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Returning 35 results for 'strikes of red down values'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
"} acid damage.
Magic Missile (1st-Level Spell; Requires a Spell Slot). Dzaan creates three darts of magical force. Each dart unerringly strikes one creature Dzaan can see within 120 feet of it, dealing
more dart.Dzaan was a Red Wizard of Thay who studied the arcane tradition of illusion. The leaders of the Arcane Brotherhood welcomed him with open arms, eager to count a Red Wizard among their ranks
Monsters
Icewind Dale: Rime of the Frostmaiden
unerringly strikes one creature the simulacrum can see within 120 feet of it, dealing 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Magic Missile","rollDamageType":"force
. If this change occurs, the simulacrum effectively becomes a clone of Dzaan, authentic in every way.
Companion. Because they're so despised throughout Faerûn, Red Wizards often adopt disguises and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Robes, the Red Robes, and the Black Robes, respectively. As it unfolds, give the character the opportunity to choose any order they please. If the character makes a surprising choice, consider asking the
player how they reconcile their choice with their character’s values. If the character feels strongly about a choice that conflicts with their values or alignment, their player might use this as a
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Dead Man’s Message After the characters’ first few days patrolling the city, tragedy strikes. Read or paraphrase the following: An anguished scream erupts from a nearby alley. The sound comes from a
Neverember of these developments. She implores the characters to avenge her brother’s death, but she also reminds the characters that Lord Neverember values information and will pay more for capturing cultists alive.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
for revenge against the exiles. The Red Wizards of Thay are evil to the core, though, and the delegates must tread carefully as they present their case. The Cult Strikes Back (Part 3) The Cult of the
for the cult’s spellcasters to perform without their Red Wizard allies—all Thayan exiles. The adventurers travel to Thay to forge an alliance with the Red Wizards, whose lich lord Szass Tam hungers
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
for revenge against the exiles. The Red Wizards of Thay are evil to the core, though, and the delegates must tread carefully as they present their case. The Cult Strikes Back (Part 3) The Cult of the
for the cult’s spellcasters to perform without their Red Wizard allies—all Thayan exiles. The adventurers travel to Thay to forge an alliance with the Red Wizards, whose lich lord Szass Tam hungers
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, they might earn red robes. Neutral Character Scholars struggle to evacuate a collection of ancient tomes (or something else the character highly values) from a crumbling structure. The dragon then
themself, or by desperately trying to negotiate with the dragon. If they prioritize what they want over the good of others, they might earn red robes. Evil Character The dragon returns, and the character’s
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
carrying off valuable dragon lore, they deal a blow to the cult and might gain the Arcane Brotherhood as allies in the process. The Cult Strikes Back (Part 1). The cult’s leaders aren’t oblivious to
factions’ case to some of the oldest and most powerful creatures in Faerûn. The Cult Strikes Back (Part 2). After a first attempt to assassinate the heroes failed, the Cult of the Dragon tries again. With
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
13. Chamber of Three Chests When the party enters the illusory crawlway hidden by the red sphere, they will come to an apparent dead end, but a successful DC 10 Wisdom (Perception) check reveals the
, and deal 3 (1d6) damage on a hit. The trap mechanism is under the crystal box and can’t be disabled without first removing the box. Oak. When the lid of the oak chest is opened, an animated giant skeleton (see appendix B) will be instantly teleported into the room, and it strikes with surprise.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
crying out and flailing in the shallows of the Darklake. Several are pulled under or strike at unseen foes beneath the surface. The water foams red with blood. Dozens of ixitxachitl (see appendix C
of panic through the kuo-toa. The young archpriest calls out “Leemooggoogoon!” just as her father strikes a final, fatal blow, dropping her before the profane altar. (If any character is also engaging the archpriest of the Deep Father, allow that character to strike the final blow.)
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
values their contributions but fears their power, which is why he divided the battalion after the end of the war. Still, he rewards loyalty among the Redcloaks by showing loyalty to them in return. Again
to Darguun. Few Darguuls remember the skirmish itself, but the “wicked red-cloaked Brelish” have an established place in the goblinoids’ collective memory—and many Redcloaks do remember the event
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and values, though Janya’s aquatic environment drives some differences. Education and Religion Both realms’ culture is tightly tied to Djaynai’s historical roots as an advanced, influential
several types of animals, red and black beans, and chili peppers. In Janya, edible undersea plants form the bulk of people’s diet, supplemented by ingredients imported from Djaynai. As a rule, both
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
final stage of the ceremony, which culminates at midnight. Before the characters can do anything to prevent it, a bolt of red lightning splits the sky and strikes the surface of the pool. When the
within a couple minutes’ walk to the south. In the far distance, the sky is clear, but directly above the pool is a black storm cloud spitting bolts of red lightning. When the characters arrive
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
any kind, but it can’t be relied on to carry out tasks with any speed or efficiency. An imp can assume animal form at will, but in its natural state it resembles a diminutive red-skinned humanoid with
a barbed tail, small horns, and leathery wings. It strikes while invisible, attacking with its poison stinger. Imp
Tiny fiend (devil, shapechanger), lawful evil
Armor Class 13
Hit Points 10 (3d4
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Rillyn clan must put aside its past scandals and return to our values of honorable behavior and hard work.” Bond. “My family comes first, in every word and action.” Flaw. “I can’t hide my scorn for
Delimbiyran: A vellum map labeled “Delimbiyran and Environs” shows a few locations in the aboveground ruins of the city. A note written on the map in Elvish identifies one site as “Haven of the Red Quill
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M12. Parts Storage The secret tunnel from Brigganock Mine leads here. If the characters enter Motherhorn this way, read: The tunnel ends at a wall of loose-fitting stones. Red light shines through
characters entered from Brigganock Mine, the marionette strikes off that way on its own; otherwise, it asks the characters to let it tag along with them. Fake Moon. The wooden disk painted to look
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Ooze Grottos The Red Wizards use the magic of this sector to breed and control oozes. Locations in the Ooze Grottos are identified on map 5.8. Map 5.8: Ooze Grotto Ooze Prod. An ooze prod is a
Oozes. One of the many experiments in the Doomvault is an effort to infuse oozes with intelligence. The Red Wizards have met with some success, though the process requires the sacrifice of many
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by 12-foot-tall stone statues of Halaster Blackcloak, depicted as a bearded, scowling old wizard wearing a robe covered with lidless eyes and clutching a stout scepter with a red dragon’s head at
magic spell reveals an aura of transmutation magic around each one. Any nonmagical weapon that strikes a statue for the purpose of dealing damage to it turns to dust. Magic Mouth In Halaster’s voice, the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
city’s walls.
9 A hermit who is a local legend comes to town and delivers a warning.
10 A dead angel falls from the sky in a fireball that strikes the earth, leaving a charred skeleton with
of what is coming, just as a red sunrise is often an indicator of coming storms. Subtler warnings might need special understanding to be interpreted properly; they are often meant to encourage people
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
cooperation of both Mogis and Iroas themselves.
Mogis’s Warhound. Mogis generally fights alone, because he often loses control of his temper and strikes allies as well as foes in the heat of battle. Still
weapon with which to kill his brother. Mogis assembled his champions and sent them out to battlefields, where they collected the essences of rage, hatred, and bloodlust. Under a blood-red moon, Mogis used those ingredients to forge a black iron greataxe of manifest violence, Wrathbringer.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
efficiency, stoicism, and hard work, and these values are exemplified in their capital. Everything the duergar make or build has a purpose and function; the only aesthetic they value in architecture is
. Complicating matters, Themberchaud himself is growing stronger and more resistant to the clerics’ coaxing, appeasement, and psionic manipulation. Themberchaud the Wyrmsmith This adult red dragon keeps the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
domain. Markedly taller than most southerners, with some men approaching seven feet in height, Reghed barbarians have blue eyes and hair of blond, red, or light brown. Their skin is bronzed from the sun
Wolf was without a king or queen for three winters. Its most powerful chieftain, Isarr Kronenstrom, is a bloodthirsty tyrant who worships Malar the Beast-Lord. He hunts Ten-Towners for sport and strikes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
displeased her. The curse partially transformed him into a spider, giving him eight red arachnid eyes, a mouth full of fangs, and black bristles sprouting from his slender limbs. A remove curse or greater
restoration spell restores Shunn’s natural form, but Shunn doesn’t want the curse lifted. His horrific appearance strikes fear into the hearts of his comrades-in-arms and has earned him favor with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
reads “Drown your sorrows” in Common. If the illusory sunlight falling from the ceiling strikes the plaque when the coffin is opened, the stone block in the corridor outside the room slowly descends
lowered, the block is air-tight and refuses to be budged. Four enormous cisterns filled with red wine are hidden in the walls behind the gargoyle heads. When the stone block seals off the entrance, the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
strikes and then retires, the attack will be assessed and countermeasures taken. Even when the party first enters the hall, you will have to gauge the reaction of the giants if and when they learn that
cinders and sharp rocks that make walking cross-country difficult (and noisy). The area is lit by night with dim red light, both from flaming gases that shoot forth out of the bowels of the earth and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
) necrotic damage.
[Tooltip Not Found]
Orc Nurtured One of Yurtrus When plague strikes a tribe, the hands of Yurtrus isolate the sick. The priests then minister to those who can be saved but not
ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) necrotic damage.
Corrupted Vengeance. The orc reduces itself to 0 hit points, triggering its Corrupted Carrier trait.
Orc Red
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sun blinks.
6 26 No shadows are cast.
7 27 A specific area can’t be made dark.
8 28 The sky turns blood-red at sunrise or sunset.
Omens of Iroas d6 d100 Omen of Iroas
Wild animals act domesticated.
6 40 Food multiplies or heals when bitten.
Omens of Keranos d6 d100 Omen of Keranos
1 41 Lightning strikes, thunder rumbles, or rain falls in a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of black obsidian polished to a mirror shine. Where the light strikes it, bands of color glimmer within the altar: blue, green, white, and red.
This chamber holds a primordial altar to Takhisis, a
storing with a seeming spell (save DC 16) stored in it, and a ventriloquist’s dummy with a sharp widow’s peak and a red satin cape. Lorry turns hostile if the characters try to take these items
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Chromatic Dragons The black, blue, green, red, and white dragons represent the evil side of dragonkind. Aggressive, gluttonous, and vain, chromatic dragons are dark sages and powerful tyrants feared
vast swamp, while a red dragon might claim the caldera of an active volcano. In addition to the natural defenses of their lairs, powerful chromatic dragons use magical guardians, traps, and
Compendium
- Sources->Dungeons & Dragons->Divine Contention
and attack anyone who enters. The only object of interest here is the ruinstone a fiery red crystal the size of a human palm, which is clasped in the maw of a snake-shaped pedestal. The pedestal is
enchanted and only releases its prize if a long-forgotten command word is spoken. Any creature that touches the ruinstone or strikes the pedestal with a melee weapon must make a DC 18 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
flicker to life overhead as you enter, illuminating a pile of moldy bones.
A cloaker lurks above, waiting to ambush the characters. The creature strikes at an opportune moment. Artificial Assistance
characters who are assisting Aphelion or who present a red key card and succeed on a DC 15 Charisma (Persuasion) check to command the robots to stand down. Otherwise, the robots warn the characters to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
feet below the edge of the pit, concealed in the inky-dark water. If it senses activity in the water above or at the lip of the pit, it races up and strikes. Although still immature, the kraken is
already monstrous to behold, with oily, dark green flesh, 20-foot-long arms, and a ravenous mouth lined with hundreds of dagger-like teeth. Its enormous eyes are surrounded by an aura of red energy, the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
companions Dzaan, a human illusionist and Red Wizard of Thay who perished recently, but whose simulacrum lives on Nass Lantomir, a human diviner who died and now exists as a spellcasting ghost Vellynne
trapped there indefinitely.
Dzaan Dzaan was a Red Wizard of Thay who studied the arcane tradition of illusion. The leaders of the Arcane Brotherhood welcomed him with open arms, eager to count a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
a metallic object, coming from the other side of the opening. The hall outside this place is tinged a bloody red by the light emitted from the lava pool and the flaming gas jets that are found inside
polished floor of red and black hornblende seems to flow between the thin pillars of obsidian that border this area. Each of these pillars radiates an aura of mild fear in a 2-foot radius, and if one is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the red mud of the eldest river, Pheres trompers taught them how to corner and kill prey. The story tells that, to repay this debt, humans owe the centaurs a portion of what they catch. While humans
, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Equine