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Returning 35 results for 'strikes of rules deceit vecna'.
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Monsters
The Wild Beyond the Witchlight
(spell save DC 13):
At will: light, spare the dying
2/day each: command, create food and water, cure wounds, faerie fire, hold person, revivify
1/day: death wardMercion strikes the balance of a
and beauty, and that those who embrace deceit should be censured and punished. Light is her domain.
Alignment. Lawful good.
Personality Trait. “No one dies on my watch—unless they stand
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Link to Vecna The characters each gain a metaphysical link to Vecna, which follows the rules for blessings presented in the Dungeon Master’s Guide. Vecna’s Link is the result of feedback from the
interrupted ritual. Vecna is unaware the characters—or anyone, for that matter—are linked with him, so the god has no reason to sever the tie. The link can manifest as subtly or as obviously as each
Species
Spelljammer: Adventures in Space
Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.
An
fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s
classes
Basic Rules (2014)
’ physical capabilities, and some of their special attacks can hinder the flow of ki in their opponents. Using this energy, monks channel uncanny speed and strength into their unarmed strikes. As
important mission beyond the cloister? Perhaps you were cast out because of some violation of the community’s rules. Did you dread leaving, or were you happy to go? Is there something you hope to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Power of Secrets Wade Acuff Cults of Vecna everywhere are conducting rituals to siphon victims’
secrets, which will fuel the lich’s ritual to remake the multiverse Vecna uses stolen secrets to
power his ritual to remake the multiverse. When the characters stumble on the cult of Vecna, whose members are trying to extract secrets from a captive, they gain access to magic fueled by powerful
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn two secrets in this chapter applicable to the Power of Secrets rules found in this book’s introduction: Naxa’s Secret. The drow mage Naxa and her sister came
Citadel (area Y4). Kas’s Secret. Vecna is weaving his Ritual of Remaking deep underground in the Cave of Shattered Reflection. The characters learn this secret when they confront Kas later in this chapter.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Mercion Mercion strikes the balance of a natural leader and a protective caregiver. She has a direct manner that reassures and inspires those around her. Mercion does not worship a deity, but rather
an ideal: that truth gives life to artistry and beauty, and that those who embrace deceit should be censured and punished. Light is her domain. Alignment. Lawful good. Personality Trait. “No one dies
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn three secrets in this chapter applicable to the Power of Secrets rules found in this book’s introduction. These secrets are tied to three NPCs whom the
learn about Umberto’s secret role as a historian of Vecna in area C11. The first time the characters learn one of these secrets, they feel a sense that the information they’ve discovered is important
classes
Player’s Handbook
level 1 features, which are listed in the Paladin Features table. See the multiclassing rules to determine your available spell slots.
Paladin Features
—Spell Slots per
+4
Abjure Foes
2
9
4
3
2
—
—
10
+4
Aura of Courage
2
9
4
3
2
—
—
11
+4
Radiant Strikes
3
10
4
3
3
—
—
12
+4
Ability Score
classes
Player’s Handbook
table. See the multiclassing rules to determine your available spell slots.
Cleric Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
—
—
—
—
—
—
6
+3
Subclass feature
3
4
10
4
3
3
—
—
—
—
—
—
7
+3
Blessed Strikes
3
4
11
4
3
3
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the archmages’ Wish spell. As a consequence, the spell shunts the characters to Alustriel’s sanctum. Suspecting that the characters are somehow linked to Vecna, Kas urges them to retrieve the pieces
of the Rod of Seven Parts. As Mordenkainen, Kas claims that the rod is the only way to weaken Vecna to the point where the characters might thwart his ritual and banish the lich-god to Oerth. In truth
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
behind him and pulls him through. Visible within the rift is a smoky, red-tinged skyline full of mountains. Kas’s Secret. As Kas is pulled back to Tovag, the characters’ links to Vecna flare. The
links’ magic tears Kas’s last great secret from his mind: Vecna is currently in the Cave of Shattered Reflection. If the characters are on the verge of killing Kas, the vampire tells the characters
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the phrase to the characters. Further, Alustriel has examined the sanctum’s portal and knows Kas fled to the plane of Pandemonium. They surmise, correctly, that Vecna is weaving his ritual in Pandesmos
. Alustriel correctly supposes that Kas plans to find Vecna and co-opt the lich-god’s ritual to become the most powerful being in existence. This outcome is as bad as Vecna ruling the multiverse, as far as
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
type of melee weapon attack. The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons. When a
weapons and unarmed strikes into finesse weapons? No. The feature grants a benefit that is similar to the finesse property, but the feature doesn’t confer that property. When a monk using Deflect
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Umberto to impart basic history about Vecna and Kas as described in the introduction. Learning about Umberto’s secret research topic counts as a secret for the purposes of the Power of Secrets rules
slide it through the grate with a successful DC 18 Dexterity (Sleight of Hand) check. If this check fails by 5 or more, the harp falls back into the pit. A cultist of Vecna tried to lever the harp
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
the Law. Magic is respected but regulated; public casting without cause, or magical coercion, is a serious crime. Rules vs. Laws. Greyhawk’s written laws are detailed, but enforcement depends heavily
on the district and the Watch, which follow their own set of rules; petty crimes are often fined or ignored in the Old City, while New City officials uphold order more strictly. Criminal Tolerance. As
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
the Law. Magic is respected but regulated; public casting without cause, or magical coercion, is a serious crime. Rules vs. Laws. Greyhawk’s written laws are detailed, but enforcement depends heavily
on the district and the Watch, which follow their own set of rules; petty crimes are often fined or ignored in the Old City, while New City officials uphold order more strictly. Criminal Tolerance. As
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
gizzards. Instructors use them to help student-mages practice their aim with magical rays. When a character strikes the top of a wizard gizzard, it shoots a sphere made of magic out of its attached funnel
Game In this scene, the characters have the opportunity to play a game of Wizard Gizzard for a prize. A character can participate in the fun in one of the following ways: Play the Game. The rules are
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
the Law. Magic is respected but regulated; public casting without cause, or magical coercion, is a serious crime. Rules vs. Laws. Greyhawk’s written laws are detailed, but enforcement depends heavily
on the district and the Watch, which follow their own set of rules; petty crimes are often fined or ignored in the Old City, while New City officials uphold order more strictly. Criminal Tolerance. As
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, entertainer, sailor (pirate), urchin Most champions of Phenax are exemplars of deceit, motivated by greed, revenge, or a good swindle. They have chosen to serve a mortal who ascended to godhood, possibly
he hadn’t.
Devotion to Phenax Following Phenax means devoting yourself to a life of trickery and guile. To a champion of Phenax, a life without risk is no life at all. Some rules are meant to be
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
some violation of the community’s rules. Did you dread leaving, or were you happy to go? Is there something you hope to accomplish outside the monastery? Are you eager to return to your home? As a
Missiles
4th
+2
1d4
4
+10 ft.
Ability Score Improvement, Slow Fall
5th
+3
1d6
5
+10 ft.
Extra Attack, Stunning Strike
6th
+3
1d6
6
+15 ft.
Ki-Empowered Strikes
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
4 3 3 — — — — — — 7 +3 Blessed Strikes 3 4 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement 3 4 12 4 3 3 2 — — — — — 9 +4 — 3 4 14 4 3 3 3 1 — — — — 10 +4 Divine Intervention 3 5 15 4 3 3 3 2
— — — — 11 +4 — 3 5 16 4 3 3 3 2 1 — — — 12 +4 Ability Score Improvement 3 5 16 4 3 3 3 2 1 — — — 13 +5 — 3 5 17 4 3 3 3 2 1 1 — — 14 +5 Improved Blessed Strikes 3 5 17 4 3 3 3 2 1 1 — — 15 +5 — 3 5 18 4 3
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. In some pantheons, a god of this domain rules over other deities and is known for swift
8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
3 3 — — — — — — 7 +3 Blessed Strikes 3 4 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement 3 4 12 4 3 3 2 — — — — — 9 +4 — 3 4 14 4 3 3 3 1 — — — — 10 +4 Divine Intervention 3 5 15 4 3 3 3 2
— — — — 11 +4 — 3 5 16 4 3 3 3 2 1 — — — 12 +4 Ability Score Improvement 3 5 16 4 3 3 3 2 1 — — — 13 +5 — 3 5 17 4 3 3 3 2 1 1 — — 14 +5 Improved Blessed Strikes 3 5 17 4 3 3 3 2 1 1 — — 15 +5 — 3 5 18 4 3
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
strikes? The Sneak Attack feature works with a weapon that has the finesse or ranged property. An unarmed strike isn’t a weapon, so it doesn’t qualify. In contrast, a rogue/ monk can use Sneak Attack with a
they are on the sorcerer spell list, or do they have to gain them from sorcerer to trigger? From the multiclassing rules: “Each spell you know and prepare is associated with one of your classes”. This rule means only the spells gained from levels in sorcerer trigger Wild Magic Surge.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
inscrutable game, the rules of which are known only to her and the Lady of Pain. Others suggest that she is balancing the multiverse by having mortals complete various tasks, and some say that it is
Vecna. Vecna has long coveted her ability over knowledge and souls; to steal souls would give him the ability to amass an army of the dead large enough to conquer the Shadowfell and turn it into his own
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Gargenhale, to be heard. Gargenhale is a chaotic neutral vampirate captain (see Boo’s Astral Menagerie). He strikes a dramatic pose as he addresses Krux and the characters, toward whom he is friendly: The
to abide by the following rules:
Article 1: Don’t Eat Each Other. No crew member shall partake of another crew member’s flesh or drink their blood.
Article 2: No Hymns. Many crew members’ ears are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
is called Spireball. The modron happily explains the game’s rules, its stakes, and the two teams, all of which are detailed below. Good versus Evil Two teams—the Noxious Stampede and the Righteous
opponents, no matter how low the Noxious Stampede stoops. Spireball Rules Nikki Dawes Shariel, Star Player of the Righteous Hands Spireball takes place on a flat, triangular diamond surrounded by a ringed
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
4 2 — — — 7 +3 Subclass feature 2 7 4 3 — — — 8 +3 Ability Score Improvement 2 7 4 3 — — — 9 +4 Abjure Foes 2 9 4 3 2 — — 10 +4 Aura of Courage 2 9 4 3 2 — — 11 +4 Radiant Strikes 3 10 4 3 3 — — 12
through prayer and meditation. See chapter 7 for the rules on spellcasting. The information below details how you use those rules with Paladin spells, which appear in the Paladin spell list later in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
hits the fourth, and a 19 or higher strikes the bull’s-eye. Critical Success or Failure Rolling a 20 or a 1 on an ability check or a saving throw doesn’t normally have any special effect. However, you
rules cover what happens on a natural 20 (it’s a Critical Hit) or a natural 1 (it always misses). Resist the temptation to add additional negative consequences to a natural 1 on an attack roll: the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
4 2 — — — 7 +3 Subclass feature 2 7 4 3 — — — 8 +3 Ability Score Improvement 2 7 4 3 — — — 9 +4 Abjure Foes 2 9 4 3 2 — — 10 +4 Aura of Courage 2 9 4 3 2 — — 11 +4 Radiant Strikes 3 10 4 3 3 — — 12
through prayer and meditation. See “Spells” for the rules on spellcasting. The information below details how you use those rules with Paladin spells, which appear in the Paladin spell list later in the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
maximum, you show signs of wear, such as cuts and bruises. An attack that reduces you to 0 hit points strikes you directly, leaving a bleeding injury or other trauma, or it simply knocks you
than having it fall unconscious and make death saving throws. Mighty villains and special nonplayer characters are common exceptions; the DM might have them fall unconscious and follow the same rules as player characters.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
pit fiends’ attention.
Physical methods of deceit (hidden cards, weighted dice, and so on) are more likely to pass unnoticed. A character attempting to cheat in this way must make a DC 30 Dexterity
an explanation of the game’s rules). Rezran is an opportunist to his core, always chasing after riches. He is a devoted follower of Tiamat and covets the Dragon Queen’s amassed wealth. Gaining Rezran’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
nonlethal combat. Without a unifying leader, a Reghed tribe is more fractured and vulnerable to its enemies. Thus, chieftains are motivated to name one among them who rules above all. A chieftain who
the Elk lives in peace with the Ten-Towners. King Jarund Elkhardt, a towering figure, rules his people with wisdom and care. He has seen other kings rise and fall, has made war with his friends and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
arises, the seeming enemies cooperate to dispatch pretenders to their shared throne. Fiery Realm of Dark Delights The pair rules over Phlegethos, an expanse filled with immense volcanoes that expel
rumors exist that Fierna has stolen the secret of how to travel freely between the Nine Hells and the Material Plane from the archlich Vecna. The fact that the denizens of the Nine Hells take such rumors seriously is a clear indication of their respect for Fierna’s power.