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Returning 28 results for 'strikes of rulers down vicious'.
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Monsters
Eberron: Rising from the Last War
(Psionics). The Inspired's spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: mage hand, vicious mockery
(see “Actions” below)
1/day each: charm person, dissonant whispers, hex, hold person, mage armorMultiattack. The Inspired makes two crysteel dagger attacks. It can replace one attack with vicious
Monsters
Eberron: Rising from the Last War
). The Inspired's spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: mage hand, vicious mockery (see “Actions
” below)
1/day each: charm person, dissonant whispers, hex, hold person, mage armorMultiattack. The Inspired makes two crysteel dagger attacks. It can replace one attack with vicious mockery.
Crysteel
Monsters
Eberron: Rising from the Last War
":"Vicious Mockery","rollDamageType":"psychic"} psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.The rulers of distant Sarlona are known as the Inspired
components:
At will: mage hand, vicious mockery (see “Actions” below)
1/day each: charm person, dissonant whispers, hex, hold person, mage armorMultiattack. The Inspired makes two crysteel
Monsters
Eberron: Rising from the Last War
":"1d4","rollType":"damage","rollAction":"Vicious Mockery","rollDamageType":"psychic"} psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.The rulers of
following spells, requiring no material components:
At will: mage hand, vicious mockery (see “Actions” below)
1/day each: charm person, dissonant whispers, hex, hold person, mage
Monsters
Curse of Strahd
for sap and is so saturated with blood that it doesn’t catch fire easily.
Vicious Carnivore. A tree blight feeds on warm-blooded prey and takes perverse delight in causing carnage. It strikes
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Longbow","rollDamageType":"piercing"} piercing damage.When the demon lord Yeenoghu wants to create a particularly fearsome war band leader, he transforms an exceptionally strong and vicious gnoll into
Yeenoghu, a flind uses demonic insight to guide the gnolls toward weak prey ripe for slaughter.
Unlike other leaders who might skulk behind their minions, a flind leads the charge in battle. Its flail causes wracking pain, paralysis, and disorientation in those it strikes.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Inspired The rulers of distant Sarlona are known as the Inspired. These noble families are said to be bound to celestial spirits that guide and empower them, but the truth is far darker. The Inspired
can innately cast the following spells, requiring no material components:
At will: mage hand, vicious mockery (see “Actions” below)
1/day each: charm person, dissonant whispers, hex, hold person
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
many seasons as vicious adversaries and passionate lovers. They drove one another to feats of magical brilliance both revolutionary and unspeakable. For a time, the two ambitious wizards knew a
impress his people’s rulers and gain their patronage. Instead, the zulkirs revealed that Indreficus had not betrayed him. Rather, the zulkirs had watched the pair’s ascent and, wary of their potential
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
—Tablet fragment from the Bright Desert
Death dogs are plagues on the arid lands they inhabit. These vicious, two-headed canines ambush creatures they perceive as weaker than themselves
their prey before they attack again. Legends tie death dogs to malicious death gods, the underworld, and cursed rulers. These stories are based on the malady death dogs spread. Roll on or choose a result
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Speed. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you
natural armor. Hungry Jaws. In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, with spongy wooden flesh, thorny branches, and rubbery roots that trail behind it. It has blood for sap and is so saturated with blood that it doesn’t catch fire easily. Vicious Carnivore. A tree
blight feeds on warm-blooded prey and takes perverse delight in causing carnage. It strikes with its heavy branches and crushes prey to death with its roots. It can open its gaping, tooth-filled mouth
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Flind When the demon lord Yeenoghu (appears in this book) wants to create a particularly fearsome war band leader, he transforms an exceptionally strong and vicious gnoll into a demonic warrior known
, and disorientation in those it strikes. Flind
Medium Fiend (Gnoll), Typically Chaotic Evil
Armor Class 16 (breastplate)
Hit Points 127 (15d8 + 60)
Speed 30 ft.
STR
20 (+5)
DEX
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
folk, and he shares his supposition about the nighttime thunderclaps and lightning strikes in the distance. “Signs of a battle brewing,” he says. A group of vicious predators have been stalking
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Garenbrig and Embereth, fire giants and stone giants served as mighty knights and strong laborers. In the wilds, hill giants have always been hostile to the rulers of the realm, even when elves governed
specialize in sneak attacks and ambushes and often raid villages across the Boundary Lands before retreating deeper into the wilds. Ogres. Ogres are smaller and meaner than other giants, with vicious tempers
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
is sent to the asylum, the shop owner who suddenly strikes down his faithful clerk — these are the crimes that lead to panic and wild rumors. Some commoners claim that something about the city itself
sparks violence in its citizens. A popular theory is that the spirits of the vicious pirates that once sailed the harbors still influence the city. Another is that the spirit of the long-executed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
— they are so vicious and bloodthirsty as to be unapproachable. The kings and queens of the other tribes would see the Tribe of the Wolf obliterated, but the Wolf King and his followers are adept at
Wolf was without a king or queen for three winters. Its most powerful chieftain, Isarr Kronenstrom, is a bloodthirsty tyrant who worships Malar the Beast-Lord. He hunts Ten-Towners for sport and strikes
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
is sent to the asylum, the shop owner who suddenly strikes down his faithful clerk — these are the crimes that lead to panic and wild rumors. Some commoners claim that something about the city itself
sparks violence in its citizens. A popular theory is that the spirits of the vicious pirates that once sailed the harbors still influence the city. Another is that the spirit of the long-executed
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
before. The order strikes hard and fast, without waiting for the blessings of temples or the permission of rulers. The order believes that evil must be smashed, or it will swiftly overcome all
powers concerned with their mutual security and prosperity. Heading the coalition are rulers in the North and along the Sword Coast. Although alliance members have pledged to join forces against
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
limited participation in the ordning.) The ordning strikes me as something between a god-ordained hierarchy and a true meritocracy.
—Bigby
Giants and the Ordning d10 Ranking Status 1 High Very
stone giant who wants to carve the stone. 4 A stone giant traveler hones their skills by carving a relief into a city’s walls. The city’s rulers and masons beg for help. 5 Characters traveling
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
rulers share power, possibly dividing the land into districts or provinces under their control, or jointly ruling together. A group of adventurers who take control of a nation together might form an
. The satraps are bureaucrats and military officers, or unusual characters or monsters. The cities of Highport and Suderham in the Greyhawk campaign setting are satrapies controlled by agents of a vicious
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
broods of orcs to be vicious and strong. Her symbol is the cave bear, and orc females raise such bears alongside orc whelps. Females particularly attracted to Luthic grow long nails and lacquer them
) necrotic damage.
[Tooltip Not Found]
Orc Nurtured One of Yurtrus When plague strikes a tribe, the hands of Yurtrus isolate the sick. The priests then minister to those who can be saved but not
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ship trying to sail though must make a DC 10 Intelligence check. If the check succeeds, the ship gets past the rocks safely. If it fails by 4 or less, the ship strikes a rock and springs a few leaks
gladiator), twelve Chultan and Tethyrian bandits, six Chultan thugs, and a vicious sea priest named Caldos Hellingskorn (CE male Illuskan priest of Umberlee).
Map 2.10: Jahaka Anchorage View Player
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
things and make themselves rulers over all. While the Crushing Wave cultists take in many people who are bitter, lost, or mad, they also seek alliances with evil or destructive sea creatures. They
cult are vicious sea reavers. Many of them were pirates before they fell in with the cult, and they remain eager for blood and plunder. Crushing Wave reavers appreciate the value of stealth and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He has the following bard spells prepared:
Cantrips (at will): blade ward, vicious mockery
1st level (4 slots
XP)
Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The adept makes three unarmed strikes or three dart
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mastery of our traditional crafts. (Good) 3 Strength. No other race can match the strength of giants, and none should dare to try. (Evil) 4 Lordship. Giants are the rightful rulers of the world. All
calamity strikes nearby farms, families have been known to share their bounty to ease the humanoids’ food shortage. Such events are at the root of tales about magic beans and others about a human family
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the civilized world and crushes the temples of the gods. In the dark age that results from the triumph of Olhydra, aboleths can return to their proper place as rulers of the world. If Gar Shatterkeel
south hush beneath the rain’s noise as it strikes the water.
At the center of the cavern, the shattered hulks of sailing vessels lean upon their sides. Barnacles cling to the hulls. Humanoid
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and Fierna, joint rulers of the fourth layer of the Nine Hells. A character who succeeds on a DC 20 Intelligence (Religion) check recognizes the archdevils and the plane on which the hall resides. A
sway as many of the characters as possible before she strikes. Drelnza fights to the death. Arcane Security. The inner sphere is cloaked by a permanent Mordenkainen’s Private Sanctum spell. The spell
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
finishing off its enemies. A black dragon strikes at its weakest enemies first, ensuring a quick and brutal victory, which bolsters its ego as it terrifies its remaining foes. On the verge of defeat
intelligent, and most animalistic of the chromatic dragons, white dragons dwell in frigid climes, favoring arctic areas or icy mountains. They are vicious, cruel reptiles driven by hunger and greed. A