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Returning 35 results for 'strict of regard dead verdan'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
adhered to the giant unless the giant is dead, in which case the magic works normally, freeing the petrified creature as well as ending the petrified condition on it.The surface of the world is an alien
realm to stone giant;stone giants: fluctuating, temporary, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s how they regard it—as a dream. Nothing
monsters
one of these attacks with a use of Possess Dead if available.
Darkflame Slash. Melee or Ranged Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Darkflame Slash"}, reach 5
", "rollType":"damage", "rollAction":"Darkflame Slash", "rollDamageType":"Necrotic"} Necrotic damage.
Possess Dead (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Possess Dead
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Cycle of Dread Monsters and wild beasts mysteriously appear to menace the people of Yeonido A bitter spirit and strict local traditions trap Yeonido in a cycle of quiet suffering. While spirits
called gwishin are well known among the city’s populace, social mores prevent people from speaking openly about their dead ancestors. One vengeful gwishin takes advantage of this custom to torment the city.
Backgrounds
Guildmasters’ Guide to Ravnica
command, illusory script
2nd
enthrall, ray of enfeeblement, zone of truth
3rd
bestow curse, speak with dead, spirit guardians
4th
blight, death ward
.
Contacts
The Orzhov Syndicate operates according to a strict hierarchy built on a network of connections among old, wealthy families. Your family might provide important contacts, while your family’s
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Time Limit As a tournament scenario, this adventure has a strict time limit: a single game session equal to four hours of play. Encourage players at the onset not to dawdle—the clock is ticking! The
adventure concludes once that time has elapsed or whenever any of the following conditions have been met: Every character in the party is dead or otherwise out of commission. The characters explore
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
kindly toward you. 2 Each interaction with your capricious patron is a surprise, whether pleasant or painful. 3 Your patron is the spirit of a long-dead hero who sees your pact as a way for it to
continue to influence the world. 4 Your patron is a strict disciplinarian but treats you with a measure of respect. 5 Your patron tricked you into a pact and treats you as a slave. 6 You are mostly left
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
San Citlán Gazetteer The stone-and-iron city of San Citlán stands at a confluence of ley lines, where the veil between the worlds of the living and the dead is thin. It’s a place suffused with magic
, where citizens commune with the dead in joyful festivals, and industrious minds create wonders of magic and technology. Despite San Citlán’s rich culture and magical marvels, economic inequality is
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
20: Isolation Chambers Each of these metal chambers has a blue door. A slot for food delivery near the base of each door can be opened from the hall without a key card. 20a: Dead Naga The desiccated
this damp cell. Having known nothing else, the myconids regard this cell as their home and have no desire to leave. They are indifferent to visitors. Kai Carpenter Drones ceaselessly patrol the gilded labyrinth
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
land is ruled by Pharaoh Ankhtepot, the immortal intermediary between the mortals and the gods. The pharaoh rules from his pyramid, Pharaoh’s Rest, in the City of the Dead. The people worship a
pantheon of strict gods (see “Gods of Har’Akir” later in this section). The priests of these gods oversee all aspects of labor, agriculture, trade, justice, and religion in the pharaoh’s name. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
dangers lurking there range from ancient traps and Construct guardians crafted by long-dead goblinoids to subterranean monsters that lair in the ruins. Adventures involving the remnants of the Daelkyr
esteemed by modern-day hobgoblins from Darguun who seek to revive the empire. Explorers in these ruins often must contend with goblinoid rivals who regard Dhakaani antiquities as rightfully Darguun’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and perfection even as they abhor waste and carelessness. They are merciless masters to the derro and slaves who toil and suffer under them. Strict Hierarchy By appearance and bearing, all duergar know
allowed to hold honest jobs, and their rights are hardly ever recognized by the duergar. Even slaves are held in higher regard. Derro scuttle about like vermin and are mostly confined to hovels built
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Caer Flur Elegant wooden structures cling to dead trees here, while tents rise like insectoid shells from the darkened earth. Beautiful purple lanterns fight off the encroaching gloom.
Shadowmoor’s
little use for the strict society of their Lorwyn kin and prefer to let leaders rise based on their own merit, not their perceived beauty. As such, Lead Farmer Taylin (Medium Commoner) has emerged as a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
githzerai from level 15; unlike most githyanki, Urlon sympathizes with githzerai and doesn’t regard them with utter contempt. If the characters are willing to listen, Urlon tells them in Common that
. Urlon won’t accompany the characters, however, since doing so would surely compromise his ability to assume command once Al’chaia is dead. He doesn’t care whether they keep Al’chaia’s magic books or not
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, 40-foot-long, 10-foot-high chamber containing four dead hobgoblins. Ten lava children (see appendix A) hide in the walls and emerge to attack anyone who enters the room.
The rust monsters tend to
creature attacks the character with the intention of devouring the armor or shield. The lava children walk through the scrap metal as though it doesn’t exist. They regard Zox as a trusted friend and, at
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
19. Captives’ Quarters A campfire casts warm light over this cavern. Heaps of dead grass and palm fronds are scattered about, and the muddy floor is pitted with footprints.
This area serves as
(Persuasion or Intimidation) check. Armed captives who come to their senses try to slaughter as many yuan-ti as they can. They know the temple’s defenses and general layout, except with regard to areas 11 and
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Souls. Undead within the forests prey on isolated communities here. Lychgate. Lychgate is ruled by the dead. Aimless undead creatures wander the forest, milling around amid the time-locked ruins of
traders from other domains and even stranger lands. Nartok The town of Nartok keeps a strict curfew, barring its gates at dusk to keep out the forest’s undead. Many locals once served at Castle Avernus
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
in a panoply of architectural styles. Among the stone structures are a few towers made of stranger materials, such as infernal iron and the bones of a long-dead colossal red dragon. Non-Avowed rarely
case they’re allowed a room and given strict instructions not to wander the halls without their assigned guides. The halls of Exaltation connect to its classrooms, kitchens, bakeries, dining halls
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
restaurant and inn in the city. The establishment has a strict dress code, and guests are not permitted to carry weapons. Shrii Hallek, a respectful female hadozee, manages the Man-o’-War for its
exchange for a donation in coins, gems, or art objects of a certain value, as noted in the Helpful Spells table. Helpful Spells Spell Donation Commune 1,000 gp Legend lore 1,500 gp Lesser restoration 150 gp Raise dead 2,000 gp Remove curse 250 gp Scrying 1,000 gp
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
energy woke again. The dead beholder was reanimated as a diabolical Undead known as a death tyrant. This creature, and other Far Realm Aberrations that fell from the comet, still hunt within the tower
anything to characters who reach the tower’s summit. The tyrant keeps the strict letter of any promise it makes, but as it cares nothing for living creatures and respects only power, characters who try to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
internal feud: Is it better to maintain their strict codes even in the face of obsolescence, secure in the knowledge they were true to themselves? Or should they embrace a changing world and fight to
regard for the knights’ personal suffering. Knights who join this order often undertake a heroic quest to prove their worth. Knights of the Rose. Guided by the god Paladine, the Knights of the Rose
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them? What’s your position in
family? Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
every possible advantage with no regard for fairness, and their chief advantage is flight. A dragon never fights on foot where enemies might hack at it when it can soar majestically out of reach and
high enough level to have allies raised from the dead when those allies fall to a draconic foe. If the characters can’t do so themselves, their allies in the Order of the Gauntlet or the Harpers should
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the car). Quintus Malvesh, an aasimar cartographer, lies dead in the aisle (in the square marked X on map 11.2), and a detective is already on the case. Illithid Detective The detective is a lawful
. Since the characters weren’t on the car when the murder occurred, Ignatius doesn’t regard them as suspects and is friendly toward them. Ignatius can speak Common but loathes doing so; the mind flayer
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
every possible advantage with no regard for fairness, and their chief advantage is flight. A dragon never fights on foot where enemies might hack at it when it can soar majestically out of reach and
high enough level to have allies raised from the dead when those allies fall to a draconic foe. If the characters can’t do so themselves, their allies in the Order of the Gauntlet or the Harpers should
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
every possible advantage with no regard for fairness, and their chief advantage is flight. A dragon never fights on foot where enemies might hack at it when it can soar majestically out of reach and
high enough level to have allies raised from the dead when those allies fall to a draconic foe. If the characters can’t do so themselves, their allies in the Order of the Gauntlet or the Harpers should
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
how they regard it—as a dream. Nothing there is permanent, so nothing there is real. What happens on the surface doesn’t matter. Promises and bargains made there needn’t be honored. Life and even art
effect on a petrified creature adhered to the giant unless the giant is dead, in which case the magic works normally, freeing the petrified creature as well as ending the petrified condition on it.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Guards. Five quaggoth spore servant gather here.
Fungi. The walls are lined with ripplebark (see “Fungi”).
The animating spores of the myconid sovereign have given the dead quaggoths a semblance of
life. While in the presence of one or more myconids, the quaggoth spore servants regard all creatures with detached indifference and refrain from attacking. But they turn hostile if there are no myconids around to pacify them.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters arrive. Sansuri has little regard for “puny folk” and doesn’t consider them a threat. How she reacts to the characters depends on the manner in which they approach her castle: If the characters
aid of detect magic spells. Dead characters are unceremoniously dropped through the hole in the audience chamber floor. Living captives are confined to cages in the dungeon (area 8) and left unguarded. Unless the prisoners manage to escape, Sansuri feeds them to her griffons in area 7 the next day.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
inhabitants regard simple magic as remarkable, those inhabitants’ lack of engagement with the supernatural doesn’t mean you should limit magic for adventurers. Rather, use this as an opportunity to feature
Domains of Dread, its spirit becomes caught in the Mists and can’t travel to the afterlife. If a creature who has been dead for at least 24 hours returns to life by way of a spell or other
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them? What’s your position in
family? Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
penchant for the dramatic and sadistic. It has no regard for life and delights in animating the corpses of foes, then destroying them in front of their allies. When it speaks, it uses language that
. It can replace one of these attacks with a use of Possess Dead if available.
Darkflame Slash. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 90 ft. Hit: 9 (1d10 + 4) Slashing damage plus 10
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
behind a basalt arch holds a perpetually burning flame. Priests keep a strict rotation to ensure the fire never goes out, as it represents Purphoros’s fire that keeps the world warm through the colder
cave, but the morbid atmosphere usually sends the children scurrying back before long. Setessans come here to worship Pharika and Erebos, paying respects to the dead or hoping to fend off death for a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, Sun Soul monks follow a strict code of ascetic conduct called the Precepts of Incandescence. It emphasizes three pillars: Seek physical perfection. To open the way for the sun soul to manifest, one
. These monks seek the secrets of life by studying death itself. It is the condition of being dead that concerns them most, and not what lies beyond; the afterlife holds little interest for them. Their
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters seem friendly, he asks them for help in locating one. In exchange, he offers his magic, agreeing to cast raise dead up to three times on their behalf, or give them each the benefit of his
mongrelfolk, and he considers their imprisonment to be necessary, to contain their madness. With regard to Strahd’s bride, he believes that she is the key to freeing the land from its curse. The insane Abbot
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
charitable actions such as burial of the unknown dead. Their motives are manifold, but their actions — no matter the reason — earn them loyalty and high regard from those who benefit from their largesse