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Returning 23 results for 'stealing score'.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Albino Dwarves The characters are ambushed by 1d4 + 3 albino dwarf warriors (see appendix D) that attack from hidden burrows. Any character with a passive Wisdom (Perception) score of 13 or higher
spots the dwarves, but all others are surprised. The dwarves knock characters out rather than killing them, stealing food, water, and gear from those rendered unconscious. They break off their attack if any character speaks Dwarvish to them or demonstrates peaceful intentions.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Albino Dwarves The characters are ambushed by 1d4 + 3 albino dwarf warriors (see appendix D) that attack from hidden burrows. Any character with a passive Wisdom (Perception) score of 13 or higher
spots the dwarves, but all others are surprised. The dwarves knock characters out rather than killing them, stealing food, water, and gear from those rendered unconscious. They break off their attack if any character speaks Dwarvish to them or demonstrates peaceful intentions.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Complication
1 An angry guest with a costume identical to a character’s accuses them of stealing the idea.
2 A flirtatious guest decides these interesting characters deserve to be introduced to
the city’s elite.
3 The character with the highest passive Wisdom (Perception) score notices a nimble-fingered guest slipping a necklace off their dance partner.
4 An intoxicated guest
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Complication
1 An angry guest with a costume identical to a character’s accuses them of stealing the idea.
2 A flirtatious guest decides these interesting characters deserve to be introduced to
the city’s elite.
3 The character with the highest passive Wisdom (Perception) score notices a nimble-fingered guest slipping a necklace off their dance partner.
4 An intoxicated guest
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Last War, stands accused of stealing state secrets, sabotage, and one count of murder—though an anonymous source suggests that he is guilty of many more killings.
A spokesperson for the King’s
war machine. The Confiscator has the key skills for such jobs. A good Dexterity score proves helpful in undertaking such tasks, especially if it’s enhanced with proficiency with thieves’ tools and the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cheerful face.
Dr. Dannell (neutral good, human commoner) has an Intelligence score of 18. She anxiously addresses the characters: “Thank you for coming so quickly,” she says. “A few weeks ago, I attended
characters need to reconnoiter the museum in search of security measures, steal the Murkmire Stone at an opportune time (see “Stealing the Murkmire Stone” below), and deliver it to Dr. Dannell. She’ll
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Last War, stands accused of stealing state secrets, sabotage, and one count of murder—though an anonymous source suggests that he is guilty of many more killings.
A spokesperson for the King’s
war machine. The Confiscator has the key skills for such jobs. A good Dexterity score proves helpful in undertaking such tasks, especially if it’s enhanced with proficiency with thieves’ tools and the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, and all seem anxious and frustrated.
The crowd’s displeasure stems from the crimes happening around town. Characters who have a passive Wisdom (Perception) score of 13 or higher can pick out the
of everything? I can’t take on a gaggle of no-good ruffians by myself. I can’t stop anyone who’s determined from breaking buildings and stealing things. Absurd!”
Harbin explains that while the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cheerful face.
Dr. Dannell (neutral good, human commoner) has an Intelligence score of 18. She anxiously addresses the characters: “Thank you for coming so quickly,” she says. “A few weeks ago, I attended
characters need to reconnoiter the museum in search of security measures, steal the Murkmire Stone at an opportune time (see “Stealing the Murkmire Stone” below), and deliver it to Dr. Dannell. She’ll
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, and all seem anxious and frustrated.
The crowd’s displeasure stems from the crimes happening around town. Characters who have a passive Wisdom (Perception) score of 13 or higher can pick out the
of everything? I can’t take on a gaggle of no-good ruffians by myself. I can’t stop anyone who’s determined from breaking buildings and stealing things. Absurd!”
Harbin explains that while the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
weight in performance bonuses. Sign of Success Every rogue has a story about that one big score. With enough ales and a bit of prompting, you can easily be convinced to tell the tale, highlighting all
the drama and derring-do. But the tale is so much better for the telling if you can highlight it with visual aids. You carry a trophy from that big score, which you pull out when the occasion demands
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
weight in performance bonuses. Sign of Success Every rogue has a story about that one big score. With enough ales and a bit of prompting, you can easily be convinced to tell the tale, highlighting all
the drama and derring-do. But the tale is so much better for the telling if you can highlight it with visual aids. You carry a trophy from that big score, which you pull out when the occasion demands
Magic Items
Infernal Machine Rebuild
hand cantrip at will.
A disembodied spirit follows you around, stealing and scattering coins from you, crumbling your food, and playing with your weapons and gear.
30
You are able to decipher
whenever you’re not looking—stealing things, mocking you behind your back, taunting opponents or friends, and so on.
36
Your skin is covered by slime. You automatically succeed on
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
uniforms. Guards. Two off-duty guards are playing cards at the table. They aren’t expecting to be interrupted, and each has a passive Wisdom (Perception) score of 7. If the characters try a nonviolent
, which opens silently. Trap. Any character who has a passive Wisdom (Perception) score of 15 or higher notices the floor is unusually clean in a 10-foot square in front of the gem crates. When a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
uniforms. Guards. Two off-duty guards are playing cards at the table. They aren’t expecting to be interrupted, and each has a passive Wisdom (Perception) score of 7. If the characters try a nonviolent
, which opens silently. Trap. Any character who has a passive Wisdom (Perception) score of 15 or higher notices the floor is unusually clean in a 10-foot square in front of the gem crates. When a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
stealing. Find out who it is, and make sure they never think about double-crossing the giant again. 4 The giant has a score to settle with a powerful foe (perhaps a dragon, a beholder, or another
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
stealing. Find out who it is, and make sure they never think about double-crossing the giant again. 4 The giant has a score to settle with a powerful foe (perhaps a dragon, a beholder, or another
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
when a creature sits on it. Awakened Giant Goats The characters come upon three giant goats, each of which has received the benefit of an awaken spell, raising its Intelligence score to 10 and granting
ago, Feenia was caught stealing theater props, but Endelyn Moongrave promised not to punish her as long as Feenia agreed to fly the hag’s kite. Feenia did so and is now unable to let go of the cursed
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
when a creature sits on it. Awakened Giant Goats The characters come upon three giant goats, each of which has received the benefit of an awaken spell, raising its Intelligence score to 10 and granting
ago, Feenia was caught stealing theater props, but Endelyn Moongrave promised not to punish her as long as Feenia agreed to fly the hag’s kite. Feenia did so and is now unable to let go of the cursed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(Perception) score hears faint crying coming from a small stand of stones. Investigating the cries reveals a tiny winged figure, head in hands. This is Thunderwing, a sprite. She immediately gravitates
into a dry husk. Stealing the life force of the boy enables her to cast antilife shell immediately and without visibly doing so. She continues to concentrate on the spell as she resumes her grisly work
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(Perception) score hears faint crying coming from a small stand of stones. Investigating the cries reveals a tiny winged figure, head in hands. This is Thunderwing, a sprite. She immediately gravitates
into a dry husk. Stealing the life force of the boy enables her to cast antilife shell immediately and without visibly doing so. She continues to concentrate on the spell as she resumes her grisly work
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
if given a chance. Otherwise, it remains motionless. Cell 10C. Seven gnolls caught stealing gold await their fate in this cell. They run away as fast as possible. Cell 11C. Two human skeletons lie on
raises one ability score of each character present by 1 point and takes no sacrifice. 4–12 Entity ignores the whole thing. Treasure. The only items of value in the temple that can be salvaged are the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
if given a chance. Otherwise, it remains motionless. Cell 10C. Seven gnolls caught stealing gold await their fate in this cell. They run away as fast as possible. Cell 11C. Two human skeletons lie on
raises one ability score of each character present by 1 point and takes no sacrifice. 4–12 Entity ignores the whole thing. Treasure. The only items of value in the temple that can be salvaged are the