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Returning 28 results for 'strike of record down vessel'.
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strike of records down vessel
Monsters
Mordenkainen Presents: Monsters of the Multiverse
waterThe grim captains of the ferries on the River Styx, merrenoloths can navigate safely through the worst storms and always stay on course. Wielding fiery oars, merrenoloths strike fear into anyone
who forcefully boards their vessels.Lair Actions
On initiative count 20 (losing initiative ties) while captaining a vessel, the merrenoloth can take one of the following lair actions; it can’t
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the spellcasting ability (spell save DC 15):
At will: light, spare the dying, thaumaturgy
1/day each: banishment, command, dispel magic, flame strike, guardian of faith, hold person, lesser
Circlet of woven reeds
7
Scrimshawed bone
8
Vessel such as a cup, a jug, an urn, or an amphora
Healing Light (2/Day). The war priest or one creature of its choice within 60 feet of it regains 12 (2d8 + 3);{"diceNotation":"2d8+3", "rollType":"heal", "rollAction":"Healing Light"} hit points.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
life.
Berbalangs prefer to speak only to dead things, and specifically only to the spirits they call forth in the hope of learning secrets. They record their stories on the bones that once belonged
the planes. Berbalangs ignore petitioners, however, unless they come bearing a choice secret or the bones of a particularly interesting creature. Some githyanki have been able to strike deals with the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spot hidden enemies, and which ones are the closest to those enemies if a fight breaks out. You can change your marching order outside combat and record the order any way you like: write it down, for
in a waterborne vessel are limited to the speed of the vessel, and they don’t choose a travel pace. Depending on the vessel and the size of the crew, ships might be able to travel for up to 24 hours per day. Chapter 6 includes vehicles for sale.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spot hidden enemies, and which ones are the closest to those enemies if a fight breaks out. You can change your marching order outside combat and record the order any way you like: write it down, for
waterborne vessel are limited to the speed of the vessel, and they don’t choose a travel pace. Depending on the vessel and the size of the crew, ships might be able to travel for up to 24 hours per day. “Equipment” includes vehicles for sale.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
drums from its oar deck. The death knight dreadnaught can perceive through the magical fog, but its crew cannot. If the dreadnaught sights an unknown ship, it tries to ambush and ram the vessel. The
attack is designed to strike terror into its enemies: first by striking their main deck with a blast from its Hellfire Orb, and then by ramming into their flank so to the dreadnaught’s skeletal figurehead
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Merrenoloth The grim captains of the ferries on the River Styx, merrenoloths can navigate safely through the worst storms and always stay on course. Wielding fiery oars, merrenoloths strike fear into
anyone who forcefully boards their vessels. Lair Actions On initiative count 20 (losing initiative ties) while captaining a vessel, the merrenoloth can take one of the following lair actions; it
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
taking refuge aboard a spelljamming vessel, the characters head for the stars to discover who is responsible for the attack and how they can save their world. During the adventure, the characters
brother, Prince Xeleth, over who will rule the empire that currently threatens the characters’ world. With or without Xedalli’s help, the characters must assemble an unlikely alliance to strike at the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of origin. During the voyage, the ship’s built-in computer went haywire. Core systems of the spacecraft—doors, navigation, and life support—began to degrade, and the robots aboard the vessel began
in the Barrier Peaks, where it lay buried for centuries. A few months ago, a tremor unearthed part of the spaceship, freeing its alien occupants to strike out at nearby settlements. The Barrier Peaks
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
an elder brain. The illithids have lost the secret of manufacturing nautiloids, meaning that the loss of any vessel brings them one step closer to remaining trapped on the Material Plane. Ships that
control an enemy. Nautiloids move quietly and are almost impossible to detect in the darkness. A sudden strike, with the ship disgorging mind flayers and thralls to finish the assault after it lands
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
What the Residents Know Characters who strike up a conversation with any of the monastery’s residents can learn what they know about the following topics. Dead Falcons. The monks use trained falcons
use for fishing, but it’s not a practical seagoing vessel. There are no other ships (or settlements) on the island. Leader. The monks’ leader is Hierarch Anish, an older aasimar man with a gentle
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
figurine of a ki-rin or another Celestial 5 Torch carved so that a hand appears to be holding the flame 6 Circlet of woven reeds 7 Scrimshawed bone 8 Vessel such as a cup, a jug, an urn, or an amphora
, dispel magic, flame strike, guardian of faith, hold person, lesser restoration, revivify
Bonus Actions
Healing Light (2/Day). The war priest or one creature of its choice within 60 feet of it regains 12 (2d8 + 3) hit points.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of an organized defense. Because the githyanki strike to plunder rather than conquer, raiders linger over their target for no more than a few hours. By daybreak the attackers are gone, purposely
part in the inevitable battle that awaits the vessel at the end of its voyage. The rest of a ship’s crew is made up of warriors who manage the craft’s weapons and serve as lookouts. Astral Skiff An
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
the hope of learning secrets. They record their stories on the bones that once belonged to these creatures, thus preserving the information they gain. Pursuit of knowledge drives everything berbalangs
interesting creature. Some githyanki have been able to strike deals with the creatures, using berbalangs to spy on their enemies and to watch over their crèches on the Material Plane. Berbalang
Medium
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
succeed on a DC 10 Dexterity saving throw or fall out of the vessel and into the water. Duergar A keelboat crewed by duergar is traversing the Darklake on business. The gray dwarves parley with the
one party member, then fly off with its victim. Ixitxachitl These creatures attack any party members in the water. Otherwise, they follow the party and wait for an opportunity to strike. If denied a
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
for the Record Room Administration occupies the level above the Sea Dock. It includes a visitors’ lounge with a bar, guest rooms for visiting off-world dignitaries, and the academy reception. A record
Kip and Pik show the characters around a spelljamming ship, teaching them the basic operations of the vessel and explaining how equipment should be handled. One Good Turn. At some point during the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
others down into the depths. If the aboleth’s childlike personality is dominant, it swims over and uses its telepathy to strike up a friendly conversation with the divers. Rowboats The two rowboats
have the names Predator and Prey etched into their transoms. A detect magic spell or similar effect reveals an aura of transmutation magic around each vessel. Each boat can hold up to four Small or
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
has nothing of value on its deck or in the communal bunks below deck. However, two air elementals on the deck defend the vessel against intruders. They attack any non-elf that sets foot upon the ship
Wastes. Despite resenting his people’s small-minded decisions, he sees this mission as a chance to prove himself and potentially strike back against the Dragon Armies. Dalamar studied pre-Cataclysm magic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
laird, who rules over his or her own holdings and directs the clan in dedicating its efforts toward a particular trade or craft. A caste of priests called thuldar officiate all rituals and record the
are duergar soulblades (see appendix C) who roam the streets of Gracklstugh searching for psionically gifted children to abduct and train. They also keep an eye out for worthy calassabrak (see below), offering them a chance to join a new community from which they can strike back at those who cast them out.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
jaculis (see Tomb of Annihilation) launch themselves at the party from trees or mountain ledges. Any character with a passive Wisdom (Perception) score of 14 or higher spots the jaculis before they strike
the vessel before doing so). The decapus withdraws into the depths if it loses more than half of its hit points. Plesiosaurus The characters blunder into the hunting ground of a hungry plesiosaurus
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
discretion, such features might generate additional income or lower the costs of certain franchise tasks. Draconic Ship. This once-innocuous seagoing vessel has been detailed to appear as a brass
channeling elemental power. A galleon suspended below the balloon features a helm that controls the ship. The vessel can fly virtually anywhere, ignoring difficult terrain, but it is at risk from storms
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the characters, they cease their workout and hurl dumbbells at the characters. When an android throws a dumbbell, it makes a Force Strike attack but deals bludgeoning damage instead of force damage on a
music halts with an abrupt record-scratching sound, and the androids attack. Digital DJ. If the characters are working for Aphelion, the computer offers to change the music to a genre that better
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and her guards are on the verge of defeat, she turns on her own guards and finishes them off so she can try to strike a deal with the characters. Yarsha tells the party that Miraj is the earth prophet
Black Earth guard (see chapter 7) who dared to strike a Black Earth priest a few days ago. Greedy and brutal, she is now enraged against the cult. Droth, a male human mercenary thug in the service of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
!
Captain Nuxoll (NG male human veteran) and the crew of the Dran Enterprises cargo vessel Liar’s Luck are overwhelmed by the storm. Though they recognize at once that the characters are not in Dran
Lookout. The captain needs a sharp eye to call out when waves are about to strike the ship. An intern named Heian (LN female half-elf commoner wearing a shirt emblazoned with “Aeofel Lives”) is currently
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
from the shores of areas L9 and L14. Treasure. The vessel is a Folding Boat created to traverse the lake and the rivers that branch from it. In addition to its usual properties, the boat has an extra
, Kashem floats silently above the chamber, waiting for a prime opportunity to strike. If the characters consume any of the food or drink, refuse to join the nobles outright, or see through the illusions
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
.
This ledge is visible from the lake (area L14) and the shores of areas L10 and L15. Treasure. The vessel is a Folding Boat created to traverse the lake and the rivers that branch from it. In
, Kashem still pursues her original charge to destroy all who enter. When the characters arrive, Kashem floats silently above the chamber, waiting for a prime opportunity to strike. If the characters consume
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
succeeds on a DC 20 Intelligence (Investigation or Nature) or Wisdom (Perception or Survival) check can spot the danger zone if Gorkoh didn’t tell the group about it. As an action, a character can strike
record them on your balance sheet at the original cost minus depreciation due to the minor dismemberment or occasional consumption of staff.
— Môrgæn
Ahghairon’s Dragonward. Waterdeep is protected by
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
patient. For now, she tries to convince Shatterkeel to strike against the rival cults, hoping that the air or fire cultists kill him for her and clear the way for her to take over the Crushing Wave cult
look like they expect a fight. If the characters are in a boat, the troll begins the battle by trying to capsize the vessel, which requires an action and a successful DC 20 Strength check. C16