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Returning 10 results for 'strings several'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Korranberg Chronicle Exposed!
Who really pulls the strings behind the ostensibly unbiased news coverage of the Korranberg Chronicle? The Chronicle’s publisher, a wily Zil gnome named Cassia Lorridan
does not. No, that honor goes to the shadowy board of the Chronicle’s owners.
Voice reporters have uncovered the names and positions of several members of this board, and the results are nothing less
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that holds a battleaxe, a flail, a morningstar, a light crossbow, and 10 silvered crossbow bolts A narrow wardrobe containing three sets of fine clothes, two sets of traveler’s clothes, several pairs
of shoes, a harlequin mask, and three wigs A climber’s kit, a disguise kit, a healer’s kit, and a poisoner’s kit A lyre with golden strings (worth 50 gp) A sculpted wooden cage holding a chicken and a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
sits on the edge of the cot with a viol between its legs. With a crustacean, clawlike appendage, it grasps the neck of the instrument while running a bow gently across its strings with its human hand
No. 3. Several empty wine bottles are strewn about the floor around the cot. Roleplaying Clovin Clovin stands 4 feet, 7 inches tall and has a barrel-like shape. His right head is fully formed and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
magic-users, they can bring to bear an array of spells to make agents of other creatures, influencing their decisions in subtle ways and pulling on strings to make them into unwitting accomplices in
their own destruction. Nagpas show great patience in their plots and have several schemes working simultaneously, each at different stages of completion, so if one plan goes awry, they can shift their
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
rings (worth 25 GP each) Fifty sheets of music (worth 1 GP each) Dump Pile Five Books of poetry (worth 25 GP each) Drum that’s battered and worn (worth 1 GP) Lute with two broken strings (worth 15
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
benches sit in the center of the room. The table has several platters and flagons on it, along with a small cask of wine and a wheel of cheese covered with mold. Two wooden lockers are tucked under the
you desire). The containers in the room hold the personal gear of King Snurre, consisting of clothing, footwear, and bits of armor. Arrayed on the table are several small items including pieces of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
way in, the workers flee, hollering that they intend to summon the militia. Fortunately for the characters, they have an unknown ally pulling strings for them behind the scenes. Another of the local
fire from spreading to it. Then they spend the next several days repairing the crane, clearing rubble, and installing rickety ladders to replace the stairs, while Dory devotes himself to plotting revenge
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
prearranged signal. 4. Galley Stores From iron hooks set into the ceiling hang three long strings of sausages, a large ham, and a hunk of meat. Against the hull are three sacks. Set against the bulkhead beside
trays on the desktop next to the pewter container (which is nearly full of fine sand), one is empty and another contains bills and receipts for various items of marine supply. The last contains several
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
N2. Blue Water Inn Gray smoke issues from the chimney of this large, two-story wooden building with a stone foundation and sagging tile roof, upon which several ravens have perched. A painted wooden
strings A hidden trapdoor in the 8-foot-high ceiling opens into a secret attic (area N2q). The Martikov Family N2p. Master Bedroom Matching end tables flank a large wood-framed bed with a red silk
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
would be a godsend. Trouble in Red Larch. Harburk has heard tales of banditry on the Cairn Road south of town, and he knows of several potential hideouts. He doesn’t have the time to wander around the
, she knows that a group of town elders (including Elak Dornen, Ilmeth Waelvur, and Albaeri Mellikho) belong to a secret club and pull many strings in town. She thinks that the Believers are harmless