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Returning 35 results for 'stone ceilings'.
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Spells
Xanathar's Guide to Everything
A fortress of stone erupts from a square area of ground of your choice that you can see within range. The area is 120 feet on each side, and it must not have any buildings or other structures on it
. The turrets are connected to each other by stone walls that are each 80 feet long, creating an enclosed area. Each wall is 1 foot thick and is composed of panels that are 10 feet wide and 20 feet
Monsters
Bigby Presents: Glory of the Giants
movement. In addition, the prone condition does not grant advantage on attack rolls against the fomorian.
Spider Climb. The fomorian can climb difficult surfaces, including upside down on ceilings, without
the Underdark, perhaps in imitation or in honor of Karontor, “the king that crawls.” Their limbs are long and sinuous, and their grip is strong enough for them to climb walls and ceilings
Monsters
Mordenkainen Presents: Monsters of the Multiverse
difficult surfaces, including upside down on ceilings, without needing to make an ability check.Smother. One Large or smaller creature within 10 feet of the trapper must succeed on a DC 13 Dexterity
any surface made of stone, earth, or wood, masking its presence to any but the most rigorous scrutiny. It can’t change its texture to that of a grassy or snow-covered surface, but it is just
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without
Intelligence as the spellcasting ability (spell save DC 20):
1/day each: dissonant whispers, hold monster, meld into stone, telekinesis, teleportThe dragon can take 3 legendary actions, choosing from
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without
spellcasting ability (spell save DC 17):
1/day each: dissonant whispers, hold monster, meld into stone, telekinesisThe dragon can take 3 legendary actions, choosing from the options below. Only one
Monsters
Mythic Odysseys of Theros
, such as a giant lizard or spider. The chimera gains a climbing speed equal to its walking speed and it can climb difficult surfaces, including upside down on ceilings, without needing to make an ability
. A creature hit by the chimera’s head attack must succeed on a DC 15 Constitution saving throw or be restrained as it begins to turn to stone. The restrained creature must repeat the saving
Beholder
Legacy
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Monsters
Monster Manual (2014)
DC 16 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a
.
Eye Ray. The beholder uses one random eye ray.A Beholder’s Lair
A beholder’s central lair is typically a large, spacious cavern with high ceilings, where it can attack without fear of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
heavy stone, they open quietly. Lighting. Magical lighting embedded in the ceilings fills the Threshold’s rooms with bright light.
Threshold Features The areas inside the Threshold of the Heavens have the following features: Ceilings. The ceilings throughout are 30 feet high. Doors. The doors are all unlocked. Though made of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Wave Echo Cave Features The mine is cold, damp, and drafty. A noticeable breeze blows from area W1 toward area W16. Features of Wave Echo Cave are described below. Ceilings Tunnels are 10 feet high
unless noted otherwise. Rooms have 20-foot-high ceilings, while natural caverns have 30-foot-high ceilings dotted with stalactites. Doors Unless noted otherwise, all doors are 6 feet tall, 4 feet wide
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
heavy stone, they open quietly. Lighting. Magical lighting embedded in the ceilings fills the Threshold’s rooms with bright light.
Threshold Features The areas inside the Threshold of the Heavens have the following features: Ceilings. The ceilings throughout are 30 feet high. Doors. The doors are all unlocked. Though made of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Gnoll Lair Features The cave has the following features: Ceilings. The cave’s ceilings are 10 feet high. Doors. The doors to area J2 are made of stone. Environment. Past its entrance, the cave’s
natural rock gives way to crumbling stone blocks and flagstone tiles. Its walls are decorated with painted motifs of grinning demons and marching skeletons. Lighting. The cave is unlit, and its denizens
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Basement Features The Fortress of Caerdoon’s basement has the following features: Walls. The walls are damp and made of smooth, worked stone. Ceilings. The ceilings throughout this level are 10 feet
(Athletics) check to batter open from the inside. Floors. The floors are worked stone and covered with small puddles of water. Illumination. Sconces hold torches that have continual flame spells cast on them. The sconces are spaced at 20-foot intervals along the walls.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Nothic Lair Features The cave has the following features: Ceilings. The cave’s ceilings are 10 feet high. Doors. Doors throughout the cave are made of reinforced wood with iron hinges. Environment
. The cave has mostly smooth stone walls with patches of unworked stone. The smooth stone walls are carved with geometric patterns and indecipherable runes. Lighting. The cave is unlit, and its denizens
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Nothic Lair Features The cave has the following features: Ceilings. The cave’s ceilings are 10 feet high. Doors. Doors throughout the cave are made of reinforced wood with iron hinges. Environment
. The cave has mostly smooth stone walls with patches of unworked stone. The smooth stone walls are carved with geometric patterns and indecipherable runes. Lighting. The cave is unlit, and its denizens
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Gnoll Lair Features The cave has the following features: Ceilings. The cave’s ceilings are 10 feet high. Doors. The doors to area J2 are made of stone. Environment. Past its entrance, the cave’s
natural rock gives way to crumbling stone blocks and flagstone tiles. Its walls are decorated with painted motifs of grinning demons and marching skeletons. Lighting. The cave is unlit, and its denizens
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Basement Features The Fortress of Caerdoon’s basement has the following features: Walls. The walls are damp and made of smooth, worked stone. Ceilings. The ceilings throughout this level are 10 feet
(Athletics) check to batter open from the inside. Floors. The floors are worked stone and covered with small puddles of water. Illumination. Sconces hold torches that have continual flame spells cast on them. The sconces are spaced at 20-foot intervals along the walls.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Shunned Cave Features The cave has the following features: Ceilings. The cave’s ceilings are 15 feet high. Door. The stone door to area G6 is ajar. Environment. The eastern half of this cave (areas
G1–area G5) has naturally formed spaces with wet walls and damp dirt floors. The western half of the cave (areas G6–area G7) has walls made of cut stone blocks and floors made of cracked tiles
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Xardorok’s Fortress The fortress, depicted on map 3.1, has the following noteworthy features: Bare Stone. Hewn from gray stone, the fortress is bereft of ornamentation or artistic flair. Doors are
likewise made of bare stone, with iron handles and hinges. Smoky Haze. Smoke from the forge (area X24) permeates the interior of the fortress. Unless the text notes otherwise, all areas are lightly
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
throughout the temple are made of 2-inch-thick slabs of stone with simple handles a few feet from the floor. They open and close easily on ancient hinges. Doors are unlocked unless otherwise specified. Ceilings Ceilings throughout the temple are 12 feet high unless the text states otherwise.
Temple Features The features described below are common throughout Talhundereth. Dwarven Construction The temple’s stone remains strong despite millennia of neglect. Surviving furnishings, such as
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
suffuses their tomb. Creatures in the tomb or the portico outside it can’t muster the will to support others and thus can’t take the Help action. Stone Construction The tomb is made of old, durable
stone. Lighting The tomb is dark. Area descriptions assume the characters have a light source or some other means of seeing in the dark. Doors The heavy doors throughout the tomb are made of stone and
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Bugbear Lair Features The cave has the following features: Ceilings. The cave’s ceilings are 10 feet high. Doors and Secret Doors. The doors in this cave are made of sturdy wood planks. The secret
. Environment. The walls are made of rough-hewn stone in some places and neat-fitting stone blocks in others. Stone tiles cover the floor. Lighting. The cave is unlit, and its denizens rely on Darkvision
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
: Ceilings. The ceilings throughout the catacombs are 10 feet high and made of roughly hewn stone. Eyeball Compass. The activated eyeball continuously points in the direction of the cult hideout’s
entrance (area N11). The eyeball is also needed to unlock the door in area N11. Light. Rusted wall sconces hold lit torches. The area is dimly lit. Walls and Floors. Walls are constructed of stone blocks
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
: Ceilings. The ceilings throughout the catacombs are 10 feet high and made of roughly hewn stone. Eyeball Compass. The activated eyeball continuously points in the direction of the cult hideout’s
entrance (area N11). The eyeball is also needed to unlock the door in area N11. Light. Rusted wall sconces hold lit torches. The area is dimly lit. Walls and Floors. Walls are constructed of stone blocks
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
throughout the temple are made of 2-inch-thick slabs of stone with simple handles a few feet from the floor. They open and close easily on ancient hinges. Doors are unlocked unless otherwise specified. Ceilings Ceilings throughout the temple are 12 feet high unless the text states otherwise.
Temple Features The features described below are common throughout Talhundereth. Dwarven Construction The temple’s stone remains strong despite millennia of neglect. Surviving furnishings, such as
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Wave Echo Cave Features The mine is cold, damp, and drafty. A noticeable breeze blows from area W1 toward area W16. Features of Wave Echo Cave are described below. Ceilings Tunnels are 10 feet high
unless noted otherwise. Rooms have 20-foot-high ceilings, while natural caverns have 30-foot-high ceilings dotted with stalactites. Doors Unless noted otherwise, all doors are 6 feet tall, 4 feet wide
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Shunned Cave Features The cave has the following features: Ceilings. The cave’s ceilings are 15 feet high. Door. The stone door to area G6 is ajar. Environment. The eastern half of this cave (areas
G1–area G5) has naturally formed spaces with wet walls and damp dirt floors. The western half of the cave (areas G6–area G7) has walls made of cut stone blocks and floors made of cracked tiles
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
stone that’s slightly warm to the touch. The ceilings are 15 feet high unless otherwise noted. Lighting Rooms are brightly lit by multicolored magical sconces. Tapping a sconce turns it off. Security A
Features of Dragon’s Pride Unless otherwise stated, the areas of Dragon’s Pride have the following features. Ceilings, Floors, and Walls The ceilings, floors, and walls are carved from smooth red
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Xardorok’s Fortress The fortress, depicted on map 3.1, has the following noteworthy features: Bare Stone. Hewn from gray stone, the fortress is bereft of ornamentation or artistic flair. Doors are
likewise made of bare stone, with iron handles and hinges. Smoky Haze. Smoke from the forge (area X24) permeates the interior of the fortress. Unless the text notes otherwise, all areas are lightly
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and don’t harm creatures that touch them. Ceilings. The ceilings throughout the catacombs are 15 feet high. Doors. The doors throughout the catacombs are made of stone. They can be opened only by creatures with a combined Strength of 20 or higher.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Bugbear Lair Features The cave has the following features: Ceilings. The cave’s ceilings are 10 feet high. Doors and Secret Doors. The doors in this cave are made of sturdy wood planks. The secret
. Environment. The walls are made of rough-hewn stone in some places and neat-fitting stone blocks in others. Stone tiles cover the floor. Lighting. The cave is unlit, and its denizens rely on Darkvision
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
suffuses their tomb. Creatures in the tomb or the portico outside it can’t muster the will to support others and thus can’t take the Help action. Stone Construction The tomb is made of old, durable
stone. Lighting The tomb is dark. Area descriptions assume the characters have a light source or some other means of seeing in the dark. Doors The heavy doors throughout the tomb are made of stone and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and don’t harm creatures that touch them. Ceilings. The ceilings throughout the catacombs are 15 feet high. Doors. The doors throughout the catacombs are made of stone. They can be opened only by creatures with a combined Strength of 20 or higher.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features The mine is cold, damp, and surprisingly drafty. A noticeable breeze blows through many of its passages, flowing from area 1 toward area 16. Ceilings. Tunnels are 10 feet high unless
noted otherwise. Rooms have 20-foot-high ceilings, while natural caverns have 30-foot-high ceilings dotted with stalactites. Doors. Unless noted otherwise, all doors are 6 feet tall, 4 feet wide, and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Mortuary Basement Features Unless otherwise stated, the basement of the Mortuary has the following features: Ceilings. Ceilings are 8 feet high in corridors and 12 feet high in rooms. They are held
aloft by walls of smooth stone. Doors. Doors are iron gates that squeak as they swing on their hinges. Lighting. The basement is dimly lit by sputtering continual flame spells cast on wall sconces grasped by iron skeletal hands.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
stone that’s slightly warm to the touch. The ceilings are 15 feet high unless otherwise noted. Lighting Rooms are brightly lit by multicolored magical sconces. Tapping a sconce turns it off. Security A
Features of Dragon’s Pride Unless otherwise stated, the areas of Dragon’s Pride have the following features. Ceilings, Floors, and Walls The ceilings, floors, and walls are carved from smooth red