various holy days and other notable events. The hall can also accommodate refugees from neighboring settlements in times of emergency. In the back of the
, stealing food and drink mainly. The Order of the Gauntlet captured most of his gang, but Worvil disappeared into the mountains. Interrogation of the captives led Baric to discover the Weevil’s craving for
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
from cards of various sizes from the Deck of Many Things. Some show their intricately patterned backs, while others show their faces. Four large cards that serve as doors lead from the chamber: Rogue
.
Successfully casting the Dispel Magic spell (DC 15) nullifies all the corridor’s traps for 1 minute. 13: Skull The cards that form this room depict the painted skulls of various creatures. The door to the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
other corpses are scattered on the floor. Some have been picked down to bone, their clothing and armor discarded nearby, while others have hardly been touched.
The walls are uneven, with small ledges
various raids on the surface. He regards the tribe’s treasure as his own. Two wooden chests contain 2,300 cp, 1,250 sp, and 290 gp. In addition, Drexa wears a heavy gold chain worth 200 gp. F8. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, the mosaic’s magic functions. C3. Coral Reef The reef teems with 10d10 × 10 fish of various species and 5d10 crabs. Each fish has the statistics of a quipper, but it doesn’t have the Blood Frenzy
merfolk named Talnad and Valas were kicked out of their tribe for stealing. Together with their pet giant octopus Allero, the merfolk plan to set a trap in the cove to attract adventurers and steal
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
believes the specters killed him for stealing the helmet. His soul is bound to the relic by the thought that he must return it to its rightful owner before going to his eternal rest. If the adventurers
91 gp, two garnets (worth 100 gp each), and a potion of thunder resistance. G15. Arcane Foundry Stone slabs line the walls of this cave. Weapons, pieces of armor, and various tools cover the slabs. In
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
smaller ones, shoving them around and hurling insults. The goblin bosses remain here even if an alarm sounds elsewhere. Trinket. Various broken toys lie scattered about. A thorough search yields an intact
-red stone. It is not valuable.
Chests. Flanking the altar are two iron treasure chests without locks (see “Treasure” below).
Stealing Azrok’s treasure deprives the warlord of the funds he needs to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
character spends looking through the documents yields one of the following: Bribe. A tattered parchment details how a prisoner, jailed for stealing racehorses, was freed after a noble bribed a local
silently alerts Vidorant when that item is removed from the room (see “Vidorant Arrives” below). A character who examines the various treasures and succeeds on a DC 15 Wisdom (Perception) check notices
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Alchemist’s Alcove Spiderwebs and mold cover everything inside this room. A rotting wood table and a set of shelves stand along the far wall. Glass jars, a mortar and pestle, and various other alchemical
into a dry husk. Stealing the life force of the boy enables her to cast antilife shell immediately and without visibly doing so. She continues to concentrate on the spell as she resumes her grisly work
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is currently in area 45 accusing a servant of stealing it. Treasure. The baron wears a platinum armband (200 gp). He also carries the key to the coffer in area 52. 43. Royal Servant’s Chambers This
, read: The room is tiled in light blue, and frescoes on the ceiling depict various forms of marine life. A large and opulent seaweed bed fills the southwest corner. In the center of the north wall
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Dwarves in Secomber claim that their ancestors used the Iron Road to transport iron ore from the Forlorn Hills to forges in various outlying settlements — hence the road’s name. Iron Trail An overland route
female human veterans of various ethnicities) watch the Lizard Marsh for signs of lizardfolk aggression. Wynne also harbors a dark secret: she has the Duchess of Daggerford, Lady Morwen (LN female