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Returning 11 results for 'strong of insect been'.
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Magic Items
Dungeon Master’s Guide
This staff has 10 charges.
Insect Cloud. While holding the staff , you can take a Magic action and expend 1 charge to cause a swarm of harmless flying insects to fill a 30-foot Emanation originating
from you. The insects remain for 10 minutes, making the area Heavily Obscured for creatures other than you. A strong wind (like that created by Gust of Wind) disperses the swarm and ends the effect
Monsters
Baldur’s Gate: Descent into Avernus
":"damage","rollAction":"Sword Talons","rollDamageType":"piercing"} piercing damage.A hellwasp is an intelligent, malevolent insect native to the Nine Hells. It has a thick protective carapace, thin
metallic wings, and strong legs ending in swordlike talons. It uses its stinger to inject a chemical admixture similar to alchemist’s fire into its victims. This same solution carries a paralytic
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
begins shaking. The tremor is strong enough to start small slides of pebbles from the hillsides and cause shrubs and brush to wave from side to side, but then it subsides. A moment later, horrible insect
-like creatures as big as horses begin to burrow out of the ground!
The insect-like monsters are two ankhegs, hungry for flesh. The creatures haven’t specifically been sent by the earth cult to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Staff of Swarming Insects Staff, Rare (Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff has 10 charges. Insect Cloud. While holding the staff, you can take a
creatures other than you. A strong wind (like that created by Gust of Wind) disperses the swarm and ends the effect. Spells. While holding the staff, you can cast one of the spells on the following table
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, Sorcerer, Warlock, or Wizard)
This staff has 10 charges.
Insect Cloud. While holding the staff, you can take a Magic action and expend 1 charge to cause a swarm of harmless flying insects to fill a
30-foot Emanation originating from you. The insects remain for 10 minutes, making the area Heavily Obscured for creatures other than you. A strong wind (like that created by Gust of Wind) disperses
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hellwasp A hellwasp is an intelligent, malevolent insect native to the Nine Hells. It has a thick protective carapace, thin metallic wings, and strong legs ending in swordlike talons. It uses its
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Alternatively, a strong enough party might take the fight to Aurnozci in its hive and attempt to slay the demon lord once and for all. Cultists of Aurnozci Aurnozci grants its cultists the following trait
tear apart the cocoon, ending the cocoon’s effect with a successful DC 23 Strength (Athletics) check. Insect Swarm. Aurnozci creates a 30-foot-radius sphere of stinging wasps centered on a point within
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
intricate, abstruse patterns nearby. 19–27 Local plants and animals share a malevolent intelligence. Roll a d6. On a 1–2, an insect plague spell is centered on one random creature in the region. On a 3–4
worlds, the biomass of insects radically outweighs that of higher organisms. Mass migrations and deadly insect species can imperil larger creatures, but most insects remain nothing more than an annoyance
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, she has shown a strong appreciation for the ordinary citizens who are often caught in the middle of interguild violence.
True justice, Aurelia argues, isn’t merely the enforcement of the letter of
the strong, sheltering the innocents who are threatened by war, and ensuring that enforcement of the law doesn’t become oppressive. Aurelia actively supports efforts to establish a lasting peace among
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
at hand—a weapon that can be employed only by a creature at least as strong and massive as he is. He has a +13 bonus to hit with the weapon, and it deals 28 (3d12 + 9) slashing damage on a hit. His
between the divans has a glyph of warding on the inside of the lid, so if anyone other than Eclavdra opens it, the glyph casts insect plague (spell save DC 14). The container holds three spell scrolls
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
whimpering comes from inside it.
Until recently, the kobolds confined a white dragon wyrmling in the cage and placed it under heavy guard. Those guards were not strong enough to stand against a sortie
area 23 enter the fray. (Kobolds that leave their original area and are slain here should be noted for possible future reference.) 20. Kobold Colony The strong wooden door that leads to the kobolds