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Returning 10 results for 'stepping seven'.
Other Suggestions:
stepping save
stepping seek
stepping serve
stealing seven
stepping seen
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
damage and spells. If the characters approach the block from the east, read: The corridor ends at a block of stone on which is painted a seven-foot-tall jackal-headed humanoid with a circular gold
in place and its remaining seven hieroglyphs are hidden from view behind the medallion. If any character steps on a vulture floor tile in area 35B, the dial turns, revealing a new hieroglyph: a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
warriors and a lawful neutral astral elf honor guard named Corelleth (see Boo’s Astral Menagerie for their stat blocks), all of whom are loyal to Princess Xedalli: Stepping onto a landing, you are met by
seven armored figures, their faces hidden behind filigreed visors. Their leader takes a step forward and says, “I am Commander Corelleth. My orders are to deliver you to the Temple of Light to face the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
glows citron, and the keystone seven feet overhead gives off russet light.
No matter how the stones are manipulated, the archway remains clouded and veiled with a haze which nothing can enable the
onlookers to see through. All living matter which goes through the arch will be teleported to area 3, while nonliving matter is teleported simultaneously to area 33—meaning that characters stepping
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of the crypt. A wooden box is tucked under one bony hand. The box is unlocked. It contains seven wood-handled paintbrushes and seven small gourds of dried-up paint. Crypt 3 Lady Isolde Yunk (Isolde
in the center of the crypt. Leaning against the slab is a bloodstained maul strung with cobwebs. Sir Lee stood well over seven feet tall. His maul might give the characters pause, but it is harmless
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
intact. Each chamber contains a pair of short stone beds and an empty metal footlocker.
The svirfneblin stationed at this outpost shared rooms. Anyone stepping into one of these rooms has a
in the crypt beneath Talhundereth but doesn’t yet know where in the crypt to find it. The Map. The map drawn on the wall shows the obelisk reassembled with all seven parts. Three stylized mind flayers
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
. Neither magic nor an eyeball is needed to open the double door from the south. On the door’s south side is a stone pedal; stepping on it causes the double door to swing open. N12: Hall of the Whispered One
. Several individuals in gray robes slumber here peacefully despite the flickering torchlight.
Seven cultists sleep in these two chambers. Each cultist wears a hooded gray robe that has a desiccated
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
seated, the doll is more than seven feet tall. It grasps a menacing-looking lollipop, and a single cyclopic eye peers out of the doll’s face. It gazes in your direction.
“Sowwy,” booms the one-eyed
, squeezes its way past the characters, and retires to its playroom (area C3), carefully stepping over the pressure plate in the hall (area C6). Bubba Wugga’s Favorite Candies Candy
Location
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
are set like oversized stepping stones.
Demonic Faces. The mouths of these relief carvings are the source of the magical breeze. Insect Floor. The floor is 2 feet below the level of the doors and
are peppered with small, circular holes the size of a human fist.
In the northeast corner is a black gate.
Creatures. Seven zombies and two wights are focused on the doors to areas 22 and 24. Those
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stepping stones between the floating disk and the middle passage. The pillars are hot when they first rise. A creature that comes into contact with a hot pillar for the first time on a turn or starts its
praying to Imix when the characters first arrive. Unless the characters are disguised as fire cultists, they are attacked on sight. The efreeti, if present, also joins the battle. Treasure Seven
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
chains are fastened to the floor. In the northeast corner is a black gate.
Creatures. A wight and seven skeletons are tormenting a prone, reduced-threat glabrezu (see “Reduced-Threat Monsters” above
without stepping onto the invisible field over one of the false pits is hurled toward the ceiling, taking 10 (3d6) piercing damage from the stalactites and remaining restrained on the ceiling for 1






