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Returning 35 results for 'strike of rules drawing variants'.
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strive of rules drawn variant
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strive of rules draining variant
Monsters
Icewind Dale: Rime of the Frostmaiden
he's tight with Levistus. He rules the roost by sheer force of personality, though it chafes him that Hethyl Arkorran has more respect and influence within the cult. Kadroth doesn't involve Avarice
fireplace and drawing inspiration from its crackling flames. The slightest disturbance upsets him.
Kadroth appreciates the wisdom of maintaining the illusion that Speaker Crannoc Siever is still in
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Magic Resistance. The high fae has advantage on saving throws against spells and other magical effects.Multiattack. The high fae makes two Elemental Strike attacks.
Elemental Strike. Melee or Ranged
Spell Attack: +11;{"diceNotation":"1d20+11", "rollType":"spell", "rollAction":"Elemental Strike"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 18 (2d10 + 7) acid;{"diceNotation":"2d10+7
Monsters
Mordenkainen Presents: Monsters of the Multiverse
damage.Vengeful Strike. In response to a gnoll being reduced to 0 hit points within 30 feet of the witherling, the witherling makes one Bite or Spiked Club attack.Sometimes the gnolls of Yeenoghu turn
against each other, perhaps to determine who rules a war band or because of extreme starvation. Even under ordinary circumstances, gnolls that are deprived of victims for too long struggle to control
Magic Items
Lost Laboratory of Kwalish
bonus to AC. In addition, the armor’s animated straps can assist with the drawing and sheathing of weapons, such that you can draw or stow two one-handed weapons when you would normally be able
armor always weighs 10 pounds, regardless of its pockets’ contents. Placing an object into one of the armor’s pockets follows the normal rules for interacting with objects. Retrieving an
monsters
takes 20 Radiant damage if he starts his turn in sunlight. While in sunlight, he has Disadvantage on attack rolls and ability checks.Multiattack. Strahd makes two Death Strike attacks. He can replace
one of these attacks with a use of (A) Bite or (B) Spellcasting to cast Fireball if available.
Death Strike. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Death
Monsters
The Book of Many Things
multiverse from the Far Realm. They drift through reality like living voids, remaining unseen while searching for souls to consume. When they strike, breath drinkers consume a victim’s personality
and identity, ultimately drawing out and devouring the unfortunate being’s soul. Breath drinkers avoid necrotic energy because it amplifies the void at the core of their existence, rapidly
Monsters
Mythic Odysseys of Theros
":"cold"} cold damage.Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages make the ocean their
.
Although many masters of waves resent land-dwellers and strike out at those who trespass upon their waters, most are devoted followers of the sea god. Those who share their faith or who bear earnest
Monsters
The Book of Many Things
Strike attacks.
Constrict. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Constrict"} to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6);{"diceNotation":"3d6+6
":"poison"} poison damage.
Wrathful Strike. Ranged Spell Attack: +12;{"diceNotation":"1d20+12", "rollType":"spell", "rollAction":"Wrathful Strike"} to hit, range 120 ft., one creature. Hit: 22 (3d10 + 6
Monsters
Fizban's Treasury of Dragons
dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes.
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
Monsters
Fizban's Treasury of Dragons
shield the dragon turtle and strike at foes.
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables to inspire your portrayal of distinctive dragon turtle
characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for
Backgrounds
Guildmasters’ Guide to Ravnica
their manners in your presence and avoid drawing your attention; they assume you have the right to be wherever you are. Showing your Azorius insignia gets you an audience with anyone you want to talk to
friends, message
1st
command, ensnaring strike
2nd
arcane lock, calm emotions, hold person
3rd
clairvoyance, counterspell
4th
compulsion, divination
Species
Spelljammer: Adventures in Space
contemplation or strike out to explore the reaches of the multiverse, astral elves tend to see things through the lens of time as having little or no meaning to them. Astral elves who don’t dwell on the
’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your
Monsters
Fizban's Treasury of Dragons
the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
Backgrounds
Baldur’s Gate: Descent into Avernus
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
work, do what needs to be done, and get paid. Anyone who pursues crime for thrill-seeking, to strike back at unjust authorities, or anything else are amateurs, and they’re liable to get you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
you take the action. This entry also provides the DC for the action. Craft. This entry lists what, if anything, you can craft with the tool. For crafting rules, see “Crafting Equipment” later in the
chapter. Variants. This entry appears if the tool has variants, which are listed. Each requires a separate proficiency.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you take the action. This entry also provides the DC for the action. Craft. This entry lists what, if anything, you can craft with the tool. For crafting rules, see “Crafting Equipment” later in the
chapter. Variants. This entry appears if the tool has variants, which are listed. Each requires a separate proficiency.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rest Variants The rules for short and long rests presented in chapter 8 of the Player’s Handbook work well for a heroic-style campaign. Characters can go toe-to-toe with deadly foes, take damage to
within an inch of their lives, yet still be ready to fight again the next day. If this approach doesn’t fit your campaign, consider the following variants. Epic Heroism This variant uses a short rest
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
magic items. The options in this chapter relate to many different parts of the game. Some of them are variants of rules, and others are entirely new rules. Each option represents a different genre, style
Chapter 9: Dungeon Master’s Workshop As the Dungeon Master, you aren’t limited by the rules in the Player’s Handbook, the guidelines in these rules, or the selection of monsters in the Monster Manual
classes
Player’s Handbook
the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons
level 1 features, which are listed in the Warlock Features table. See the multiclassing rules to determine your available spell slots.
Warlock Features
Level
Proficiency Bonus
Class Features
Monsters
Fizban's Treasury of Dragons
Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17
Dexterity saving throw or take 31 (9d6);{"diceNotation":"9d6", "rollType":"damage", "rollAction":"Starlight Strike", "rollDamageType":"radiant"} radiant damage.Shimmering with radiant energy and
Monsters
Fizban's Treasury of Dragons
dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must
succeed on a DC 19 Dexterity saving throw or take 38 (11d6);{"diceNotation":"11d6", "rollType":"damage", "rollAction":"Starlight Strike", "rollDamageType":"radiant"} radiant damage.Shimmering with radiant
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Attack [Action] When you take the Attack action, you can make one attack roll with a weapon or an Unarmed Strike. Equipping and Unequipping Weapons. You can either equip or unequip one weapon when
drawing it from a sheath or picking it up. Unequipping a weapon includes sheathing, stowing, or dropping it. Moving between Attacks. If you move on your turn and have a feature, such as Extra Attack, that
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
its stat block. A monster also has the option to make an Unarmed Strike as an Opportunity Attack, following the normal rules of an Unarmed Strike. An action, such as a breath weapon effect, that doesn’t
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Attack [Action] When you take the Attack action, you can make one attack roll with a weapon or an Unarmed Strike. Equipping and Unequipping Weapons. You can either equip or unequip one weapon when
drawing it from a sheath or picking it up. Unequipping a weapon includes sheathing, stowing, or dropping it. Moving between Attacks. If you move on your turn and have a feature, such as Extra Attack, that
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Grappling Strike Immediately after you hit a creature with a melee attack on your turn, you can expend one superiority die and then try to grapple the target as a bonus action (see the Player’s Handbook for rules on grappling). Add the superiority die to your Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures benefit from an atmosphere of dread, conceived through a combination of terrifying narratives, dramatic presentation, and game elements encouraging fear. Drawing out the anxiety and anticipation
toolbox of horror-focused rules also provides options for what sort of grim adventures you might create. At the end of this chapter, a horror adventure puts these methods to use and leads characters on
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
weapons, Unarmed Strike, or a combination of these options for the attacks. However, you must still follow the rules for equipping and unequipping weapons as part of the Attack action.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Infernal War Machine Combat All the warlords described in this adventure use infernal war machines to strike fear into their rivals, fend off demons and other threats, and flee from Zariel’s devil
patrols. The rules for infernal war machines in appendix B are meant to help you adjudicate situations that arise during encounters, but combat involving infernal war machines works best with “theater
classes
Basic Rules (2014)
important mission beyond the cloister? Perhaps you were cast out because of some violation of the community’s rules. Did you dread leaving, or were you happy to go? Is there something you hope to
4th
+2
1d4
4
+10 ft.
Ability Score Improvement, Slow Fall
5th
+3
1d6
5
+10 ft.
Extra Attack, Stunning Strike
6th
+3
1d6
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
variants of the monsters discussed in chapter 1. This chapter is a continuation of the Monster Manual and adopts a similar presentation. If you are unfamiliar with the monster stat block format, read the
introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits — information that isn’t repeated here. As with the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
object that weighs 500 pounds. Arch Gate The arch is one of Halaster’s gates (see “Gates”). Its rules are as follows: The gate opens for 1 minute when a real or illusory dragon touches the arch. An
artistic rendering of a dragon, such as a dragon-shaped figurine or a drawing of a dragon, also opens the gate. Characters must be 13th level or higher to pass through this gate (see “Jhesiyra
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
grapple is initiated, it follows these rules. See also “Unarmed Strike” and “Grappled.” Grappled Condition. Successfully grappling a creature gives it the Grappled condition. One Grapple per Hand. A
Grappling A creature can grapple another creature. Characters typically grapple by using an Unarmed Strike. Many monsters have special attacks that allow them to quickly grapple prey. However a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
grapple is initiated, it follows these rules. See also “Unarmed Strike” and “Grappled.” Grappled Condition. Successfully grappling a creature gives it the Grappled condition. One Grapple per Hand. A
Grappling A creature can grapple another creature. Characters typically grapple by using an Unarmed Strike. Many monsters have special attacks that allow them to quickly grapple prey. However a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
-to-the-death situation, the standard combat rules apply to that sort of activity. Resources. Engaging in this activity requires one workweek of effort from a character. Resolution. The character must
An opponent swears to take revenge on you.* 2 A crime boss approaches you and offers to pay you to intentionally lose a few matches.* 3 You defeat a popular local champion, drawing the crowd’s ire. 4
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
named hireling armor. While wearing this armor, you gain a +1 bonus to AC. In addition, the armor’s animated straps can assist with the drawing and sheathing of weapons, such that you can draw or stow
material, not exceeding a volume of 2 cubic feet. The armor always weighs 10 pounds, regardless of its pockets’ contents. Placing an object into one of the armor’s pockets follows the normal rules for