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                        Returning 35 results for 'strange score'.
                    
                
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    These strange, curved blades are jagged and deadly weapons made of alchemically strengthened teeth of dead urdefhans. They are typically named for the urdefhan whose teeth were forged into the weapon
                                                
                                            
                                                
                                                     and are often carried (and revered) by that urdefhan’s descendants. If you score a Critical Hit against a creature that isn’t a Construct or Undead while using this weapon, you deal an
                                                
                                            
                                        
                                                     Epic Boon Feat (Prerequisite: Level 19+, Shadowsteel Ghoul Transformation)
You gain the following benefits.
 Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.
 Strange Bedfellows. You are no longer affected by the Friendless Transformation Flaw.
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Duergar are dwarves whose ancestors were transformed by centuries living in the deepest places of the Underdark. That chthonic realm is saturated with strange magical energy, and over generations
                                                
                                            
                                                
                                                     fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     heavily muscled warrior, and its great helm is unusual in that it has no openings — only a broad glass plate in the front with a second piece of glass above it. Strange plates, tubing, and large
                                                
                                            
                                                
                                                     crystal.
While wearing this armor, you gain the following benefits:
You have a +1 bonus to AC.
Your Strength score is 18 (this has no effect if your Strength is already 18 or higher).
You have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Zuggtmoy Ability Score Adjustment: Up to a +4 bonus to Constitution, with an equal penalty to Intelligence, Wisdom, and Charisma Signature Spells: Ray of sickness (1st level), suggestion (2nd level
                                                
                                            
                                                
                                                    ), plant growth (3rd level) Zuggtmoy’s followers are primarily mindless victims of her children’s strange spores. The spores burrow into a victim’s brain, turning it into a fanatic servitor. Each victim
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Part 2: Like Clockwork! This encounter begins when the characters investigate strange sounds coming from the tyrant ship’s Hollow Deck. The sounds begin after the ship is well underway and millions
                                                
                                            
                                                
                                                     of miles from home. Any character on the Command Deck who has a passive Wisdom (Perception) score of 13 or higher hears the clank of metal on stone coming from the hatch in the middle of the floor of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , and now they exist in a strange state between life and death. Eladrin and shadar-kai are like reflections of each other: one bursting with emotion, the other nearly devoid of it. Shadar-kai Traits
                                                
                                            
                                                
                                                     Shadar-kai have the following traits in common, in addition to the traits they share with other elves. Ability Score Increase. Your Constitution score increases by 1. Necrotic Resistance. You have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , dangerous wildernesses, or the Underdark. 2 A curse from a powerful hag, vengeful witch, or strange Artifact. 3 An experiment by an aboleth, a mind flayer, or another life-shaping magic-user. 4 A magical
                                                
                                            
                                                
                                                     means of escaping disaster or some worse fate. 5 A mutation after exposure to chaotic planar energies or strange Underdark radiations. 6 A punishment from a spiteful god, like Lolth or the Queen of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Astral Plane  Halisstra opened her eyes and found herself drifting in an endless silver sea. Soft gray clouds moved slowly in the distance, while strange dark streaks twisted violently through the
                                                
                                            
                                                
                                                     her, and saw nothing but more of the strange pearly sky beneath her feet and all around her.
 She drew in a sudden breath, surprised by the sight, and felt her lungs fill with something sweeter and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Humanoids, expose them to strange forms of Underdark radiation, and implant new directives into their brains. The process of creating a grimlock rends the creature’s mind such that no semblance of the
                                                
                                            
                                                
                                                     Initiative +1 (11)
 HP 11 (2d8 + 2)
 Speed 30 ft., Climb 30 ft.
    Ability Score Mod Save   Str 16 +3 +3 Dex 12 +1 +1 Con 12 +1 +1     Ability Score Mod Save   Int 9 −1 −1 Wis 8 −1 −1 Cha 6 −2 −2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     bodies to vocalizations that sound like strange squawks, screams, or clicks. Only hook horrors know the meaning of these noises, but many people who explore the Underdark or live near deep-reaching
                                                
                                            
                                                
                                                    .
     Ability Score Mod Save 
    Str  18  +4  +4 
  Dex  10  +0  +0 
  Con  15  +2  +4 
      Ability Score Mod Save 
    Int  6  −2  −2 
  Wis  12  +1  +1 
  Cha  7  −2  −2 
   
 Skills
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    . The strange technologies in the Barrier Peaks of the World of Greyhawk have inspired some folk to walk the path of the artificer, and in Mystara, various nations employ artificers to keep airships
                                                
                                            
                                                
                                                    , perhaps, by the tinker gnomes of Krynn.
 Quick Build You can make an artificer quickly by following these suggestions. First, put your highest ability score in Intelligence, followed by Constitution
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Humanoid, Neutral
 AC 12 Initiative +1 (11)
 HP 9 (2d8)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  11  +0  +0 
  Dex  12  +1  +1 
  Con  10  +0  +0 
      Ability Score Mod Save 
    Int
                                                
                                            
                                                
                                                     Initiative +2 (12)
 HP 44 (8d8 + 8)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  11  +0  +0 
  Dex  14  +2  +2 
  Con  12  +1  +1 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    . Those who confine themselves to the Underdark often regard the surface world and its inhabitants as dreams imagined into being by slumbering primordials, strange gods, or other entities. Stone Giant
                                                
                                            
                                                
                                                     Huge Giant, Neutral
 AC 17 Initiative +5 (15)
 HP 126 (11d12 + 55)
 Speed 40 ft.
     Ability Score Mod Save 
    Str  23  +6  +6 
  Dex  15  +2  +5 
  Con  20  +5  +8 
      Ability Score Mod
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Eyes of Blood After the characters have engaged with the local festival as much as they please, the character who has the highest passive Wisdom (Perception) score notices a group of celebrants
                                                
                                            
                                                
                                                     yet, but this is a mark of the soul shaker’s control (see the “Soul Shaker” section at the end of this adventure). The festival-goers closest to the strange farmers panic and flee. Unless the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     massive pincers before rendering foes helpless with their paralytic tentacles. Chuuls don’t age and can lie dormant in hidden places for millennia before threats, ancient orders, or strange
                                                
                                            
                                                
                                                     compulsions awaken them. Chuul Large Aberration, Chaotic Evil
 AC 16 Initiative +0 (10)
 HP 76 (9d10 + 27)
 Speed 30 ft., Swim 30 ft.
     Ability Score Mod Save 
    Str  19  +4  +4 
  Dex  10  +0  +0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Pacts   1d6 The Lamia Compels the Bargainer To...   1 Bring it a possession from a ruler or noble. 2 Create a map of a dungeon or ruin. 3 Escort it through a nearby community’s gate. 4 Place a strange
                                                
                                            
                                                
                                                     (13d10 + 26)
 Speed 40 ft.
    Ability Score Mod Save   Str 16 +3 +3 Dex 13 +1 +1 Con 15 +2 +2     Ability Score Mod Save   Int 14 +2 +2 Wis 15 +2 +2 Cha 16 +3 +3   
 Skills Deception +7, Insight +4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Wisdom (Perception) score of 12 or higher notices folk on the street pointing at the sky. If asked, the people say an owl has been flying over the district during daylight—a strange portent on the Night
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     come within reach. Shambling mounds bury those they catch within their own forms as compost. Strange circumstances might give rise to shambling mounds, transforming vegetation into hulks with
                                                
                                            
                                                
                                                    
 AC 15 Initiative −1 (9)
 HP 110 (13d10 + 39)
 Speed 30 ft., Swim 20 ft.
    Ability Score Mod Save   Str 18 +4 +4 Dex 8 −1 −1 Con 16 +3 +3     Ability Score Mod Save   Int 5 −3 −3 Wis 10 +0 +0 Cha
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     during your studies, and followers of Kruphix sought you out and recruited you to keep the knowledge within their ranks. 
   4  Beset by strange dreams, you consulted an oracle of Kruphix. Since
                                                
                                            
                                                
                                                     everyone else. (Evil) 
   6  Mystery. The cosmos is more beautiful if its greatest truths remain unknown. (Any) 
   Earning and Losing Piety You increase your piety score to Kruphix when you expand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    ), Lawful Evil
 AC 21 Initiative +15 (25)
 HP 402 (23d20 + 161)
 Speed 40 ft., Fly 80 ft., Swim 40 ft.
     Ability Score Mod Save 
    Str  27  +8  +8 
  Dex  12  +1  +8 
  Con  25  +7  +7
                                                
                                            
                                                
                                                     
      Ability Score Mod Save 
    Int  20  +5  +5 
  Wis  17  +3  +10 
  Cha  22  +6  +6 
   
 Skills Deception +13, Perception +17, Persuasion +13, Stealth +8
 Immunities Poison; Poisoned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     with eyes, teeth, and strange organs. These mind-bending terrors sing and scream, laugh and cry with a cacophony of voices ranging from disturbingly unnatural to shockingly familiar. They exist only to
                                                
                                            
                                                
                                                     vengeful deity.  Gibbering Mouther Medium Aberration, Chaotic Neutral
 AC 9 Initiative −1 (9)
 HP 52 (7d8 + 21)
 Speed 20 ft., Swim 20 ft.
    Ability Score Mod Save   Str 10 +0 +0 Dex 8 −1 −1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    -toa might abandon its community to live as a hermit or wanderer. Such kuo-toa might know much about the Underdark, but they live in fear of the strange gods they forsook.
 
   Eric Belisle  Kuo-toa
                                                
                                            
                                                
                                                      
 Kuo-toa Medium Aberration, Neutral Evil
 AC 13 Initiative +0 (10)
 HP 18 (4d8)
 Speed 30 ft., Swim 30 ft.
    Ability Score Mod Save   Str 13 +1 +1 Dex 10 +0 +0 Con 11 +0 +0     Ability Score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Flesh Golem Dead Flesh Given New Life Habitat: Any; Treasure: Arcana Flesh golems are roughly human-shaped collections of body parts bound together by misused magic or strange science. They serve
                                                
                                            
                                                
                                                     engines. 
   
   Bjorn Hurri   
 Flesh Golem Medium Construct, Neutral
 AC 9 Initiative −1 (9)
 HP 127 (15d8 + 60)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  19  +4  +4 
  Dex  9  −1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     realizes that while most of the mechanism could be reassembled from the remaining pieces, the winch’s drum is missing. Characters who have a passive Wisdom (Perception) score of 15 or higher also hear a
                                                
                                            
                                                
                                                     vandals as “strange folk, bit bigger than me, with long flat ears, big heads, and hands that glowed with strange magic.” Dry Well. Since the attack, the well has been dry. Ander suspects the vandals dammed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     hag) are found in great profusion. Beasts that have an Intelligence score of 2 or lower are charmed by the hag and directed to be aggressive toward intruders in the area. Strange carved figurines
                                                
                                            
                                                
                                                     intruders. A buried creature is restrained and has to hold its breath until it is dug out. Strange laughter, sounding like that of children or the hag herself, occasionally pierces the silence. Small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     outside, possibly on Kalaman’s walls or the city streets. The character with the highest passive Wisdom (Perception) score sees a strange violet light in the sky. After they react, read the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Strange Riders Later in the day (likely while the characters are on the streets or walls), the character with the highest passive Wisdom (Perception) score spots a dragonnel ridden by two figures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     have a combined Strength score of 20 or higher to force it open. 16C. Chamber of Command An empty pedestal stands in the middle of this chamber. Six statues face it from alcoves on the walls. They
                                                
                                            
                                                
                                                     this occurs, read: The pedestal rotates, and an ornate stone cube emerges from a hatch on its surface.
 The characters can now safely take the puzzle cube. 16D. Hidden Room A strange grid is etched
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     related to each. Either one could be positive or negative: you might work hard to overcome a low score, for example, or be cocky about your high score. Ideals Describe one ideal that drives your
                                                
                                            
                                                
                                                     Entreri’s bond is a strange, almost paradoxical relationship with Drizzt Do’Urden, his equal in swordplay and grim determination. In his first battle with Drizzt, Artemis recognized something of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     walls of the passage below. The spiders immediately scuttle away from any noise or light. 2. Altar to Lolth A rough stone altar dominates this cabin. Strange markings cover its surface, dried mud cakes
                                                
                                            
                                                
                                                     the starboard side of the room. At the same time, four swarms of insects (spiders) crawl through the deck from below. Any character who has a passive Perception score of 14 or lower is surprised. (In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     for defeating Lyzzie Calderos in area E29 of the Temple of Eternal Flame and again for defeating Vanifer. Settle a Score Marauders in stony armor robbed the character’s friends or family and left the
                                                
                                            
                                                
                                                     character for dead. Now it’s time to even the score. The character earns inspiration for defeating the Black Earth cultists in area M9 of the Sacred Stone Monastery and again for defeating Hedorm in
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    This strange device was once thought to have been built by gods long forgotten and to have survived the eons since their passing, for it is incredibly ancient and crafted by means unlike anything
                                                
                                            
                                                
                                                     through difficult terrain, your speed is reduced by 10 feet until the end of your next turn.
66
You increase one ability score of your choice by 2. You can increase an ability score above 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     join the ceremony. Any character who does so takes up the chant, and has their Constitution score reduced by 1 each round on initiative count 0. A character reduced to 0 hit points while under this
                                                
                                            
                                                
                                                     of a grinning skull). A greater restoration or wish spell can end the petrified condition for one victim, restoring them and their gear. Altar This block of strange material glows with an inner light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     break the psyche of a character who uses or becomes attuned to them.
 Resisting a madness-inducing effect usually requires a Wisdom or Charisma saving throw. If your game includes the Sanity score (see
                                                
                                            
                                                
                                                     ability checks. 71–75 The character does whatever anyone tells him or her to do that isn’t obviously self-destructive. 76–80 The character experiences an overpowering urge to eat something strange such as
                                                
                                            
                                        





