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Returning 35 results for 'stored of range during vile'.
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Monsters
Heroes of the Borderlands
Multiattack. Narthus makes two attacks using Vile Mace or Fateful Bolt in any combination.
Vile Mace. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Vile Mace
"}, reach 5 ft. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Vile Mace", "rollDamageType":"Bludgeoning"} Bludgeoning damage plus 3 (1d6);{"diceNotation":"1d6", "rollType
Monsters
Candlekeep Mysteries
":"1d20+10","rollType":"to hit","rollAction":"Crystal Dart"} to hit, range 120 ft., one target. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5","rollType":"damage","rollAction":"Crystal Dart","rollDamageType
, normally stored in sacred canopic jars during mummification, can be magically preserved and transplanted into living humanoids. The transplant recipients come under the control of the mummy lord, either as living supplicants or mindless golems through which the mummy lord can see and speak.Poison
Monsters
Curse of Strahd
;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction":"Dagger
spell component, a ritual object, or a potion ingredient.
Barovian witches use the find familiar spell to call forth familiars. They are particularly fond of cats, though snakes and toads are also common. These animals lurk amid the clutter of the witches' lairs, seldom wandering far from their vile masters.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature.Thought to be as old as the Abyss itself, sibriexes haunt remote parts of that plane, where they use their vile abilities to create new horrors and they seek ancient lore. Rivulets of blood and
whip.
66–70
The target’s entire eyes turn black, and it gains darkvision out to a range of 120 feet.
71–75
The target swells, tripling its weight.
76–80
The
Magic Items
Lost Laboratory of Kwalish
feet for 1 minute (1 charge or 5 hit points).
Fire arm-mounted laser: Ranged Weapon Attack: +8 to hit, range 120 feet, one target. Hit: 2d6 radiant damage (1 charge or 5 hit points
any environment for up to 1 hour (1 charge or 5 hit points).
Gain darkvision to a range of 60 feet for up to 1 hour (1 charge or 5 hit points).
The armor can accept only one energy cell at a time
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Bolt in any combination.
Vile Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage plus 3 (1d6) Necrotic damage.
Fateful Bolt. Ranged Attack Roll: +4, range 120 ft. Hit: 8
Medicine +4, Religion +2
Gear Chain Shirt, Mace
Senses Passive Perception 12
Languages Common
CR 1 (XP 200; PB +2)
Actions
Multiattack. Narthus makes two attacks using Vile Mace or Fateful
Monsters
Fizban's Treasury of Dragons
points. The dragon’s most valuable treasures are stored here and in adjoining caves, and the walls of this central chamber are covered in art depicting various battles—many of which the
", "rollAction":"Awesome Thunder", "rollDamageType":"thunder"} thunder damage and be stunned until the end of its next turn.
Beguiling Whisper. The dragon telepathically whispers to one creature within range
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the contraband stored in the caves under the haunted house. Sanbalet
Medium humanoid (human), neutral evil
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1
lights, minor illusion, ray of frost
1st level (4 slots): charm person, color spray, magic missile, silent image
2nd level (2 slots): magic mouth, scorching ray
Actions
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
makes two Flame Spear attacks. It can replace one attack with a use of Constrict.
Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7
scout makes two attacks, using Shortsword and Longbow in any combination.
Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Longbow. Ranged Attack Roll: +4, range
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
still lingers in this place. Vile creatures continue to crawl up from the depths of Khyber. And there are a handful of primordial ruins sustained by dark magic… ruins that may still be home to fiends
and their treasures. A mountain range known as the Labyrinth separates the Demon Wastes from the Eldeen Reaches. Due to ancient warding magic, any foul thing that wishes to leave must pass through the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. A tribe that wanders into the territory of a dragon will offer it tribute to win its favor. An evil dragon might exploit lizardfolk for its own vile ends, turning them into raiders and plunderers
+ 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Trident. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20
Monsters
Fizban's Treasury of Dragons
are stored here and in adjoining caves, and the walls of this central chamber are covered in art depicting various battles—many of which the dragon took part in.A Sapphire Dragon’s Lair
"} thunder damage and be stunned until the end of its next turn.
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon’s telepathy. The creature must
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Dumara confront the characters as soon as they can do so privately (see “Evil Students”). The notebooks stored here are small and thin enough that they can be curled up and stuffed in pneumatic tube
, and essays written by previous students on a wide range of arcane topics. Any book in this collection that is removed from Dweomercore magically disappears and reappears back on its proper shelf
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Glyph of Warding 3rd-level abjuration Casting Time: 1 hour Range: Touch Components: V, S, M (incense and powdered diamond worth at least 200 gp, which the spell consumes) Duration: Until dispelled or
being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
are stored in lattices along the east and west walls.
It’s here that members of the order develop their understanding of the flow of ki and practice techniques to manipulate it. The wooden dummies
. More than a hundred instructional scrolls handwritten by Bak Mei are stored in the lattices along the west and east walls. Anyone who reads Common can understand these scrolls. Tormented Captive As
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Glyph of Warding Level 3 Abjuration (Bard, Cleric, Wizard) Casting Time: 1 hour
Range: Touch
Components: V, S, M (powdered diamond worth 200+ GP, which the spell consumes)
Duration: Until
it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Glyph of Warding Level 3 Abjuration (Bard, Cleric, Wizard) Casting Time: 1 hour
Range: Touch
Components: V, S, M (powdered diamond worth 200+ GP, which the spell consumes)
Duration: Until
it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored
Compendium
- Sources->Dungeons & Dragons->Monster Manual
petty offenses. Spirit nagas seek to claim what they believe they deserve. Their schemes often involve poisons, vile spells, cursed objects, or magical compulsions, eventually making them wellsprings
.
Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Erinyes “They live by the sword and kill by the sword. Their beauty is nothing compared to their wrath.”
— from THE BOOK OF VILE DARKNESS
The most beautiful and striking of all lesser and greater
to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Glyph of Warding 3rd-level abjuration Casting Time: 1 hour Range: Touch Components: V, S, M (incense and powdered diamond worth at least 200 gp, which the spell consumes) Duration: Until dispelled or
being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
amid the clutter of the witches’ lairs, seldom wandering far from their vile masters. Barovian Witch
Medium humanoid (human), chaotic evil
Armor Class 10
Hit Points 16 (3d8 + 3)
Speed 30 ft
Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
. Large dead fish are impaled on many of these hooks.
At this end of the broken ship, the kraken priests that dwell nearby have stored food and supplies for themselves, as well as the young kraken
: +8 to hit, range 120/480 ft., one or two targets. Hit: 16 (3d10) piercing damage plus 9 (2d8) poison damage, and the target must succeed on a DC 12 Constitution saving throw or contract bluerot (see the “Bluerot” sidebar). This attack can’t gain advantage or disadvantage.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hovers a few degrees above freezing year round, regardless of the season. Much of the meat brought in by the hunters feeds the cultists and the kobolds, but the extra is stored here for eventual use when
the dragon eggs hatch and the ravenous hatchlings emerge. The carcasses range from very fresh to several months old. The meat is only cold, not frozen, so the older items are slowly going bad. The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
a few degrees above freezing year round, regardless of the season. Much of the meat brought in by the hunters feeds the cultists and the kobolds, but the extra is stored here for eventual use when
the dragon eggs hatch and the ravenous hatchlings emerge. The carcasses range from very fresh to several months old. The meat is only cold, not frozen, so the older items are slowly going bad. The smell
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
salve. The merchant prince Kwayothé controls the sale of both. Neither kind of repellent protects against giant insects or the vile swarms of insects described in appendix A of the Monster Manual. A block
the thrown weapon property, the yklwa is not well balanced for throwing (range 10/30 ft.). The merchant prince Ekene-Afa controls the sale of yklwas in Port Nyanzaru.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and snuffs its living breath, its spirit cries out to the demon lord Orcus or some vile god of the underworld for a reprieve: undeath in return for eternal war on the living. If a dark power answers
at one time.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Control. The greatest sign of a demon lord’s power is its ability to reshape an abyssal realm. A layer of the Abyss controlled by a demon lord becomes a twisted reflection of that fiend’s vile
Abyss, where it reforms into a new body. Likewise, a demon lord that dies in the Abyss is permanently destroyed. Most demon lords keep a portion of their essence safely stored away to prevent such a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
sprinkled with Holy Water.
Actions
Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.
Lich Medium Undead (Wizard), Neutral Evil
AC 20 Initiative +17 (27)
HP 315 (42d8
, reach 5 ft. or range 120 ft. Hit: 31 (4d12 + 5) Force damage.
Paralyzing Touch. Melee Attack Roll: +12, reach 5 ft. Hit: 15 (3d6 + 5) Cold damage, and the target has the Paralyzed condition until
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
below. The cavern extends into darkness beyond the range of their light. They need to go down the stairs and explore the area directly to discover its full extent. Characters standing along the ledge
than a week. If they are taken away, whether they hatch depends on how they are stored and treated. Away from a warm, humid environment such as this chamber, their progress halts until they are again
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
captained by Ortimay Swift and Dark (CG female rock gnome bandit captain with darkvision out to a range of 60 feet), who is both clever and calm. The first mate is Grig Ruddell (N male Illuskan human
. Warehouse District Goods of every type being shipped into or out of Port Nyanzaru are stored in these warehouses. Canals are cut between the rows of warehouses, allowing ships to be towed by harnessed
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
below. The cavern extends into darkness beyond the range of their light. They need to go down the stairs and explore the area directly to discover its full extent. Characters standing along the ledge
hatch in less than a week. If they are taken away, whether they hatch depends on how they are stored and treated. Away from a warm, humid environment such as this chamber, their progress halts until
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
loudly whenever someone approaches within 10 feet of the door. The cultists can hear the barking but choose to ignore it. A dogsled is stored here, along with the dogs’ harnesses and reins. Kennel Boy
”). Fel Suparra is a tiefling. She has darkvision out to a range of 60 feet and resistance to fire damage. As Huarwar’s friend and mentor, she’s the one most responsible for tearing him away from his
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
time, as long as the work in progress is stored in a safe location. Multiple characters can combine their efforts. Divide the time needed to create an item by the number of characters working on it. Use
. The formula is like a recipe. It lists the materials needed and steps required to make the item. An item invariably requires an exotic material to complete it. This material can range from the skin of a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
made of metal, wood, or bone. It’s about 2 or 3 feet long, 1 inch thick, and 2 to 5 pounds. Scrolls Most scrolls are spells stored in written form, while a few bear unique incantations that produce
, or it affects a random target nearby if the caster was the intended target. 3 The spell affects a random location within the spell’s range. 4 The spell’s effect is contrary to its normal one, but
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of trees, flower bushes, and stone benches. Various iron weights, wooden poles, and heavy sacks are strewn about the place.
In the guise of Azirssa, one of the elf sisters, Vile Sazha uses the
their best. Azirssa’s Workouts. Any character who wants to can join in one of the hag’s workouts. If any characters look particularly unfit or scrawny, Vile Sazha singles them out and tries to goad