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Returning 29 results for 'stirring of rolls delicate very'.
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Magic Items
Fizban's Treasury of Dragons
-Touched Focus (Slumbering);Slumbering (Uncommon). You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Dragon-Touched Focus
(Stirring );Stirring (Rare). The Stirring focus has the Slumbering property, and it gains an additional property determined by the family of the dragon in whose hoard it became Stirring:
Chromatic
Magic Items
Fizban's Treasury of Dragons
Weapon (Wakened);Wakened (Very Rare) . The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and the extra damage
within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon.
Dragon's Wrath Weapon (Stirring) ;Stirring (Rare). The Stirring weapon has the Slumbering property. In
Monsters
Vecna: Eve of Ruin
berserk. On each of its turns while berserk, the bearer has advantage on melee attack rolls, it can Dash as a bonus action, and it must attack the nearest creature it can see. If no creature is near
as a guardian. Its name derives from the preserved black rose the bearer carries inside a delicate bell jar. The slightest jostle can cause the bearer to lose its grasp on the bell jar, destroying
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
breath weapon. Wakened (Very Rare). The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and the extra
(Legendary). The Ascendant weapon has the Slumbering property, and it improves on the Stirring and Wakened properties. The bonus to attack and damage rolls increases to +3, and the extra damage dealt
Magic Items
Waterdeep: Dragon Heist
, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. The shield spell provides no
out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate voice. The weapon can sense the presence of non
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bardic Inspiration You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear
it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bardic Inspiration You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear
it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
running taverns or other late-night establishments tend to lock their doors and bar their colorful window shutters as the river’s dense fog rolls in. Nearly everyone in the Lower City is engaged in
, the mercenaries sometimes seem more like an occupying army than a true police force, better suited to indiscriminate head-cracking than delicate investigation. As such, while most residents are happy
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
running taverns or other late-night establishments tend to lock their doors and bar their colorful window shutters as the river’s dense fog rolls in. Nearly everyone in the Lower City is engaged in
, the mercenaries sometimes seem more like an occupying army than a true police force, better suited to indiscriminate head-cracking than delicate investigation. As such, while most residents are happy
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Black Rose Bearer A black rose bearer is a rotting corpse animated by necromancers on Krynn to serve as a guardian. Its name derives from the preserved black rose the bearer carries inside a delicate
melee attack rolls, it can Dash as a bonus action, and it must attack the nearest creature it can see. If no creature is near enough to move to and attack, the bearer attacks an object, with preference
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
mythical romance, and the city has an active literary community with many book clubs. Port Nyanzaru’s most successful novelists and playwrights concoct stirring tales about legendary heroes who pursue their
small, private bath and a walk-in closet filled with expensive clothing, mirrors, combs, and so forth. Treasure. The suite contains personal items equivalent to two rolls on the “Gems or Art Objects
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Goblin
CR 6 (XP 2,300; PB +3)
Traits
Aura of Authority. While in a 30-foot Emanation originating from the hobgoblin, the hobgoblin and its allies have Advantage on attack rolls and saving throws
Homunculus Has Features That Are...
1 Bat-like with tattered wings.
2 Made of soft metal and delicate gears.
3 Marked with its creator’s symbol.
4 Similar to those of a winged
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
sapphire set into the pommel. The axe head is forged from silver, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence. You gain a +3 bonus to attack and damage rolls
a Charisma of 15. It has hearing and darkvision out to a range of 120 feet. The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
stone rivals that of the greatest dwarf artisans, yet their structures retain a decidedly elven aesthetic. Though appearing delicate, drow settlements are structurally sound and remarkably resilient
:
At will: dancing lights
1/day each: darkness, faerie fire
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
playwright of the Diamond Theater responsible for these stirring stories? Her name is Luca Syara, but beyond that, she’s an enigma. There’s no such person on the rolls of the bardic colleges of Breland
Magic Items
Infernal Machine Rebuild
Machine of Lum the Mad. Yet with Lum’s eventual defeat, his great machine was destroyed.
The Infernal Machine is a delicate, intricate, bulky, and heavy device, weighing some 5,500 pounds. It can
bones. You have vulnerability to radiant damage, and you have disadvantage on attack rolls while in direct sunlight.
09
You summon a unicorn that obeys your commands. If you give a command that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, faerie fire, and levitate (self only) each once per day. His spellcasting ability is Charisma (spell save DC 15). While in sunlight, he has disadvantage on attack rolls, as well as on Wisdom
delicate hinged doors. The silver cage is fused to the wall and can’t be detached from it. Inside the cage is a 3-foot-tall obsidian statue of Lolth in her drow form. The statue is smeared with sacrificial
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients, including salt, powdered iron, and purified water. Arcana
treats writing as a delicate, beautiful art. Calligraphers produce text that is pleasing to the eye, using a style that is difficult to forge. Their supplies also give them some ability to examine
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, two chairs, and a low table. Delicate candy teacups rest on white sugar doilies along the table’s edge. A candy teakettle hangs in the hearth over a crackling fire, whistling gently.
Uncle
-wide wooden rolling pin falls from the ceiling at the north end of the hall and rolls the length of the hallway, flattening creatures in its path. Each creature in the hallway must succeed on a DC 15
Equipment
slowly and painfully over the next 3d6 hours.
47–48
The sound of shattering glass is heard as the delicate webs of 1d4 Eldritch Crawler;Eldritch Crawlers appear. Each spider appears with
triggering creature.
51–52
Each creature within 60 feet of the triggering creature (including the triggering creature) chooses a direction and rolls 2d6. Each creature is then teleported to
Equipment
hair regrow slowly and painfully over the next 3d6 hours.
47–48
The sound of shattering glass is heard as the delicate webs of 1d4 Eldritch Crawler;Eldritch Crawlers appear. Each spider
towards the triggering creature.
51–52
Each creature within 60 feet of the triggering creature (including the triggering creature) chooses a direction and rolls 2d6. Each creature is then
Equipment
regrow slowly and painfully over the next 3d6 hours.
47–48
The sound of shattering glass is heard as the delicate webs of 1d4 Eldritch Crawler;Eldritch Crawlers appear. Each spider appears with
triggering creature.
51–52
Each creature within 60 feet of the triggering creature (including the triggering creature) chooses a direction and rolls 2d6. Each creature is then teleported to
Equipment
slowly and painfully over the next 3d6 hours.
47–48
The sound of shattering glass is heard as the delicate webs of 1d4 Eldritch Crawler;Eldritch Crawlers appear. Each spider appears with
triggering creature.
51–52
Each creature within 60 feet of the triggering creature (including the triggering creature) chooses a direction and rolls 2d6. Each creature is then teleported to the
Equipment
slowly and painfully over the next 3d6 hours.
47–48
The sound of shattering glass is heard as the delicate webs of 1d4 Eldritch Crawler;Eldritch Crawlers appear. Each spider appears with
triggering creature.
51–52
Each creature within 60 feet of the triggering creature (including the triggering creature) chooses a direction and rolls 2d6. Each creature is then teleported to the
Equipment
regrow slowly and painfully over the next 3d6 hours.
47–48
The sound of shattering glass is heard as the delicate webs of 1d4 Eldritch Crawler;Eldritch Crawlers appear. Each spider appears
triggering creature.
51–52
Each creature within 60 feet of the triggering creature (including the triggering creature) chooses a direction and rolls 2d6. Each creature is then teleported to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
attack rolls and dealing 4 (1d4 + 2) bludgeoning damage on a hit. Their uncle, Thullen (see area 28), checks on them occasionally, but they receive little attention from their mother, since they are too
otherwise remains still, unless Sansuri or Thullen commands it to move to a new position on the board. 28. Greenhouse The door to Lyn Armaal’s dome-shaped greenhouse has a delicate mithral frame set with
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
cloud giants believe the information might yet be buried in some long-forgotten, ruined library. Rumors of its existence crop up from time to time, stirring debate and dreams of resurgent glory among
accounting, brewing, and medicine, are allowed to continue plying their trades. Skilled slaves receive better treatment, at least in the sense that an owner uses less force with a delicate tool, but as
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, Medium and larger creatures have disadvantage on melee weapon attack rolls except when fighting with light weapons. W3: Old Entrance Four tunnels intersect at this thirty-foot-high cavern. The walls are
stored here. The spectator was slated to serve for 101 years. When the mine was sacked, the bandits disturbed the delicate magic in the area, eroding the spectator’s grip on reality. It believes the mine
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the
delicate balance. If the characters ask Reidoth about Wave Echo Cave, he will not divulge its location but will offer to guide the party there in exchange for a favor: he wants them to chase off the