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Returning 35 results for 'stones casting'.
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Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of good at them, but the children and onlookers alike simply taunt him. They then turn to pelting Refrum with stones as they accuse him of being a friend to murderers. If the characters step in, the
himself by casting sanctuary, then using thaumaturgy to frighten away the children and any onlookers with terrifying roars and ground tremors. He still speaks to the characters afterward, recognizing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of good at them, but the children and onlookers alike simply taunt him. They then turn to pelting Refrum with stones as they accuse him of being a friend to murderers. If the characters step in, the
himself by casting sanctuary, then using thaumaturgy to frighten away the children and any onlookers with terrifying roars and ground tremors. He still speaks to the characters afterward, recognizing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of song and story for years to come. Travel to the planes beyond the Material Plane can be accomplished in two ways: by casting a spell or by using a planar portal. Spells. A number of spells allow
. Some portals are like doorways, a clear window, or a fog-shrouded passage, and simply stepping through it effects the interplanar travel. Others are locations-- circles of standing stones, soaring
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of song and story for years to come. Travel to the planes beyond the Material Plane can be accomplished in two ways: by casting a spell or by using a planar portal. Spells. A number of spells allow
standing stones, soaring towers, sailing ships, or even whole towns — that exist in multiple planes at once or flicker from one plane to another in turn. Some are vortices, typically joining an Elemental
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of song and story for years to come. Travel to the planes beyond the Material Plane can be accomplished in two ways: by casting a spell or by using a planar portal. Spells. A number of spells allow
. Some portals are like doorways, a clear window, or a fog-shrouded passage, and simply stepping through it effects the interplanar travel. Others are locations-- circles of standing stones, soaring
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of song and story for years to come. Travel to the planes beyond the Material Plane can be accomplished in two ways: by casting a spell or by using a planar portal. Spells. A number of spells allow
standing stones, soaring towers, sailing ships, or even whole towns — that exist in multiple planes at once or flicker from one plane to another in turn. Some are vortices, typically joining an Elemental
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. At the dell’s far edge stands a great rock outcropping that looks vaguely like a satyr’s face. The stones weep a steady flow of water, which spreads into a serene, sky-blue pond. Willows grow along
sisters can interpret their visions. One of the harpies, Jhamp, is a particularly bad liar, snickering and casting obvious glances while her sisters attempt to dupe strangers. If someone drinks from the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. At the dell’s far edge stands a great rock outcropping that looks vaguely like a satyr’s face. The stones weep a steady flow of water, which spreads into a serene, sky-blue pond. Willows grow along
sisters can interpret their visions. One of the harpies, Jhamp, is a particularly bad liar, snickering and casting obvious glances while her sisters attempt to dupe strangers. If someone drinks from the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Old Behir Lair A mated pair of behirs once occupied this corner of the dungeon, but the Stonecloaks killed them. 12a. Bones and Stones Uneven Surfaces. The cavern’s roof and floor are jagged and
Halaster. Casting dispel magic on the column removes the eyes from it permanently. The cave once served as a larder for the behirs. It is strewn with the bones of past victims: unlucky adventurers
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Sense. Seodra can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of her. Treasure The worktable contains the workings for the jeweled skull of a
. Manipulating Time Having a mechanical guide spend 1 charge in this area taps into the ritual magic Seodra is using to craft the demilich’s skull, causing a random character to age by one year. This effect can be reversed by casting a remove curse spell using a 6th-level spell slot.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Old Behir Lair A mated pair of behirs once occupied this corner of the dungeon, but the Stonecloaks killed them. 12a. Bones and Stones Uneven Surfaces. The cavern’s roof and floor are jagged and
Halaster. Casting dispel magic on the column removes the eyes from it permanently. The cave once served as a larder for the behirs. It is strewn with the bones of past victims: unlucky adventurers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to the restrictions outlined in the “Alterations to Magic” section. Opening a gate in Undermountain usually requires a special key, the casting of a spell, or some other act. Halaster likes to leave
unless otherwise noted. All the gates leading to and from level 10 are mirror gates. Standing Gate. This gate forms between two standing stones or pillars. Unless otherwise noted, these columns are 15
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to the restrictions outlined in the “Alterations to Magic” section. Opening a gate in Undermountain usually requires a special key, the casting of a spell, or some other act. Halaster likes to leave
unless otherwise noted. All the gates leading to and from level 10 are mirror gates. Standing Gate. This gate forms between two standing stones or pillars. Unless otherwise noted, these columns are 15
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Sense. Seodra can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of her. Treasure The worktable contains the workings for the jeweled skull of a
. Manipulating Time Having a mechanical guide spend 1 charge in this area taps into the ritual magic Seodra is using to craft the demilich’s skull, causing a random character to age by one year. This effect can be reversed by casting a remove curse spell using a 6th-level spell slot.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
save or half as much damage on a successful one. Casting Dispel Magic on the door removes the glyph, allowing the door to be opened safely. Old carvings of monstrous, tentacled beings adorn the walls
as much damage on a successful one. Casting Dispel Magic on the door removes the glyph, allowing the door to be opened safely. This room is filled with lumpy shapes bound in webs.
Dozens of driders
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
save or half as much damage on a successful one. Casting Dispel Magic on the door removes the glyph, allowing the door to be opened safely. Old carvings of monstrous, tentacled beings adorn the walls
as much damage on a successful one. Casting Dispel Magic on the door removes the glyph, allowing the door to be opened safely. This room is filled with lumpy shapes bound in webs.
Dozens of driders
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a colored crystal. No two stones are the same color.
Overhead, a wood-framed hourglass as tall and wide as a dwarf hangs ten feet above the brazier, suspended from the ceiling by thick iron chains
sheds no warmth. A successful casting of dispel magic (DC 16) extinguishes the flame for 1 hour. The fire is permanently extinguished if the brazier is destroyed. The brazier has AC 17, 25 hit points
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a colored crystal. No two stones are the same color.
Overhead, a wood-framed hourglass as tall and wide as a dwarf hangs ten feet above the brazier, suspended from the ceiling by thick iron chains
sheds no warmth. A successful casting of dispel magic (DC 16) extinguishes the flame for 1 hour. The fire is permanently extinguished if the brazier is destroyed. The brazier has AC 17, 25 hit points
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
of magic or a place of desecration. Statues. Each statue has a magical aura, but they are merely hunks of metal; they do nothing. Each registers to the casting of detect evil and good as a desecrated
inner shell, a few bones, destroyed jewelry (the stones pried out), torn bits of robes and windings, dust, and a broken staff of the magi (evident from the runes upon it). A shattered skull will roll
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
of magic or a place of desecration. Statues. Each statue has a magical aura, but they are merely hunks of metal; they do nothing. Each registers to the casting of detect evil and good as a desecrated
inner shell, a few bones, destroyed jewelry (the stones pried out), torn bits of robes and windings, dust, and a broken staff of the magi (evident from the runes upon it). A shattered skull will roll
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
(Performance) check or by otherwise casting Kopoha’s efforts as charming. If the characters fail to compensate for Kopoha’s boasting, the pixies ask the characters and the empyrean to leave. If the
ring of standing stones surrounds a fallen menhir. The toppled rock is laden with an inviting but unattended feast. Any local or a character who succeeds on a DC 12 Intelligence (Arcana or History
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
outstretched arm points to a stone archway set in the wall. The opening is filled with opaque, bright orange vapors.
Aura. A casting of detect evil and good or a paladin’s use of Divine Sense
tomb, the mists that obscure the archway can’t be penetrated with any sort of vision or magic. (If a character moves close to the archway and asks about it, explain that none of the stones of the arch
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
(Performance) check or by otherwise casting Kopoha’s efforts as charming. If the characters fail to compensate for Kopoha’s boasting, the pixies ask the characters and the empyrean to leave. If the
ring of standing stones surrounds a fallen menhir. The toppled rock is laden with an inviting but unattended feast. Any local or a character who succeeds on a DC 12 Intelligence (Arcana or History
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
outstretched arm points to a stone archway set in the wall. The opening is filled with opaque, bright orange vapors.
Aura. A casting of detect evil and good or a paladin’s use of Divine Sense
tomb, the mists that obscure the archway can’t be penetrated with any sort of vision or magic. (If a character moves close to the archway and asks about it, explain that none of the stones of the arch
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
hours of searching to find buried foundations and tumbled stones.
The ziggurat is encased in magic, which becomes obvious if anyone casts detect magic. This protective shell prevents anyone from
the ladder. A rope-and-hook thrown up to catch the edge always falls short. Casting teleport or misty step moves the caster sideways instead of up to the next level. Bypassing the tests by any means is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
hours of searching to find buried foundations and tumbled stones.
The ziggurat is encased in magic, which becomes obvious if anyone casts detect magic. This protective shell prevents anyone from
the ladder. A rope-and-hook thrown up to catch the edge always falls short. Casting teleport or misty step moves the caster sideways instead of up to the next level. Bypassing the tests by any means is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
casting helpful cantrips and brewing alchemical tinctures. The Mosaic. Spiraling through Heart’s Hollow is the Mosaic, a sloped pathway lined with colorful stones. Every person who visits the village
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ensure that Mirabar’s interests aren’t ignored. While the marchion handles foreign policy, true power within the city rests with the Council of Sparkling Stones, a group of dwarf elders that manages the
“Moonwood” section). Map 3.8: One Stone View Player Version Ancient Relic Casting a detect magic spell on the boulder reveals an aura of transmutation magic emanating from it. The boulder itself is a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
casting helpful cantrips and brewing alchemical tinctures. The Mosaic. Spiraling through Heart’s Hollow is the Mosaic, a sloped pathway lined with colorful stones. Every person who visits the village
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ensure that Mirabar’s interests aren’t ignored. While the marchion handles foreign policy, true power within the city rests with the Council of Sparkling Stones, a group of dwarf elders that manages the
“Moonwood” section). Map 3.8: One Stone View Player Version Ancient Relic Casting a detect magic spell on the boulder reveals an aura of transmutation magic emanating from it. The boulder itself is a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
object within 20 feet of it: 1d6 for a handful, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. Garmult’s
that city officials decided to build the hospital right next to Cliffgate, convenient to the graveyard and as far as possible from the wealthy neighborhoods. Hissing Stones This low stone bathhouse in
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. Garmult’s House of Mastery Part school and part alehouse, this wide three-story
, convenient to the graveyard and as far as possible from the wealthy neighborhoods. Hissing Stones This low stone bathhouse in the Seatower neighborhood is one of the oldest buildings in the area
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. Garmult’s House of Mastery Part school and part alehouse, this wide three-story
, convenient to the graveyard and as far as possible from the wealthy neighborhoods. Hissing Stones This low stone bathhouse in the Seatower neighborhood is one of the oldest buildings in the area
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
object within 20 feet of it: 1d6 for a handful, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. Garmult’s
that city officials decided to build the hospital right next to Cliffgate, convenient to the graveyard and as far as possible from the wealthy neighborhoods. Hissing Stones This low stone bathhouse in
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
hall are tiny chips of glowing stone harvested from a mountain in Elysium. They can be pried out using Jeweler’s Tools or Mason’s Tools, at a rate of 1d8 stones per minute (to a maximum of 300 stones
armor and carrying a silver sword. Ozzadraz rests in suspended animation within it. The sarcophagus has the magical property of casting the Sequester spell on any willing creature inside it when the