Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'stones of realm durable versions'.
Other Suggestions:
scores of realm durable version
scores of realm durable versions
stones of realm durable visions
stones of realm durable version
stone of reach durable version
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of the following effects:
Charnel Realm. The air is filled with the stench of rotting flesh, and buzzing flies grow thick within the region.
Undead Beasts. Dead Beasts periodically animate as
Undead mockeries of their former selves. Skeletal and zombie versions of local wildlife are commonly seen in the area.
If Orcus dies, these effects fade over the course of 1d10;{"diceNotation":"1d10
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of her real city invade her dream, and aggressively stamps out any imperfection in the dream realm. The loss of Chiang’s daughters haunts her. She knows the idealized dream versions of her daughters
are fictions, but she still spends as much time with them as possible. She avoids their eerie waking-world versions, whom she fails to love.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
temple is made of old, durable stones. Windows. The temple’s windows are shaped like arrow slits and shielded with iron bars. Only Tiny creatures can squeeze through them. Each windowsill is 15 feet above the ground outside.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Giants Giants are common in the Outlands. Many gravitate toward regions influenced by planes corresponding with their alignments, but others seek to find the secret realm of the giant god Annam (see
carved standing stones. 2 An ettin influenced by the Beastlands has one head with bovine features and one head with lupine features. It desperately needs help finding something both heads are willing to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
against a mutated Far Realm goblin horde, Splugoth’s control of the orrery components that fuel the ritual lets him summon forth twisted, evil versions of some of Acquisitions Incorporated’s most famous
at least one orrery component (perhaps more, depending on events in episode 5), and its agents now attempt to use those components to open a portal to the Far Realm. After a suitable amount of questing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, but it insidiously steals more than it gives, making him increasingly dull-witted and bestial in form. Despairing, the doctor fled to a tropical island he dubbed Markovia, where he tests new versions
phantasmagoric realm whose features shift endlessly. Those who visit and escape speak of malicious wildernesses; the empty city called Nod; and uncountable drifting spheres, each containing a stranger’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Navigating Yon Using the map of Yon as a reference, describe what the characters see as they forge their path through the splinter-realm. Yon’s numerous lightning rods and the other landmarks
Brigganock Mine Brigganock Mine, where wish stones are unearthed by tiny creatures called brigganocks (see appendix C) Pillars of rock called the Fey Beacons, which are clearly visible from Lockbury Henge
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
versions of your own design—perhaps with signature cosmetic effects. Monsters. Monsters can serve as threats but also agents of noble houses. Shape-shifting creatures such as Imps and Wererats excel at
the same with a magic item such as a Cloak of the Bat, a Hag Eye, or Sending Stones. Characters should earn rewards for using their own magic in clever ways.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
embodying a concept. Their final work was the Material Plane, where all ideas would become manifest: a realm that could know war and peace, life and death, order and chaos. But cruel Khyber sought ultimate
archfiends known as the Overlords and their armies of rakshasa and lesser fiends dominated Eberron. Forces of light—some versions of the story say the nine gods of the Sovereign Host, others say an
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
agree to spare it: All the versions of the Dran & Courtier — even the “normal” version — are part of the Test Market. Jim Darkmagic foolishly created the Test Market as a way to test (or, you know
are being used to anchor a complex ritual that will open a portal to the Far Realm. When the portal opens completely, an otherworldly army will emerge to destroy Red Larch, sweep across the Sword Coast
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, silvery light spreads around you like the dawn of a cloudy day, illuminating a peculiar realm. All of you are floating in a silvery haze that shimmers with swirls of color. Objects drift past in the
distance, but whether they are small stones or rocks the size of mountains, you can’t say for certain. Your moment of reverie is broken by the sound of Basidia’s voice in your mind. “It begins.”
The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
subconscious, the ritual manifests the most terrifying figures the characters can think of — their bosses. At the start of combat, wraithlike Far Realm versions of Omin Dran, Jim Darkmagic, Môrgæn, and Viari
strange mutations. The Far Realm goblins push forward, trying to press through the portal and into your world.
Splugoth laughs. “You are too late! The ritual is under my control, and now you must hear
Monsters
Fizban's Treasury of Dragons
; attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons
, usually when no one is watching. Often the rocks obstruct the approach to the emerald dragon’s lair, with boulders moving to block narrow defiles, way-markers tumbling off the path, or smaller stones
Monsters
Fizban's Treasury of Dragons
events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons often work
defiles, way-markers tumbling off the path, or smaller stones shifting beneath travelers’ feet to send them tumbling down slopes or into rivers.
Thriving Wildlife. Giant lizard;Giant lizards
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cities without Sunlight The drow might have not chosen to live in the Underdark, but just the same they consider it their home, not a prison. Just as the sea elves adapted to their aquatic realm
. Drow congregate to throw stones at the still-dazed creature and drive it into the tunnels beyond the city’s environs. If it’s unlucky, it’s attacked by a roper, a carrion crawler, or another drider. If
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creature is an eldritch horror from the Far Realm, using the stat block of an otyugh. The “C” Team Restored If the characters defeat the eldritch horror, a pulse of magic radiates outward as the maw
different versions of the Test Market than those seen by the characters, which they talk about if asked (see “Additional Stages” below for inspiration). If they don’t presently return to the same
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
impartial judge who ends a conflict between gods. Initiates in Kruphix’s mystery cult know other stories in which he plays a more active role, including special versions of well-known legends, but they
the gods that if they threatened the mortal realm with their disruptive quarrels, he would bind them to Nyx for as long as he saw fit. As of yet, no god has dared to test Kruphix’s threat, but there
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
her brothers “boorish and bumbling.” Notably, Annam does not refute her on that point.) Annam’s disappointment in his sons caused him to retreat to a hidden realm within the Outlands, far removed from
knowing about its subject among its alliteration and kennings and such. That said, Bigby presented me with several versions of my saga, and I insisted he use this one. The interpretation he presents here is a reasonable one.
—Diancastra
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
surface. A dragon dropped great stones on many of the buildings above, and a good portion of the city’s outer wall was destroyed. Most of Sundabar’s military leadership was wiped out when the building they
dwarves remain in the sheltered undercity, and those few who have duties on the surface have taken over the buildings with the least damage, scavenging stones from ruined structures to reinforce those
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Fierna and Belial A paladin? How exquisite! Sit, please. Rest. Tell me about the god that would send such a bright soul on so long and dark a journey.
— Fierna
In the flaming realm of Phlegethos
arises, the seeming enemies cooperate to dispatch pretenders to their shared throne. Fiery Realm of Dark Delights The pair rules over Phlegethos, an expanse filled with immense volcanoes that expel
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
model of Hurricane Tower is a solid box because the spyder-fiends don’t have information about its layout. The webs holding the tower in place look significantly more durable in the model than in real
. The room’s west end contains a jumble of stones stacked to create a vertical ring about five feet in diameter. A sleek staff—the Rod of Seven Parts—is jammed between two encircling stones like a
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
constantly, and locations within drift like flotsam on a dark sea. The River Avalon and the King’s Highway—an overgrown route of misaligned stones—enter the forest, but within the woods they circle
readies knights for bold quests, makes her “Decrees of Faith,” and employs harsh inquisitors in hidden torture chambers and reeducation cells. Lake Amenta Icy Lake Amenta is said to hide a golden realm
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
characters pass through. J10: Hooked Stones Alexandre Honoré Evil Far Realm energy has transformed this cloaker into something horrifying The stalagmites and stalactites in this room are all bent as
the power of the Far Realm at their command. I can feel their strength growing!” “Magical stones from the surface will empower the rise of a new mind flayer empire!” “Brains feed the brain pool. What
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
versions. The multifaceted extradimensional nature of the Dran & Courtier makes it an ideal location for the Orrery of the Wanderer to channel the extraplanar magic of the Six’s ritual. A convenient number
of days before the characters discovered the portal site, Splugoth accessed the extradimensional space and began the process of opening the portal. Energy from the Far Realm has infused several
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bargain with the Archfey of that realm for power. Noteworthy Archfey patrons include the following: Titania, the Summer Queen, is perhaps the mightiest of the archfey. With a smile, she can ripen a
a wind storm. Hyrsam, the Prince of Fools, is thought to be the first satyr. He can sing the shine off gold, and his jokes and antics can cause stones to cry with laughter. Yet Hyrsam is also the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and lack any society or language. Beasts include all varieties of ordinary animals, dinosaurs, and giant versions of animals. Celestials are creatures native to the Upper Planes. Many of them are the
servants of deities, employed as messengers or agents in the mortal realm and throughout the planes. Celestials are good by nature, so the exceptional celestial who strays from a good alignment is a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, characters in the maze can see giant, distorted versions of any creatures standing within 10 feet of the wall carving, but they can’t hear anything outside the maze. The configuration of the maze
this charm lasts, you can use an action to pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 30 feet of you. The effect lasts for 3 days, after which the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
areas detailing a particular example. Magic gates separate zones from one another. Sectors are labeled on the map: Abyssal Prisons, Blood Pens, Masters’ Domain, Far Realm Cysts, Forests of Slaughter
labeled on the map: area 1 (Abyssal Prisons), area 23 (Blood Pens), area 33 (Masters’ Domain), area 38 (Far Realm Cysts), area 49 (Forests of Slaughter), area 61 (Ooze Grottos), and area 77 (Predator Pools
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and she seems a capable and charismatic leader. The Daggerford family’s authority over the area dates back to the ancient Kingdom of Man that succeeded Phalorm in the region. Though that realm has been
Floshin, an elf older than Daggerford itself. He longs to see a rise in cooperation between humans, dwarves, and elves in the region, such as was once embodied in the realm of Phalorm. Darfin has been
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
most are unintelligent and lack any society or language. Beasts include all varieties of ordinary animals, dinosaurs, and giant versions of animals. Celestials are creatures native to the Upper Planes
. Many of them are the servants of deities, employed as messengers or agents in the mortal realm and throughout the planes. Celestials are good by nature, so the exceptional celestial who strays from
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
any other Lord of the Nine. A Shabby Kingdom The layer of Minauros teeters on the edge of ruin. The realm is a great swamp, interspersed with cities and fortresses that are in constant need of repair
depart and merchants haggle over their wares. Buildings rest haphazardly atop the ruins of those that have sloughed into the muck. The roads are little more than huge stones sunk into the swamp, needing constant replacement as they slowly submerge until the mud consumes them.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, twig fetishes, or rag dolls magically appear in trees. A powerful annis hag creates one or more of the following additional regional effects within 1 mile of her lair: The gravel stones on a safe
themselves littering the hag’s realm. Any attempt to interact with a hallucinatory image causes it to disappear. A powerful sea hag creates one or more of the following additional regional effects within
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Orcus’s lair is warped by his magic, creating one or more of the following effects: Charnel Realm. The air is filled with the stench of rotting flesh, and buzzing flies grow thick within the region. Undead
Beasts. Dead Beasts periodically animate as Undead mockeries of their former selves. Skeletal and zombie versions of local wildlife are commonly seen in the area. If Orcus dies, these effects fade
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
incursion, the natural world recoils from the demonic presence. Plants become twisted versions of themselves. Leering faces appear in leaf patterns, vines writhe of their own accord, and trees grow
incursion runs its course, no vestige remains of the world that existed before — in effect, the realm has become another layer of the Abyss.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dal Quor from the Material Plane is through the psychic projection of dreaming, and the quori are forced to possess mortal hosts to work their will on Eberron. Dolurrh, the Realm of the Dead When a
. Kythri, the Churning Chaos The plane of chaos and change, Kythri is a realm in constant flux. The elements collide in fantastic explosions of unbridled power, motes of earth careen erratically through